The platformer genre is home to some of the most famous video games, both new and old. Here are just a few examples of some fantastic platformers:
Super Mario Bros'
Spelunky
Super Meat Boy
Hollow Knight
Celeste
The End is Nigh
A platformer is a game that involves traveling from point A to point B. They typically involve running and jumping to reach the objective, avoiding obstacles and defeating enemies along the way. They can include collectables to give the the player more of an incentive to play.
Most platformers are very similar in key mechanics, platformers often gain originality via a few unique mechanics, a unique art style or a unique story. But what makes a platformer a platformer?
Here are some of the main mechanics of platformers:
Running
Jumping
Defeating Enemies
Collecting coins
Reaching the end goal
Checkpoints
Levels
Powerups
Lives
In most platformers, the player will move from level to level until you reach the final boss. This is generally very linear in it's design. Some games defy this logic, most of these are referred to as Metroidvanias. These games focus more on exploration rather than beating all the levels.
There are many ways that platformers can challenge the player. Having challenge in a platformer will provide a skill ceiling that players can try to reach. This is also enticing for the speed-running audience as it gives them a chance to use their skills and knowledge to complete levels it the fastest time.
Some examples of challenges include:
Difficult Jumps
Enemies
Bosses
Time Constraints
Obstacles
Rewards are used to provide instant feedback to achieving a goal. Platformers often attract players to take alternative and potentially more challenging routes in order to collect all the items within the level. This is particularly adored by completionists as it offers them something to aim towards, and provides them with a greater challenge.
Examples of collectables include:
Coins - These often serve little purpose other than to count towards the player's score
Power Ups - These provide the player with a boost to make completing the level easier. some may allow you to take an extra hit, while others may allow you to shoot projectiles.
Extra Lives - These will give you an extra chance after you die.
Platformers are typically Linear, as they are heavily focused around moving from point A to point B, however, since the jump from 2D to 3D with the introduction of 3D Platformers, we have seen much more non-linear gameplay, that said, many 2D, linear platformers still contain non-linear elements, even all the way back to the original Super Mario Bros with secret exits. These can be used to divert the player from the main path
Recently more and more platformers are introducing emergent gameplay elements. These provide the player with a certain level of freedom to make their own decisions. One fantastic example of this is Spelunky. In this game you can find a rock on the ground, that you can then use in a multitude of ways, it can be used to disarm a trap, kill an enemy, or even rob the shopkeepers (if you're prepared to run). Even the simplest of items can be used in many ways, meaning that the player needs to treat the world as their inventory, and manage the items efficiently.
Types of Gamers:
Platformers are often designed towards the casual gamer. They feature simple mechanics (run, jump etc.) as well as a layout that has stood the test of time. Platformers can appeal to other types of gamer however. Through effective use of collectables, the game will appeal a lot more to completionists, for example if you introduce rare, hidden collectables that could be used to unlock new levels, then completionists will have an incentive to play the game.
Due to the versatile nature of platformers, they can be designed to appeal to all kinds of gamers through certain additional mechanics.
Age:
Platformers can appeal to all ages, and while their age rating never often surpasses 7+, older groups can still greatly enjoy platformers. A platformer will often appeal to a different age based on it's difficulty rather than it's age rating, for example, Cuphead is rated age 7+, however the vast majority of it's player base is 15+
Gender:
Platformers can appeal to all genders as they often do not feature any gender specific features. The majority of platformer characters do not focus on gender as a main feature, but rather the overall design of the character being fun to look at.