March 2022 - School Project
Farming Frenzy is a 2D local multiplayer competitive farming simulator with a player v.s. player mode and a player v.s. AI mode. Players are pitted against each other to complete as many orders of crops as possible before time runs out! Who will be the victor?!
Designer
Design primary game loop, world, player actions, and interactive items
Create and test unique AI's for farm animals and the AI Player
Iterate and balance player and animal stats to ensure enjoyable play
Programmer
Program main game loop, player actions, and player AI
March 2022 - VGDC Quarterly Project
“Death.” Despair normally sets in when that word is heard, but as it turns out, the afterlife and the very gods who govern over and guide souls to it aren’t horrific in any sense ... These gods of death–these overlords, psychopomps, shepherds, warriors, judges, and executioners–bear much more responsibility than those who oversee the living plane, for there have always been otherworldly threats against the general dead populace, and in this story, we recount one of these moments.
Programmer
Brought designer's character visions to life through testing, communication, and iteration
Programmed selectable characters' ability input, action, and interactions
February 2022 - VGDC Winter Game Jam
Given the theme of "Better Together", Orbiting Together is a 2D co-op infinite shooter where players are encouraged to work together in order to survive as long as possible against the never ending onslaught of asteroids!
Designer
Design and iterate main controllable player unit concept.
Fit and manage design scope for time constraint
Polish and program player unit.
Programmer
Test, fix, and connect the different facets of the game.
December 2021 - School Project
When is a choose your own adventure text game! You wake up in an area unknown to you. After exploring for a bit, you wake up again. You recognize this place. Confused, you move on with your day anyways...
Writer
Wrote the game's narrative
Used Twine to connect the pieces of the story
Designer
Implemented a linear narrative through the choices
Strived to ensure an enjoyable and balanced experience
December 2021 - School Project, Game Off 2021
Royal Bugs is a puzzle role-playing game with turn-based combat. You've found the lost Bug Island, and you've witnessed the reign of terror from the island's royal tyrants. It's your job to finally put an end to this evil sovereignty and save the inhabitants of Bug Island!
Level Designer
Designed multiple puzzle levels
Implemented and ensured progressive difficulty throughout the game
Avoided undesirable, repetitive, and meaningless gameplay
Programmer
Programmed my level designs
Debugged game state managers and other systems.
December 2021 - VGDC Quarterly Project
"Necroncide Arena is a turn-based tactical shooter where two players engage as the Forsaken, a liberation army or Optio Tertia, a foreign intelligence paramilitary in an arena duel to secure control of the Necron, a mutant born of flesh and metal developed by the mysterious Sol Biotechnica corporation in the wastelands of a late 21st century penal colony!"
- Team Lead Mechwolf
Junior Programmer
Create readable and reusable scripts/classes
Complete delegated tasks in a timely manner
Communicate with Senior Programmers for guidance
October 2021 - Proto Game Jam 2021
Climb of Destiny is a 2D vertical roguelike platformer video game that emphasizes mastery of movement and the player's mechanical skill. Utilizing upgrades from the shop, the player must reach the top of the monster-infested mountain in order to fulfill their destiny!
Lead Producer
Schedule and communicate daily deadlines to the team
Manage time and jobs to ensure a healthy and efficient workflow
Artist
Create themed background tilesets
Conceptualize and create character sprites
Main Screen text art
August 2021 - Personal Project
Mission J is a 2D adventure role-playing game, for the Nintendo Gameboy, in which you're given the task to find someone a missing person named Z. Along your quest to rescue Z, you find something rather abnormal... Mission J can be played on a Nintendo Gameboy emulator or uploaded to a flash cart to play on other systems.
Sole Developer
Wrote game narrative
Designed and created backgrounds to allow for playability on the Gameboy
Designed Z's sprite
Constructed game in GB Studio