I am a Senior 3D Unreal Specialist with over 5 years of professional production experience, specializing in Unreal Engine 5 and Blender. I focus on translating complex 3D geometry (such as AutoCAD data) into highly optimized, photorealistic, and interactive environments.
I manage the Full Production Pipeline of Real-time Visualization - from cleaning up heavy 3D Mesh Data to establishing physical lighting (Lumen), building a dynamic environment, and interactive user interfaces. I connect technical optimization with cinematic quality to create Product and Architectural Walkthroughs.
I am fluent in English (IELTS 6.5 background) and have a track record of delivering 3D-related assets for international clients, independent creators, and indie game developers
Real-Time & Interactive: Unreal Engine 5, Blueprints Logic (Interactive UI/UMG, Variant Manager), Datasmith Pipeline, Real-Time Performance Optimization.
3D Modeling & Data Prep: Blender, Substance Painter & CAD (Mesh cleanup, retopology, hard-surface modeling, and UV mapping for real-time engines).
Lighting & Visualization: Photorealistic Environment Setup, Physically Based Rendering (PBR), Lumen / Path Tracing.
Post-Production & Presentation: After Effects, Premiere Pro, Photoshop, Illustrator (For video walkthroughs and client presentations).
Independent 3D Generalist & Content Creator | Jun 2018 – Present
Working as a full-stack 3D specialist, I manage dual disciplines: producing interactive/commercial 3D visualizations for clients and running a 3D animation YouTube channel.
Real-Time Pipeline Setup & Engine Optimization:
Handle the Full Pipeline: importing raw client models (CAD data), performing mesh retopology in Blender, and transitioning into UE5 for production speed and visual fidelity.
Set up interactive logic using Blueprints (UMG, Variant Manager) to create real-time product configurations.
Maintain strict performance budgets (draw calls, texture streaming, Lumen optimization) to ensure environments run smoothly without sacrificing photorealism.
3D Content Creator - YouTube (40,000+ Subscribers | 22M+ Views):
Solely operated a monetized 3D animation channel, achieving 40,000 subscribers and 22 million views via organic growth.
Acted as a one-man production studio, proving self-discipline and project management by handling everything from storyboarding, environment building, to cinematic rendering and final post-production
Petro Vietnam University (PVU) | Aug 2011 – Sep 2016
Bachelor of Engineering in Geoscience
(Provides a strong technical foundation for CAD data interpretation and procedural logic in Unreal Engine)