Ore mining system with custom ore values and smooth experience orb pickup system.
Case opening system that uses RNG rarity to roll a random pickaxe.
Inventory with item class filtering and ore selling with various selling options.
NPC dialogue system with built in functionality for one-time and recurring quests.
Simple pickup system for collecting coins.
Menu full of upgrades, with prices being calculated to progress with upgrade level.
Easy to modify tycoon system with data saving and integration for gamepass buttons.
Tower tycoon system with self-expanding tower and integration for gamepass buttons.
Simple punching and blocking mechanics to get the ropes of combat systems.