Project developed for 7D FPS Jam 2025
9 Days, 7 People
Tools:
Unity 6
Visual Studio
GitHub
Responsibilities
Added Crouch and Sprint Functionality to FPS Controller
Created and Programmed Start Menu
Integrated Sound and Music
Project developed by Grimmwyrd Studios
Tools:
Unreal Engine C++ and Blueprints
Visual Studio
GitHub
Responsibilities:
Reworked Camera for player character in C++
Wrote IMC for player character
Wrote Save System in Blueprints
Project was developed for Ludum Dare 56
4 Days, 3 People
Tools:
Unity C#
Visual Studio
Aseprite
GitHub
Chiptone
Responsibilities:
Set up GitHub repository
Wrote UI Code for Main, Pause, and End Score menus
Drew sprites for stations and game cover art
Composed sound effects for player characters and stations
Demo:
Project was developed for Speed Jam 5
4 days, 4 people
Tools:
Unity C#
Visual Studio
GitHub
Responsibilities:
Set up the GitHub repository for team
Wrote the code for the player controls and scripts
Implemented all player animations
Wrote the code for the damage system
Demo:
Project was developed for Ludum Dare 55.
3 days, 3 people
Tools:
Unity C#
Visual Studio
GitHub
Responsibilities:
Wrote the algorithms in scriptable objects that encrypt player messages.
Wrote the code for the pause menu.
Demo:
3 weeks, 8 people
Tools:
Unity C#
Visual Studio
GitHub
Aseprite
Responsibilities:
Wrote the code for the main menu, pause menu, and lose screen
Wrote the code for the camera follow on objects
Drew the environment tile sprites that robots walk through
Demo:
Project developed for Global Game Jam 2024
2 days, 5 people
Tools:
Unity C#
Visual Studio
GitHub
Responsibilities:
Wrote the code for the Athena statue microgame
Demo:
3 weeks, 6 people
Tools:
Godot 4 C#
GitHub
Responsibilities:
Wrote the code for all the weapons and abilities that the players use throughout a match
Awards:
Game Jam GOTY at the Student Game Awards 2024
Demo:
1 week, 2 people
Tools:
Unity C#
Visual Studio
GitHub
Piskel
Responsibilities:
Wrote the code for grid-based player and object movement
Designed Levels 1 and 2
Drew the pixel art for the player character, boxes, teleports, and walls
Demo:
1 week, 5 people
Tools:
Godot 3 GDScript
Garageband
Responsibilities:
Wrote the code for the cross and holy water power ups. The cross slowed down the skeleton player and the holy water slowed down the ghost player. Later, these power ups would be changed to slow down whoever didn't pick either one of them up. Example: Skeleton picks up either cross or holy water, the ghost's movement slows down.
Composed the main menu music
Demo: