Also called a bass drum, an acoustic kick is struck by a pedal with a beater attached, and is played by the drummer's foot. Electronic versions of this sound are sometimes made to sustain much longer than the relatively short sound produced by a physical drum.

A snare drum is struck with a drum stick, and produces a short, bright sound. A set of wires (called snares) is stretched across a drum head at the bottom of the drum. The vibration of the bottom drum head against the snares produces the drum's characteristic "cracking" tone.


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These are two different sounds created by an instrument called the hihat. Hihats are a pair of small cymbals mounted on a stand. The top cymbal is attached to a rod that is raised and lowered with a foot pedal. Hihats are "closed" when the drummer's foot is down, which presses the cymbals together. They are "open" when the drummer's foot is raised and the cymbals are not touching. On an acoustic drumset, there is a huge range of states in between the open and closed position, and each state creates a different type of sound.

I'm getting kind of sick of the stock drum kits. Not that there's anything bad with them, but I've been using them for a few years and I'm just getting tired of them. From what I understand there are a few ways I can go to get better sounds.

I came across this Chili Peppers track last night with these gigantic drums hitting right from the first bar. Song is called "We Turn Red" and it's on The Getaway. By comparison, some of the drums on Californication (1999) sounded so tiny and midrangey. Those drums must have been a casualty of the loudness wars, poor things.

Hoping someone can point me to the right area here to get an answer. I'm very new to MIDI controllers. I (obviously) have Cakewalk. I just bought an Akai MPK Pro Mini II. So when I go into Cakewalk and load up the SI Drum Kit, the corresponding pads on my Akai are kind of all over the place. On one bank there's two of the same drum for two separate pads, and the kick and snare are on the second bank. I'm trying to re-map or re-assign these in a more user friendly way. For instance, the Hi Tom of the SI Kit is on the same bank on two different pads. I want to have a bank that has kick, snare, hi hat, etc. In short I want to customize the pads on the Akai with the SI Kit. I've seen the Drum Maps tutorials on YouTube, but they really don't deal with the actually assigning of sounds to pad. Any assistance is greatly appreciated!

Hi John, Thanks for the reply. I downloaded it it, but it looks like Greek to me. I'll give you an example, and maybe that will help. I'm trying to change a high tom drum sound that is created on Pad 5 of my Mini to a kick drum sound in Cakewalk. There is a virtual drum set that you can see in Cakewalk of the drum being played that corresponds to the pad on the Mini. I have no way of knowing if I change the number on the Editor (it's 48) if I'm changing it to a kick drum note instead. I feel like I'm missing some information. Are there designated "notes" that will change it to a kick, and if so how do I find them?

I could not say with out reading the user manual for the editor app. But that would seem to be how you re assign pads. I Googled the list of GM drum note assignments SI drums uses GM ( general midi ) Kick is note 35General MIDI Standard Percussion Set Key Map.pdf

So I tried changing the settings in the MPK Editor, and supposedly sent them to the Mini ( I tried send to a program and to RAM), and the sounds don't change in Cakewalk, it's just the original configuration. It's like the info is in the controller, but the SI Drums or Cakewalk isn't getting the message of the changes. I also downloaded MIDI-OX, but I don't know how to use that. Maybe I'll try drum maps again, but I just don't get why this is so difficult. Maybe it's because Cakewalk isn't "professional" like ProTools or Ableton? In those programs, a visual representation of your MIDI controller comes up in the UI and you can make changes there. Is this feature possible in CbB and I'm just missing it, or...?

I love my Roland , solid drivers and everything works. And guess who wrote the book on GM. 

So nobody here can really help other than possibly the drum map option.

Your best bet is google about using the editor and see if others have got it to work.

It's been a couple of weeks since I started reading the book "Making music with computers: creative programming in Python" and now i'm stucked while trying to play drum sounds with this library. I'm using Mit's music21 library, as the one proposed by the book didn't work for me (it's called simply "music").This is a code example the book uses to play bass drum sound:

I'm looking for some good drum sounds, preferably synthesis rather than sample based. I'm not that good at making these things myself so I thought I'd take a look at what others have already come up with. I don't necessarily need a suite or even much of an interface, just something that makes noise that I can play with. Any suggestions?

I'd like to re-submit this request for good drum patches. I'm really impressed with

Elastic Drums, which is written in PD, but the code is hidden and I still haven't found any patch that sounds nearly this good. Any new suggestions? Again, I'm not necessarily looking for a whole suite or even an interface--just the DSP portion for now.

@nuromantix Yeah, I spent quite a while reading through those. They were interesting but still haven't given me quite what I want. I'm less interested in making something that sounds realistic and more intested in making something that sounds absorbing, with a couple of parameters that really shape the sound (one problem with sampled sounds is that you really only have control over subtractive synthesis once they're there). Again I'd say that Matt's Elastic Drums would be an ideal model, but I've never been able to find a patch that sounds this good!

@LiamG I have used other sounds in the past.... violin "hits", cello picks, etc, and other sounds from the "natural world"..... slowing them right down to create "drum" sounds. If the notes are too pure it ends up sounding like a bell........ but shaping the envelope, gating, compressing, some fuzz or even heavier distortion etc. can get some pretty interesting results.......

David.

Old thread, but eternally relevant subject. I do all my sounds from scratch unless I'm desperate for some acoustic sounding stuff. I'm attaching a patch that yields multitudes of percussive sounds from hihats over bells and clank-clonkies to plain weird shit. For your cowbells and and dings and dongs and prrrsccHHHHOOOUNGs this patch delivers. It's fitted with a randomizer for all osc controls and a preset store / recall function.

This one is based on additive synthesis (6 oscs), with a couple of algorithms allowing you to control the sequence of (un)harmonics and their respective gain with a simple math equation. It excells at metallic bell sounds, but can produce a lot of other weird noises depending how you tweak it. Enjoy!

I'd like to add some (semi-) realistic drum sounds to a game I'm working on, but I'm not very good with the sound editor. Anyone have any suggestions on a sound that approximates a snare hit, a hi-hat closing, and a hi-hat hit? Thanks!

After a lot of trial-and-error, I'm getting closer (those video tutorials helped a lot with the basics, thanks!). The noise wave does work well for a snare drum, and for cymbals I found that alternating between two pitches at the shortest note duration works decently.

Triangle wave with the pitch bend down effect will imply a kick drum. Play with it at different speeds and pitches until it sounds good to you. Noise waves with envelope effects will get you hats, layer a pitch bent square on a different channel for a snare.

Despite the admittedly vague question I am getting quite a few suggestions, and I really appreciate that you are all so responsive...this is my very first post on this forum!

I realize everybody will have a different definition of excellence for drum apps but you just keep them coming and I will take care of the rest :-D

For some reason, I've often got more use out of sliced drum loops, no matter if they're acoustic, electronic, vintage breaks, whatever.

Maybe it's because the samples inside a loop have already been picked to work well together.

@CapnWillie said:

Definitely DrumComputer. More presets than any 5 apps, also has a randomizer for infinite new sounds and a great file/save system. Use the presets, create your own sounds from scratch with the synth, create your own sound using wavetable, import sample or use all three sound modules.

Absolutely. It's very difficult to put a finger on the kind of music I am trying to compose, but I think vintage FM tones and D50/Wavestation pads. I can imagine realistic and dusty sounding drums in the background. The rhythm may be complex but never too aggressive. If that makes any sense :-D

I set up my basic rhythms using the available Drummers in GarageBand, then use the generated MIDI information and swap out GB's sounds with IK Multimedia's MODO Drum kits on desktop. Far more flexibility and I can then change out any part of the kit for another (and yes, I know one could also do this with a far greater degree of precision using Logic Pro, but LP isn't really a program I like using).

No love for BeatHawk? I find that to offer the punchiest and best sounding drums of anything I own. As pointed out, it might matter a lot what kind of music you're trying to make, though. I like powerful sounding drums.

@Robin84 Glad I saw this....We have something planned in the next 3-4 months with great sounds and patterns out of the box, for the same reason as you. We would rather focus on creating synth patches and sounds and leave the drums to the experts. So we have a huge library of Pre-made chops and Kits ready to go all fully processed.

@GospelMusicians said:

@Robin84 Glad I saw this....We have something planned in the next 3-4 months with great sounds and patterns out of the box, for the same reason as you. We would rather focus on creating synth patches and sounds and leave the drums to the experts. So we have a huge library of Pre-made chops and Kits ready to go all fully processed. ff782bc1db

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