DRONE 'EM ALL is a dynamic single-player rogue-like about liberating territories from invaders with the help of drones, developed by KEEP UP GAMES. This is a game for players who like cartoon action, satire, and dark humor.
Here is some gameplay
The Solarpunk country of Braveland, inhabited by freedom-loving anthropomorphic cats, is invaded by Zorks.
The brutal war started due to the propaganda and rejection of Whisker nation values, is the main theme of the game.
The world of DRONE 'EM ALL is built on metaphors, hyperbole and satire.
DISGUSTING AND FUNNY: ZORKS
Cartoon violence and caricature proportions give the effect of 'uncanny valley'.
Procedurally generated events create regular comedic situations and show how weak and pathetic Zorks can be.
Fast and spectacular
This is what location clearing looks like.
Explore, find weak points, and quickly destroy enemies under heavy fire.
Skill and reaction are our player's best friends.
what are we talking about
The narrative is built around the sociopolitical context through heavy satire, caricature, and allusions.
We use hyperbole and cartoon style to talk about serious and painful topics.
This is how we convey the Ukrainian perspective and our pain during the war.
HOw to play
focused fight
Simplified controls give maximum focus on the battlefield. You can drop ammunition, aim artillery, or ask for ally support.
All this is to liberate all three biomes and to achieve
the desired freedom for Braveland.
YOU WILL NOT BE BORED
Tense battles take turns with gameplay location exploration that reveals the Whiskers' lives via narrative quests.
levels do differ
Auto-generated levels, like in Cult Of The Lamb, and
a mid-core wrapper of Zombero or Mighty Doom, ensure constant player progression.
Procedural generation gives a high variability of levels, tasks and enemy types.
DRONE 'em
Discovering and leveling up the drones, their tactical equipment, skills,
and the development of military reputation provides a clear player progression.
visual style
Low poly caricature geometry, pseudo-realistic textures, limited pastel palette with bright accents on gameplay objects, isometric camera.
Monetization
The full finished game will be available for purchase via Steam.
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dominik
Project Art Lead, creates assets, and everything beautiful, inspires
dima
Narrative designer, creative, generates stories