The Kentucky Society for Technology in Education Conference
March 2019
Gamification & Hyperdocs in the Classroom
March 2019
Gamification & Hyperdocs in the Classroom
Gamification
Agenda
Instructor: Dr. Jennifer Emberton
Date: 03/15/2019
“Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the content area classroom to promote learning and deepen student understanding” (ISTE, 2017).
In gamification, there are elements that work together to encourage self discovery and a system of personal rewards for achieving new levels. This is no different than what we, as teachers, do in class everyday, but students do not necessarily make the connection for several reasons. HyperDocs for Gamification in your classroom can be high tech or low tech! Let's find out how!
ISTE: Designer- Educators design authentic, learner-driven activities and environments that recognize and accommodate learner variability.
PGES 1A: Demonstrating knowledge of content & pedagogy through knowledge of content-related pedagogy in experiential learning.
(Students make meaning by experiencing the process or feel of real-life situations. Role play, videos, and case studies are ways that students can experience and relate to content they are studying)
Learn the skills, knowledge, or technology required to use gamification.
Create a lesson/plan for gamification in the classroom.
Locate the materials needed to plan for future gamification in the classroom.
Access to Google Classroom for Simpson Co. or the Gamification website.
Laptop/tablet
Interest in applying gamification principles to your practice.
Understand your why
Reflect via self-assessment
Apply to practice
Before the session:
Join the Google Classroom (8xnc54) or go to the gamification site: http://bit.ly/4GAMEPLAY
Answer the IDENTIFY question in STEP 1
Download/complete your copy of the Self-assessment in STEP 2
During the session:
Session begins with a Pear Deck Slide on Gamification Basics STEP 3
Sign-up for a free account on Classcraft (optional) using code: cddnkaww to join
Download copy of the lesson plan template STEP 4
Complete reflection question in STEP 5
After the session:
Complete the training evaluation
Complete any of the other optional training extension activities.
Download any materials or quizlet vocabulary