"Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the content area classroom to promote learning and deepen student understanding" (ISTE, 2017).
----> In gamification, you take the elements of game design and apply them to lessons. Example: XP- are grades, HP- are behavior marks, Objectives- are learning targets, etc
----> A HyperDoc is one document that contains hyperlinks in each stage of an INSTRUCTIONAL DESIGN MODEL according to the level of rigor the lesson calls for and stage of the said model.
STEP 1: is to identify your WHY:
What is your real-world problem? Why take this PD lesson?