D:\SMAZE.sb3
D:\SMAZE.sb3 (or just Smaze,) is a current work in progress game made on Scratch. It will be the latest release in the Drawscope series, being some sort of sequel/prequel. Especially since it is planned to be a platformer, it might be a little difficult to smuggle in a few horror aspects. You know, especially with Scratch shadowbanning horror games and all of that. The game is still in a very early stage of development and will hopefully be released in the near future.
What about the next 3d game?
Although there have been plans for a new 3d Drawscope, The "next" one might be with a different approach. Looking back on it now, the first 3d Drawscope on Roblox, is not that great. Messy code, and was finished in little under a week. That is why the next game will be a complete remaster of the whole series. New lore, new plot, etc. Starting from square one again. I did work on the remaster silently for about a week, but eventually I did drop it for Smaze. I will return to it once Smaze is fully released. I'm not abandoning it like I did with Overtime, I promise.
Yes, the game will still be on Roblox.
EXTRAS - PAST WORKS OF MINE
The Legacy version of Drawscope is undoubtedly bad. The game itself is a FNaF fangame, which on its own automatically makes it not that great. Complete with the most low-res images, horrible voice acting, and to top it all off windows automatically classifies the .exe as a false positive. Even though it's bad, it deserves a spot here since it's the original game that started it all. If you for some reason want to play this, click the heading.
This one is a personal favorite for me. Over a period of four months, I made this almost a year ago now. Still, the animations still hold up to this day. Some of the best I ever did.
Even if the music is 100% NOT mine, I had a lot of fun making this. Although the mod itself is hard, (specifically hell difficulties, inserts mine notes that will crash the game.) It's still 100% possible. Most of the songs used to be like muscle memory to me. So, if you're a hardcore fnf player, try this. You'll (probably) have a good time.
This is a spin of an Atari 2600 game I made for a computer science project around late 2023. I really liked how it turned out, even if the controls are a little clunky and the code is messy. For convenience, I embedded the project onto this website. I'll also copy controls below in that dropdown menu called "controls"(no mobile, sorry)
--CONTROLS--
arrow keys to move
z to shoot
move in the direction you want to shoot to aim (4-way aim)
--SCORES--
robot destroyed = 200 pts.
traveling to different room = 200 pts.
final boss destroyed = 400 pts.
lurker destroyed = 400 pts.
all robots destroyed in a room = bonus 400 pts.
lose a life = -400 pts.
--HOW TO WIN!!--
-every 2000 points will earn you an extra life. if you manage to get 10 lives, you will be transported to fight the final boss.
(if you lose all your lives, you lose and the game stops.)