Drawing Partner Research Interface
Once the user presses the stop button, the session is ended and the statistics and playback button appear, as shown here.
The statistics are divided into five categories: cognitive dynamics, collaboration dynamics, creative dynamics, interaction dynamics, and drawing behaviors. These values can all be downloaded by pressing the download button at the bottom of the settings panel.
The system records the cognitive mode of the user and categorizes it into one of three states: clamped (drawing), physical unclamp (examining the interface, talking to the user, providing feedback), and mental unclamp (pausing or waiting). Clamped cognition is assigned a 0, while physical unclamp is assigned a 1, and mental unclamped is assigned a -1. These values are plotted in the statistics panel of the program.
The user receives collaboration points when they build upon their partner's contribution. Each contribution is categorized as either a new idea (far away from partner's previous turn), idea rejection (far away from their partner's new idea), idea acceptance (building onto their partbner's new idea), or elaboration (building onto their partner's idea, i.e. close to the user's last turn that was not a new idea). The collaboration points and collaboration dynamics are displayed in thte statistics panel of the program.
When players are building upon each other's contribution by drawing in close proximity, an interaction coupling begins whereby each contribution is mutually influential on the drawing. The program records these interaction couplings, their depth ( the number of turns involved), and the time spent in each coupling.
The user and agent receive creativity points for certain types of contributions made during the drawing. For example, a new idea is worth 10 creative points, drawing an object is worth 10 creative points, while elaborating only earns 5 creative points because it does not begin a new idea. These values are stored and plotted in the statistics panel of the program.
The system quantifies the drawing behavior of both the user and the agent. This includes values such as average line length, number of lines, drawing time, waiting time, etc. These values are stored and displayed in the statistics panel.
There is a playback mode that enables the user to apply qualitative video codes to segments of the video. The codes are stored and can be displayed and downloaded.