Hole 13: Teleporters
Hole 13: Teleporters
3 pairs of magic teleporters can be found on this hole. Any ball that lands on a teleporter appears in the center of the matching teleporter. Ghostly shimmering beings, the results of teleporter accidents, wander around trying to find a way home. Any of these creatures that survive combat will teleport away never to be seen again.
# Monster Type HP STR Skill ZOC XP Special
10 Inbetweener Ordinary 6 d6 3 2 1 Will flee at end of first turn of combat.