The toolset can be very daunting to dive into at first. This section covers topics useful to new users - how to get the toolset set up, how to navigate its interfaces, and where to look to get started on common tasks.

The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset.


Dragon Age Origins Toolset Download Free


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The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. If you wish to contribute (either by adding your own material or by highlighting holes) you are most welcome to jump right in and edit. If you see something that needs improvement but you're not sure how (or you just don't have the time) you can mark it by adding "{{undocumented}}" at the trouble spot.

I've recently started modding DAO, and in quite a few mods they mention the official DAO toolset. Is there still a way to get the toolset? Because from what I have gathered the download link on Dragon Age Keep doesn't work anymore, and I haven't been able to find a legit download.

I'm probably the millionth person to have trouble getting the toolset to work. I can't seem to figure out why I have this issue, the game is installed, I've run the config utility, and I have over 200 hours played.

I'm a bit late and you probably got it sorted, but it occurred to me you might have the GOG version.

They edited the registry to stop Origin from overwriting the game.

If you have the GOG version, edit the registry

HKLM/SOFTWARE/(Wow6432Node*)/BioWare/Dragon Age

rename value 'Path_' to 'Path'


After you install the toolset you can change it back and the tooset will still work.

If you aren't using the GOG version, then I don't know what's causing it.

I tried that & it didn't help, but I was able to get it sorted! It took uninstalling and reinstalling DAO, then installing the toolset before installing any mods. I didn't even get any sql server errors as I'd had in the past.

If for some reason you can't find Path there, create a string value by right clicking there, and naming it Path. Then copying your dragon age address from the explorer, then paste it there, the installer should work. Note: I tried this on the GOG version not sure with other versions that may have the problem.

BioWare has released a 'developer-grade' toolset (the same one that they used to make Dragon Age: Origins) to allow modification and customization of the game (including the editing of saved games). Users of the toolset have the ability to customize individual game features such as enemy AI and character creation. They also gain the ability to create new and unique stand-alone games.

The toolset has only been released with the PC edition of the game. It is not included on the game disc, but is a free download from the Dragon Age Keep site. (See the "Downloads" section.) The Dragon Age toolset is English only, but is able to create content for any language that Dragon Age: Origins supports.

The cutscene editor is one of the breakthrough features of the toolset. It will allow users to create their own cutscenes in their modules without any scripting of any kind. Users can set their own camera in 3D as well as assign the different animations and line of dialogues to the various NPCs. Music and sound can also be added during a cutscene. The user can set the volume and trigger off each one in the area. It is possible to add blood splatter on an NPC with a simple property and a slider. A cutscene is limited to 9,999 frames. A frame's length has not been specified yet. A developer said that a cut scene could eventually call another cutscene when it ends using a script.

Honestly this is one of the first tutorials I should have posted, but it totally slipped my mind. Once you start doing something as a habit, its easy to forget that you are doing it. Many people are having problems with the toolset, after making mods, causing their single player game to not work properly.

One of the challenges this community faces is that, as you may be aware, DA:O is built on a brand new engine and has a new toolset. Added to this is the fact that creating content for modern games (whether it is DA:O or any other recent game) is much more complex than in previous generation of titles, such as Neverwinter Nights.

The workflow:

-write the dialogue in the original toolset

-export to XML, convert to Json

-parse Json in unreal editor 4

-feed the parsed entries to the conversation engine

-based on the player choices the conversation flows and/or sets plot flags as needed.

Here is a full conversation test video. Uses the verbatim Demo Module conversation with the barkeep from the original toolset. the conversation was minimally modified to accommodate for the modern dialogue wheel, with different displayed/spoken words.

[video]DA2UE4 Conversation example - YouTube

In the original Dragon age origins the plots are standalone scripts attached to objects similarly with Unity.

Unreal engine and C++ do not use similar patterns, so implementing plots required some sort of conversion mechanism.

If your Dragon Age story calls for an "Excalibur" or some other type of legendary weapon, armor (armoire of invincibility, kekeke, 5 points to whoever gets the reference!), or any other type of armor but aren't sure how to make them in the toolset you're covered! In this video you will learn how to create, edit and customize your own items! So go on, make that over-powered weapon and go have some fun slaying the Darkspawn! 0852c4b9a8

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