With Dr. Kawashima's Brain Training for Nintendo Switch, the series goes back to basics. Unlike Devilish Brain Training/Brain Age: Concentration Training, your working memory isn't the sole focus anymore. The big three tests of the original DS Brain Age/Brain Training are back: Self-Control, Processing Speed and Short-Term Memory. While it was sensory overload, you can't deny the game took a big step forward. The same was true of More Braining Training/Brain Age 2, where most of the previous training options were ditched for brand new ones. The new stuff in Brain Training Switch is solid, and there are even a few risks taken, but I just wish there was a teensy bit more.

The IR exercises steal the show in my book. The games are some of the most novel uses I've seen of the motion camera, with them actually being implemented into actual gameplay. The previous uses were just mostly okay, with none giving you the tools to interact with the IR camera properly. I recognize that you have to get used to holding the Joy-Con a certain way, but it wasn't something out of reach. I did wonder how far my hand and the camera needed to be apart, and still screwed this up a number of times before I nailed it. What remains impressive is how it picks up shapes so incredibly well, and without any hassle.


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The other three games in Quick Play (Birdwatching, Flag Raising and Box Counting) have a distinct two player focus. Birdwatching and Box Counting are similar, with both games focusing on counting what is on screen. Players press ZL or ZR to count something, and press the L or R buttons to confirm the amount. The biggest difference between the two is the speed at which they move. The boxes are visible for a limited amount of time on screen, while you can take your time with the birds. In Flag Raising, players have to copy the movement of a character on screen and move a flag in multiple directions. The minigame is like a far more complicated version of Simon Says with you having to follow the instructions exactly. You won't keep playing the multiplayer offerings for very long, but it was a nice distraction from the main course.

That main course is Daily Training. It is the part of the game where testing your brain matters, and progression will be saved after wrapping up exercises. In addition to the IR Motion Camera offerings I've mentioned, Daily Training offers a decent selection of old and new tests that you can dive into. Unlike Quick Play, players will hold the Nintendo Switch in Tate mode (vertically) and use the included stylus (retail release) to play Brain Training the classic way. The stylus' size is, simply put, just perfect. In comparison to the last few Nintendo 3DS models, you can easily wrap your hand around the Nintendo Switch one. You don't have to hold it in some weird or off putting position.

In total, it took 18 days to see every piece of content in the game. The main problem is that after a while, Brain Training for Switch just gives you one new exercise every two days. There are, not counting anything in the Brain Age test or Quick Play, just 13 exercises in total. This is just a bit more than the originals, with the majority being minigames that you already know. That being said, I do really like offerings that they have available. The minigames available are Calculations x25, Calculations x100, Low to High, Germ Buster, Dual Task, Photographic Memory, Head Count, Reading Aloud, Sudoku, Masterpiece Recital, Finger Calculations, Finger Drills and Word Scramble. In classic exercises, like Calculations, you still write your numbers on the screen in the hope that the game accepts your handwriting. Some other older offerings like Germ Buster and Sudoku sport a brand new look or new functions to support the new one screen set-up. They are just as straightforward as they used to be in the Nintendo DS days, so not as elaborate as Devilish Brain Training.

The new games in Brain Training for Nintendo Switch are a feast for the senses. In Dual Task, you will be performing two tasks at the same time. The little guy needs you help jumping over hurdles on top while you choose the highest number at the bottom. You really have to divide your attention, because screwing up at either end would incur a six second penalty. Photographic Memory requires you to remember a current photo and asks you about the photo you've seen before this. The exercise starts out extremely simple, but quickly starts to mess with you. Mirrored images will populate your field, and will completely throw you off your game. It is really intense, and forces you to take in details very quickly. Last but not least, we have Word Scramble. In this game, letters will float all across the screen. Your task is to find the words within the chaos, and quickly press on to the next screen.

You can't have Brain Training without the Brain Age test that the series is known for. The test focuses on three specific factors we've mentioned at the start. During my first run of the Brain Age test, I felt pushed to the limit. Round one was clicking on the highest numbers, while the second part was counting loudly from 1 to 120. In the final round, the player has to remember 25 numbers and fill the boxes from memory one by one. Every Brain Age test throws different exercises into the mixture. There will be moments where you might be required to do the Rock-Paper-Scissors game, connect numbers and letters with lines or keep subtracting from a certain number. The test is meant to be played back-to-back, so don't worry if you fail them. You really learn from your mistakes, and simply do better the next time around.

Dr. Kawashima's Brain Training for Nintendo Switch is a fine offering for the system. The game focuses on the principles of the Nintendo DS outings, and does so with grace. I think it is a shame that more games were not included in the total package. The new parts of the experience were rather good, but it would've been better if most of it was new. Still, I can't deny having a good time with challenging myself at the same mixture of minigames. Besides that, playing Brain Training is a great start to the day. It allows me to mentally reset, try some hard-hitting challenges and get on with my day. For now and then, the Nintendo Switch version is rather ideally made.

It's difficult to determine who Brain Training's audience is. The casual audience who would have happily bought a cheap DS for the original won't buy the far more expensive Switch, and existing Switch owners can find a slew of other brain games that may not be better, but are certainly cheaper. What's here is entertaining enough, but you're likely to have lost interest within a month; if ever there was a series that Nintendo should have turned into a mobile game instead, it's this one.

The fact that it came with a stylus was the deciding factor for me, as I wanted another one anyway. I don't see myself putting too much time into it unless they update it to improve the number recognition so that it'll actually work with my writing. When it's not recognising a '1' when I've drawn as close to a perfectly straight line that I can, there's something wrong. And apparently my 9s somehow look like 8s or 0s no matter how I try...

I think where they really screwed up with this game was making it so it really only works with the more expensive original Switch console. This could have had a chance at being a hit with it's old casual audience... IF it worked well with the cheaper and more accessible Switch Lite. Since it requires a big Switch and joycons this game is going to have a much smaller audience.

This really seems like a bit of a downgrade from Concentration Training. The main thing is that the devilish training exercises actually do seem to be helping me concentrate better (I've been playing it regularly for over a month now and have noticed some big improvements) while the normal brain training doesn't really seem to do much for me (I haven't noticed any effects like being able to think more quickly or clearly or anything like that). Without any sort of soncentration focused exercises I have no interest. Concentration Training also had very good voice acting, some great competitive features (I still have some StreetPass rivals to try and beat), and a Wario's Woods styled game called Bomb Blast to go along with Virus Buster. This game just seems to be lacking in content in comparison.

With that said, I agree that this game would work better on mobile. I guess that it was the investors pushing for this game on switch. And seeing that it doesn't costs a lot to make, maybe that's why Nintendo decided to compile.

Shortcomings aside, I'm really grateful that Nintendo took a chance and brought Brain Training to the Switch (with a retail release to boot) rather than doing the predictable thing and condemning IP like this to mobile/F2P hell that would likely cost much more than this package in the long term (and/or with cooldown periods and other annoyances typical to mobile software), as well as requiring a constant internet connection. I have been using it every day since launch and can see myself coming back to this in the months and years to come, so I know that I will more than get my money's worth from the package, and I hope that those on the fence are not dissuaded as it really is a very enjoyable (albeit modest) package.

Devilish Brain Training was far too mentally taxing most of the time, and my brain just isn't adept to exerting itself for what I am subconsciously aware are silly, trivial activities without the end result that warrants such exertion. I did enjoy the training activities quite a lot though.

The DS/Wii era ushered in such a diverse range of software which had since been usurped by the explosion of smartphones some few years later. I hate that we can't get decent, complete packages in certain genres anymore because they are now considered better suited for mobile (and quality one-off purchasable software on mobile devices is hard to come by). 152ee80cbc

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