So the standard layouts (two paths from the starting point; lots of switches and holding zones, etc.) require at least 5 zoombinis to complete. HOWEVER, it is possible to get to Bubblewonder with less than that. This could be because you really really suck at mirror machine or because 16 does not evenly divide into the 625 total zoombinis, which means it is possible to only have one left over.

If the two standard layouts were the only ones on Very Very Hard, then having 1-4 zoombinis would make it impossible to get through bubblewonder without stranding a few zoombinis. So if you show up with 1-4 Zoombinis, you get this layout, which can be completed with an arbitrary number of zoombinis.


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The story aspect has been played up slightly. There are cutscenes and everything. The basic premise is that a group of zoombinis was exploring a cave when suddenly a lightning strike activated some machinery and closed a door on the cave (which I guess must have actually been some sort of mechanical construct then?). Your initial job is to venture out of Zoombiniville to rescue them (hence the name of the game), but when you arrive, you find that part of the group ran off deeper into the caves when they were spooked by the native inhabitants. Zoombini folklore apparently labels these creatures as scary monsters, but as the zoombinis continue, they discover that the creatures are actually perfectly friendly and, similar to the zoombinis themselves, are only lost and trying to return home. The last leg of the journey revolves around transporting these creatures back to their home, and if you manage to collect all of them, their mayor will come back and everything will be peachy. e24fc04721

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