After Miller was identified as a person of interest in 2014, cold case detective Clark Schwartzkopf examined Miller's social media accounts and discovered Miller had adopted a new persona around 2014. Miller began taking part in zombie walks in Phoenix and fashioned a homemade costume with a menacing mask and a fake Gatling gun, said Schwartzkopf. He also drove a tricked out old police car with the words Zombie Hunter on the back.

Zombie Hunter is a 2013 American direct-to-video action-thriller film directed and written by Kevin King for The Klimax and Arrowstorm Entertainment, and starring Danny Trejo, Martin Copping, and Clare Niederpruem. It follows a group of humans, led by Jess (Trejo), defending themselves from flesh-devouring zombies. A fundraising campaign was hosted on the website Kickstarter to help fulfill the production team's desired budget. The film officially premiered at the 2013 Fantasia International Film Festival in Montreal and was released on home media on October 8, 2013. It was a critical failure, garnering mostly negative reviews.


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The film opens with a news report on "Natas", a strange drug which has been reported to induce zombie-like effects in those who consume it. The film then fast forwards in time, to an Earth mostly inhabited by zombies. The Hunter (Martin Copping) drives along a post-apocalyptic wasteland and meets a hostile "Death Angel". The zombie is reduced to purplish goo after Hunter rams his vehicle at it.

Hunter proceeds to stop at a deserted filling station to fill his empty gas tank. He enters the station's convenience store to check out any available supplies but is ambushed by invading zombies. He eliminates them all after a gory battle and downs his sorrows by gulping a bottle of tequila. It is revealed that Hunter's daughter and wife have both died.

Resuming his journey, Hunter unknowingly ventures into the turf of the survivors, who have not been infected by Natas. Thinking Hunter is a zombie, an unknown assailant takes a shot at him. Hunter survives, nevertheless, and is greeted by survivor Fast Lane Debbie (Jade Regier) upon regaining consciousness.

The audience is then introduced to Father Jess (Danny Trejo), a pastor-like zombie slayer and leader of the survivor's colony. As the survivors assemble in a small room to have a meal together, a groggy Hunter joins the crowd and gets to formally know the other survivors. Alison and Hunter start to get romantically passionate with each other.

All is well until a wave of zombies, including a monstrously large zombie, somehow makes their way into the survivors' camp. The survivors are able to fend off the normal-sized zombies, but the gigantic zombie is seemingly unstoppable to the point that even bullets do not faze it. Jess rushes in to save them and mutilates the hulking zombie by using his axe to slice off its arm. However, Jess is unable to defeat it wholly, and the zombie slices off his head.

All of the survivors, except Alison, Hunter, and Alison's brother Ricky (Jason K. Wixom), are killed. Mustering their courage, they confront the zombies and begin shooting them. At last, only the giant zombie is left.

Hunter, having run out of bullets, is impaled by the sharp-clawed zombie. Nonetheless, he miraculously finds the energy to detonate a grenade, wiping out the creature and destroying the rundown airport. Just as the bomb explodes, Alison and Ricky climb into a truck and drive off to safety.

John DeFore of The Hollywood Reporter described the film as "Grade Z genre fare", panning Copping's acting and the zombie makeup. In summarising his review, he wrote, "The undead craze reaches the bottom of the barrel in Kevin King's Zombie Hunter, which may or may not have been intended as parody but produces none of the laughs that might support that categorization."[1]

Zombie Hunter is an FPS game where you have to kill all the zombies to survive in the post-apocalypse wasteland. Shoot the undead and save humanity in this zombie survival game! Grab your firearm, aim at every walking dead, and kill zombies to prevent the end of the world.Release DateAugust 2023

The Zombie Hunter Eliminator is a full automatic, 220 FPS electric machine gun! It comes ready for indoor and outdoor zombie action featuring 200-round drop-free magazine. The folding stock and integrated tactical rail adds to the realistic machine gun feel. The Eliminator is powered by six AA batteries (not included). Perfect for saving the world from zombies.


Now for the second shirt.


I used for this one:


- old t-shirt

- acrylic paint

- paint brush


1. Dirty up the shirt with the brown paint like we did to the other shirt.

2. Take some red paint and water it down a little.

3. Lay your shirt out flat on a hard surface. Might want to lay down newspaper, it will get messy.

4. Put your hand in the paint and place your hand on the back of the shirt and smear to look like a zombie touched you.

5. Take your paint brush and dip in the watered down paint and start splattering it on both the front and back of the shirt.


Make sure to do the blood splatter to your other shirt too. Easier to do it at the sametime. I even poured some on to make it look like a huge splatter. Have fun with it. The cool thing is, it drys like blood. Obviously a little brighter than real blood though but you could always darken the paint if you wish.


** The paint will wash off, but may stain. If you want permanent just get some fabric paint instead. **


Before the tour, we were shown a cheesy video that gave an inaccurate depiction of the tour and the expectations. My group sat on the left side of the trailer while families with smaller children sat on the right hand side. By the end of the tour, it was pretty obvious there was an imbalance in the amount of zombies each side got to shoot. I sat on the side with, at most, three zombies. I understood why they set it up the way they did, but adults and teenagers most likely came with friends to escape the frustrations adulthood by annihilating zombies with paintballs.

Bubblegum Zombie Hunter is a fast paced twin stick shooter with fun weapons & powerups, lovable characters, and a fun story where surprising gameplay and horror awaits around every corner. It might look cute on the surface, but things can get scary underneath.



STORY DRIVEN FUN

The plot centers around Kaylee Bu33le, a popular streamer and her younger sister Maddie. Gloomhaven has been overrun by a zombie threat and it's up to them to save the town. You'll meet Kaylee and her other friends as you progress through the adventure.



FAST CINEMATIC ARCADE GAMEPLAY

You'll be running and gunning taking down zombies and other challenging enemies, solving puzzles and completing tasks to get through each of the unique levels that make up the story mode.Twin stick shooting and fast paced movement will require good skills to take down your undead foes and survive but you can also acquire perks bought from vending machines dotted around the world, these perks will increase your fire rate, running speed, provide health buffs, shields, increase luck for extra loot drops, and more! They are great for making your challenge easier.



 MINIGAMES - THE GAMES WITHIN THE GAME... GAMECEPTION! 

You're not just getting one game, dotted around the world are arcade machines that you can PLAY! Games within games unlock loot and other prizes so try them all!

RAD LAND Amusement park has a whole bunch of minigames to try out and enjoy from shooting galleries to basket ball hoop shootouts and more arcade classics. You will get to drive Kaylee's Rad van in a bonus stage! Moe down zombies to earn coins, earn back lives and get the edge when heading into the next challenging level. These driving levels are optional bonus stages and contain some awesome music from great bands.


SECRETS! 

Each level has some secrets, and you'll have to look high and low to find the three secret skull coins in each level, get all of the coins from every level to unlock something awesome and of course get a better rank on each levels completion!

The game is WAY TOO HARD, even on "Easy". I spent an hour on Normal and an hour on Easy, and on both difficulties the furthest I got was getting all the gas cans before being mauled at the front door. The camera is too zoomed in on Kaylee that I don't have time to react to a zombie coming from the top or bottom of the screen, and the red-light section only accentuates this problem more. It forces me to waste ammo blindly shooting at enemies off-screen, and the only way to get more ammo by hoping a zombie drops it (which requires ammo to kill it) or by going all the way back outside (which requires more ammo to fight the horde waiting for me there, and since I have to use even more ammo trying to get back in the building, it's pointless). The pickups help considerably, but to the point that they're absolutely essential, despite being completely random.

I understand why these mechanics are in here--it makes the game scary! Survival horror is all about limited vision/control and resource management. But the game isn't scary, and it honestly shouldn't be. It's a game about an e-girl streamer single-handily fighting off a zombie apocalypse with bubblegum; these horror-esque mechanics just make the game frustrating instead of fun, and a game about an e-girl streamer single-handily fighting off a zombie apocalypse with bubblegum SHOULD BE FUN.

Hey, firstly thank you so much for playing and thanks for providing us with some great feedback! 

I agree with most of the cons, we are actually fixing the camera issue. In the new build the camera shifts slightly up and down now so you can see ahead of you the same as when you are running left and right. This would make the difficulty a bit easier and stop those pesky "where the heck did that zombie come from" deaths. 

Going forward each level is slightly different and Kaylee will have many different objectives and some of the levels are bigger, they will also have a check point system and there's a few other player comfort things/power ups we are working on in the background that will make it a little easier. 

The lives will be more relevant in the full game, for the sake of the demo we didn't want players to have to see a game over screen every time they died, so all though it seems a bit strange now, it'll make more sense in the next release :) 

On the difficulty though, its certainly not going to be easy. "easy mode" will be less zombies and still have objective arrows, but overall its a game that has to be mastered to beat. But hopefully with the new tweaks and extra fixes we have planned this will make the game hard, but also more player friendly. 

Again thank you for taking the time to play and for letting us know how you felt about your time with it.

We hope you'll try the next demo later this year and see the improvements. 


Kind Regards

Brendan Toy - Creative Lead. 

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