So not entirely sure of what the downloading speeds one should attain to have a proper gaming experience but reading some things says to game at 4k60 should roughly run about 35mbps. Now either my Internet provider is lying to me or XCloud is optimized horrendously.

I know bandwidth plays a role or weather you are on wifi as well as how many ppl are trying to stream video, gaming ext ext. But where I'm currently standing is I am hardwired straight from modem to Xbox eliminating any pass thru to a router also eliminating use of wifi. So only thing using up Internet is literally my Xbox. I currently have a download speed of 300+ mbps and my god the pop in and frame drops is absolutely mindblowing. It is borderline unplayable.


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Hi there, i played Mortal Shell which is new in gamepass on xcloud windows. I wonder if it's game specific or general that there are no xbox achievement notification (bouble with sound)? I got some notification on my phone but not the typical achievement sound on windows.

Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming.[5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to subscribers of Ultimate at no additional cost.[6] Xbox Cloud Gaming operates by linking the device to a remote server in the cloud.[7]

The ideas for the cloud service came within Microsoft around 2016, around the same time that Kareem Choudhry developed the Xbox 360 backwards compatibility for the Xbox One. As his team developed this solution, Choudhry also had the idea if they could provide these games without having need of a console, and got Spencer's go-ahead to start a small team to determine the feasibility of cloud gaming. The technology was deemed successful enough at around the time of Xbox Game Pass's introduction that Microsoft assembled a larger team to build up the cloud gaming platform.[8]

Reviewers also reported that starting up games on the phone feels faster because the games are running on more powerful remote servers rather than a hard drive on a console. Load times are also minimized and closer to a PC gaming experience.[39]

However, in September 2020, Apple altered its rules that allowed xCloud and other cloud gaming apps to work on iOS, with restrictions that each game must be offered as an individual download on the iOS store which the user must use before playing, though catalog apps as part of the service can list and link to these games.[49] Microsoft responded negatively to this change, stating that

Microsoft had considered the possibility of making each game its own application as to satisfy Apple's requirements, according to The Verge based on emails uncovered during the Epic Games v. Apple trial.[51] Microsoft suggested in October 2020 that to work around Apple's restriction, it may bring xCloud to iOS as a browser-based web application, which would not have its content restricted by the App Store limitations.[52] The company later announced that it will use this approach to bring a browser-based version of the cloud gaming service to both personal computers and to iOS devices to be released sometime by the second quarter of 2021.[53] An invite-only beta test of the browser version started on April 20, 2021.[54] The full version for all Xbox Game Pass subscribers was released on June 28, 2021.[55]

Microsoft also announced plans to bring cloud gaming to the Xbox One and Xbox Series X/S consoles later in 2021, which would also allow Xbox One users to play games that are only able to run on the Series X/S consoles.[56][57] The feature was made available on November 17, 2021.[58]

Launchbox does not know how to exit the edge browser. In other words you can open xcloud but you cannot get back to bigbox. Launchbox does not seem to have an option to add a script to close a pc game. There is an option to run a script on start up of the game or during the pause screen but not on exit.

Maybe someone can give a suggestion on how they would go about adding xcloud gaming to the big box. Would you integrate it in the PC category?would you create a different platform? any suggestions would be appreciated.

Mobile phone screens are a touch on the small side for capable Project xCloud streaming. Thankfully, there are many options on the market for larger tablets that can take your portable Xbox gaming to the next level.

Microsoft plans to have an app that allows players to access the service through Android mobile devices over a Wi-Fi or cellular connection. "It's our ambition to scale cloud gaming through Xbox Game Pass available on all devices," a Microsoft spokesman said.

The buttons themselves are not too tactical which depending on your preference is either a good thing or bad thing. I prefer a hard snap when engaged but overall, the Kishi experience is quite good. And with all the Xbox navigation buttons on the controller, this makes the experience feel a little bit closer to traditional console gaming.

Razer's Kishi V2 is a cloud gaming controller designed to be integrated into a mobile phone and play a variety of mobile games and Xbox Cloud Gaming titles. It is considered by many (including our own Jez Corden in our Razer Kishi V2 review), one of the best cloud gaming controllers for Xbox titles on the market for its superb ergonomics, responsive controls, and compatibility with many USB-C Android phones.

Take gaming with you on the go with the slim, ergonomic-friendly, and responsive Razer Kishi V2. This cloud controller is ideal for playing Xbox Cloud Gaming titles on mobiles and improves on the features of its predecessor in every aspect.

The buttons are easy to comprehend, the grips are comfortable to handle, and the material for the controller is lightweight to prevent it from becoming a burden on your hands after gaming for several hours. In addition, the buttons have a tactile, satisfying feel to them when pressed and they are incredibly responsive.

Microsoft is hoping to give players a console-like gaming experience even when playing on a phone. How the company's doing it gets a bit technical, but, ultimately, it's creating special servers based off of the Xbox One and putting it into its datacenters. The hardware combines with improvements to video software and faster cellular networks (including 5G) to make the magic happen.

Xbox gamers can currently stream their games from their Xbox One console to their Windows 10 PCs, but both devices need to be powered on and on the same network. This new platform could take the gaming worldwide and operate independently of whether people own an Xbox.

The announcement from Microsoft is the latest bit of good news for mobile gaming, which has had a very strong 2018 thanks to the likes of popular games "Fortnite" and "PUBG." New data from mobile app tracker Sensor Tower released on Friday claims that "Fortnite" has grossed $300 million on iOS alone since its first release on Apple's mobile platform in March.

Microsoft is promising that xCloud will allow users to stream the games they want on the devices they want with acceptable levels of latency. Microsoft also will continue to work on its next generation of Xbox consoles, with officials calling console gaming its "flagship service."

The first server rack supporting Project xCloud already is installed in Microsoft's Quincy, Wash.-based Azure datacenter, officials said today. Microsoft has built custom hardware for the service by taking its Xbox gaming console and breaking it into component parts, which are hosted in blades, they explained.

Update: As "The Walking Cat" on Twitter and a couple of others have noted, Microsoft possibly could be using the Microsoft Research "Project Kahawai" technology to enable high quality gaming using CPU offload techniques. Kahawai is a hybrid, collaborative rendering technology designed to help save bandwidth.

In this guide, you will learn the steps to get started testing the Xbox Cloud Gaming experience through the Xbox app on your Windows computer. (See also this video tutorial on how to try out the new gaming experience.)

A number of changes to Xbox Game Pass were also launched alongside this news: the company is working with telecommunication providers on new purchasing models like Xbox All Access, encouraging payments over time rather than money up-front, is rolling Game Pass Ultimate out in Australia, Brazil, Mexico, and Japan, and is adding cloud gaming support directly into the Xbox app on PC.

In comparison to Sony, which is struggling to provide PS5 consoles to players due to the computer chip shortage, Xbox is focused on its cloud gaming capabilities. The company also used this opportunity to reveal that cloud gaming on the browser will be available to all Xbox Game Pass Ultimate subscribers, whether they use Edge, Chrome, and Safari.

Nacon is announcing a new series of Xbox controllers specifically targeted toward players using xCloud. The MG-X series of handsets come with official Xbox branding, and have adjustable stands to hold an Android phone for cloud gaming. Toting a split-handset design, the controllers can stretch as far as 6.7-inches to hold your mobile device, with a rechargeable battery rated for 20 hours of play.

While this isn't an official feature confirmation, the fact that xCloud has already been tested on the Steam Deck - and well enough at that, according to Phil Spencer - is a genie that can't be put back inside the proverbial bottle. Microsoft of course wants as many devices as possible to support their xCloud streaming, serving Microsoft's "Play Anywhere" vision - whilst at the same time enticing ever more users towards the Microsoft gaming ecosystem, whether via direct software purchases or via subscription of Microsoft's "Netflix of games" Game Pass Ultimate, which includes access to the xCloud service. 17dc91bb1f

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