The Xbox system software is the operating system developed exclusively for Microsoft's Xbox home video game consoles.[1] Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows and incorporating DirectX features optimized for the home consoles. The user interface, the Xbox Dashboard, provides access to games, media players, and applications, and integrates with the Xbox network for online functionality.

Though initial iterations of the software for the original Xbox and Xbox 360 were based on heavily modified versions of Windows, the newer consoles feature operating systems that are highly compatible with Microsoft's desktop operating systems, allowing for shared applications and ease-of-development between personal computers and the Xbox line.


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Starting with the Xbox 360 and continuing through its current consoles, Microsoft has offered a means for users to opt into a beta test version of the console's system software. When first launched for the Xbox 360 in September 2010, this was called the Xbox Live Preview Program, and initially required an invitation from Microsoft after applying for the program.[2] On the release of the Xbox One in 2014, the program was renamed to Xbox Preview Program, and Microsoft made this program open to all rather than restricting through invitation.[3][4] Later in November 2016 rebranded to the Xbox Insider Program, corresponding to the similar Windows Insider program for those testing its computer operating system. With the Xbox Insider Program, testing not only included updates to the system software but upcoming game and application patches from both first and third-parties.[5]

The original Xbox runs a custom operating system which is based on a heavily modified version of Windows 2000, an approach that Microsoft engineer Don Box called "fork and run".[10][11] It exports APIs similar to those found in Microsoft Windows, such as Direct3D.[12] While Windows 2000 was built for multitasking of multiple applications including memory paging, the Xbox console was planned to only run one application at a time, and these features were removed for the Xbox software. When loading a game, the operating system would unload itself to give all of the console's resources to the game, and then when the player left the game, the operating system would load back up again.[10]

As part of its ongoing "Windows Everywhere" approach, Microsoft revamped the operating system on Xbox to be closer to its current Microsoft Windows products to provide greater compatibility between personal computers and the Xbox line.[10] The OS was based on Windows 8 Core at the Xbox One launch in 2013. The UI maintained the same "Metro" design that had been used in the last Xbox 360 update, and which resembled the desktop Windows 8 interface.[21]

These things are very different. This wouldn't work without a complete redesign of the operating system. This would be a really hard task to do, and the hardware optimization would be the first thing to go.

You can't. Nobody in their right mind would try to re-engineer a (relatively, in hardware terms) niche operating system to run on another type of hardware. It would be a complete waste of time because the game optimization wouldn't be existent, and the games probably would need a lot of individual work to be ported over in the first place.

No you don't understand, you can't. Even if you rewrite the BIOS to work on your motherboard the OS itself still does a hardware check, and you're not going to rewrite an operating system either. You simply don't have the hardware or software to make it work.

The Xbox One system software, sometimes called the Xbox OS, or Xbox Dashboard (when a person is referring to software updates), is the operating system developed exclusively for the Xbox One consoles. It is a Microsoft Windows-based operating system using the Hyper-V virtual machine monitor and contains separate operating systems for games and applications that can run on the console. It is located on the internal HDD for day-to-day usage, while also being duplicated on the internal NAND storage of the console for recovery purposes and factory reset functionality. The Xbox One allows users to download applications that add to the functionality of the dashboard. From June 2014 onwards, entertainment apps no longer required the user to be signed into a valid Xbox Live Gold account in order to use the features advertised for the given app. Since launch, Microsoft has been updating the OS monthly, with updates downloaded from the Xbox Live service directly to the Xbox One and subsequently installed, or by using offline recovery images downloaded via a PC. In November 2015, a major system update known as the New Xbox One Experience was released, which brought very significant changes to the design and functionality of the system. The Windows 10-based Core had replaced the Windows 8-based one in this update, and the new system is sometimes referred to as "Windows 10 on Xbox One".

The Xbox One console runs on an operating system that includes the Windows 10 core, although initially it included the Windows 8 core at the Xbox One's release. The Xbox One system software contains a heavily modified Hyper-V hypervisor (known as NanoVisor) as its host OS and two partitions. One of the partitions, the "Exclusive" partition is a custom virtual machine (VM) for games; the other partition, the "Shared" partition is a custom VM for running multiple apps. The Shared Partition contained the Windows 8 Core at launch until November 2015, where via a system update known as the "New Xbox One Experience", it was upgraded to the Windows 10 Core. With Windows 10, Universal Windows Platform apps became available on Xbox One. According to the current head of Microsoft's Gaming division, Phil Spencer, "The importance of entertainment and games to the Windows ecosystem has become really prevalent to the company".[1] The program that Microsoft launched allows developers to build a single app that can run on a wide variety of devices, including personal computers and Xbox One video game consoles.[2] According to Polygon, Microsoft removed the distinction between Xbox One and Windows PC.[1]

That trio of operating systems is how Microsoft was able to include a single universal command in the Xbox One, "Xbox pause," which will pause the action no matter what you're doing, be it playing a game, watching a movie, or Skyping.

Kilgore and Harrison likened the operating system as something more akin to smartphones in the way it handles multiple applications, pausing and saving. The Xbox One is a console designed to work around your schedule, instead of forcing gamers to work around the save points of a game developer.

It was around this same time that Xen first came out and interest in using hypervisor software pushed many developers to start thinking of ways of layering operating systems. One would run at a kernel level and others could be put on top of it. While not a new concept (there are are papers for the late 1970s detailing the process), the rise of Xen, VMware and other companies and services in 2004 specializing in the techniques and software needed to create virtual machines on a single set of hardware has its roots in the cloud computing of today. Separating the operating system level away from the hardware one was a very important step toward system agnostic design. Finally, the operating system itself could become not the bottom level, but any one of the indeterminate layers between the user, the software they were using and the actual hardware.

Some part of the system will always be monitoring the Kinect, processing its signals, and maintaining the running apps. The Xbox One will be the first major console to step away from the long past of only doing one thing at a time. The first seven generations of gaming systems were about that, gaming. The eighth, the one the Xbox One is a part of, is in no small way stepping away from consoles built and designed for gaming. The Xbox One (and most likely the PlatStation 4 too) with its multiple operating systems means that media machines now rule.

I know about the video in the guide for replacing the HDD, but I need to know how the Pro's (@tronicsfix and @tomchai, I'm looking at you) do it, preferably in windows. I have a new HDD for an new xbox one, and my old one from my personal One. Thank you.

Slap in a new drive, copy a recent Xbox OS onto a thumb drive, plug it in, hold the Bind and Eject button, and then Power button, listen for the beeps and follow the on screen instructions. the Restore Factory Settings zip file you have to get off the MS page: -US/xbox-one/...

If you insist, try download drive dumps from other users that are willing to help or from another junk xbox, preferably try multiple OS versions, see if it boots. If it did not boot don't just try another dump, see if USB system update works and lets you reinitialise the console.

I really wish people would not just make stuff up.. if you dont know, dont answer! hardware is not paired, nor indexed, or mated or anything.. slap in a new drive, copy a recent Xbox OS onto a thumb drive, plug it in, hold the Bind and Eject button, and then Power button, listen for the beeps and follow the on screen instructions. the Restore Factory Settings zip file you have to get off the MS page: -US/xbox-one/...

I had my internal Hdd go bad , my tech guy swapped the hdd for a new one , did a couple off stuff on his pc and run the latest os update with a flash, and voala . The new hdd is readable . The only issue now is my console dosent have the xbox start up .it shows a blank screen and opens to the home page

I'm sorry to hear that you're having trouble with xbox.com. If you're using the same login details for multiple sites, you'll need to make sure that each of the site's URLs are saved within the item's details. e24fc04721

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