2/ @warpdotdev A new terminal developed in Rust, I instantly fell in love when I tried it. There's just no going back from the incredible navigation workflows you can achieve with this tool. If the terminal had been invented today, this what we would get. Bravo!

@warpdotdev is early access and yet absolutely mindblowing!Became my new favorite terminal overnight.Best features from all the different shells I've used and a modern look UI + keybindings. Could not have asked for more.


Download Warp Old Version


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I am trying out @warpdotdev, a modern approach to a terminal. I've been stuck with iTerm2, thinking that there was a lot of room for more value in one of the apps I spend more time on, but I've never found anything compelling enough.

The main concept in warp is the Filter, which allows compositionto describe various endpoints in your web service. Besides this powerfultrait, warp comes with several built in filters, whichcan be combined for your specific needs.

It is possible to quickly setup a layer with the warp projection by drag and dropping a resource from the Assets window onto the mesh. When releasing the mouse a menu will open allowing to choose in which channel the resource should be assigned.

I've been a long time user of Affinity Photo specifically using it to edit 360 equirectangular images and have recently bought and installed the version 2 upgrade. I was using the mesh warp tool today on Affinity Photo 2 and noticed that when you place a node and begin to warp the image, the node warps both sides of the node. In version 1 this was not the case unless you converted the node to 'Smooth.' I often only need to make adjustments to one side of the node and wondered if this was still a feature in version 2 or whether this is now the way the tool work. I have attached two screenshots that illustrate this point; 1 from v1 and the other from v2. As you can see, in v1 I am able to independently manipulate either side of the node where as in v2, if I manipulate one side, it automatically manipulates the other. Is there a way to turn this off? I have tried setting the node type to 'sharp' but this really does not help at all. I can continue to work in v1 as I have done all this time but very disappointed if this feature has been removed from v2.

That seems a little counterintuitive in as much as selecting any node handle, e.g., from a shape drawn using the pen tool and holding the Alt key will adjust only one side of the node, albeit converting a smooth node to a sharp node, so the expectation would be the same behaviour applies to node handles on a mesh warp as it currently does in V1 but hopefully the modifier key option will be added back to v2 and we will all be happy bunnies... ?

All warped clips in the Arrangement View have one further option: They can be defined as tempo leaders by toggling their Leader/Follower switches. Any number of clips can be set as tempo leaders, but only one clip at a time can actually be the tempo leader. This distinction is always granted to the bottom-most, currently playing clip in the Arrangement View.

When you drag an audio file into Live that is too long to justify the assumption that it is a loop or a one-shot, Live will auto-warp the clip by default (though this can be changed in the Record/Warp/Launch Preferences).

Note that, for the auto-warp mechanism to work, files which are being imported into the program for the first time will need to undergo a first-time analysis process and will not be immediately available for playing or editing.

The warp modes are different varieties of granular resynthesis techniques. Granular resynthesis achieves time compression and expansion by repeating and skipping over parts of the sample (the grains). The warp modes differ in the selection of grains, as well as in the details of overlapping and crossfading between grains.

Complex Mode is a warping method specifically designed to accommodate composite signals that combine the characteristics covered by other Warp Modes; it works well for warping entire songs, which usually contain beats, tones and textures.

Star Trek popularized the term "warp speed" but the franchise has created several alternatives to travel by warp drive technology. By the time of Star Trek: The Next Generation, warp drive had been in existence for roughly three centuries, and had progressed considerably in the time since Zefram Cochrane's first warp flight. Warp drive allows Star Trek's starships to travel at speeds faster than light by forming a warp bubble that locally distorts the space-time continuum to enable the ship to travel at a degree of warp velocities. It's the most widely used form of interstellar travel in the 24th century, but recently some replacements have been introduced, borne out of necessity.

An alternative to warp travel is being sought by Star Trek Discovery season 4's tragic villain, Ruon Tarka, following the devastating effects of the Burn. With the dilithium needed for warp drive technology being vastly depleted and at risk of instability, the Federation was looking into advancing Discovery's spore drive technology. However, this is just one of many alternatives to warp travel that have been introduced in recent Star Trek canon.

It was a groundbreaking discovery that allowed Discovery to abandon warp travel in favor of this more organic approach. It wasn't without its drawbacks, however. Although the spore drive allowed for near-instantaneous travel across the network, it could take a physical toll on the navigator. Starfleet began investigating a non-human interface, but this research was abandoned and evidence of the drive was suppressed when Discovery was lost during the Red Angel incident. The Federation of the 32nd century has now picked up where the 23rd century had left off.

The concept of transwarp travel was introduced in Star Trek III: The Search for Spock, when Starfleet was attempting to install a transwarp drive aboard the USS Excelsior. However, it remained a theoretical concept until Picard's Enterprise encountered the Borg. The Borg used transwarp technology to travel across the galaxy at speeds beyond traditional warp travel. This would later be harnessed by Admiral Janeway when she traveled back in time to get the USS Voyager home much faster.

To date, no one has been able to install a transwarp drive, presumably because better alternatives have been found to exist. Another drawback to the transwarp drive is the severe mutations that Tom Paris experienced while trying to break the transwarp barrier during the efforts to bring Voyager home to the Alpha Quadrant. A safer option was also found during Voyager's time in the Delta Quadrant.

Admiral Janeway's new starship connects to Voyager and its time in the Delta Quadrant. The USS Dauntless has a quantum slipstream drive, which means that the starship is able to travel at speeds far beyond standard warp capability. This is necessary for Janeway's mission back to the Delta Quadrant to recover the Protostar and discover the whereabouts of her former Number One, Chakotay. The Voyager crew first discovered the quantum slipstream drive when it was used as a lure in a revenge plot against Janeway and the crew in the season 4 finale "Hope and Fear".

Some PTX instructions are only supported on devices of higher compute capabilities. For example, Warp Shuffle Functions are only supported on devices of compute capability 5.0 and above. The -arch compiler option specifies the compute capability that is assumed when compiling C++ to PTX code. So, code that contains warp shuffle, for example, must be compiled with -arch=compute_50 (or higher).

x.cu can have an optimized code path that uses warp reduction operations, for example, which are only supported in devices of compute capability 8.0 and higher. The __CUDA_ARCH__ macro can be used to differentiate various code paths based on compute capability. It is only defined for device code. When compiling with -arch=compute_80 for example, __CUDA_ARCH__ is equal to 800.

anatomical_to_symmetric_mni_nonlinear_xfm: Present only if VMHC is run- nonlinear warp transform from anatomical space to symmetric template space. Either ANTS or FSL-FNIRT warp depending on which was used.

Alignment of curve data is an integral part of their statistical analysis, and can be achieved using model- or optimization-based approaches. The parameter space is usually the set of monotone, continuous warp maps of a domain. Infinite-dimensional nature of the parameter space encourages sampling based approaches, which require a distribution on the set of warp maps. Moreover, the distribution should also enable sampling in the presence of important landmark information on the curves which constrain the warp maps. For alignment of closed and open curves in Rd,d=1,2,3, possibly with landmark information, we provide a constructive, point-process based definition of a distribution on the set of warp maps of [0, 1] and the unit circle S, that is, (1) simple to sample from, and (2) possesses the desiderata for decomposition of the alignment problem with landmark constraints into multiple unconstrained ones. For warp maps on [0, 1], the distribution is related to the Dirichlet process. We demonstrate its utility by using it as a prior distribution on warp maps in a Bayesian model for alignment of two univariate curves, and as a proposal distribution in a stochastic algorithm that optimizes a suitable alignment functional for higher-dimensional curves. Several examples from simulated and real datasets are provided.

N2 - The purpose of this paper is to establish the complexity of alternative versions of the weak axiom of revealed preference (warp) for collective consumption models. In contrast to the unitary consumption model, these collective models explicitly take the multi-member nature of the household into account. We consider the three collective settings that are most often considered in the literature. We start with the private setting in which all goods are privately consumed by the household members. Next, we consider the public setting in which all goods are publicly consumed inside the household. Finally, we also consider the general setting where no information on the (private or public) nature of goods consumed in the household is available. We prove that the collective version of warp is np-hard to test for both the private and public settings. Surprisingly, we also find for the general setting that the collective version of warp is easy to test for two-member households. 006ab0faaa

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