Visual Pinball ("VP") is a freeware and source available video game engine for pinball tables and similar games such as pachinko machines. It includes a table editor as well as the simulator itself, and runs on Microsoft Windows. It can be used with Visual PinMAME, an emulator for ROM images from real pinball machines.

A huge variety of user-created VP tables are available on the internet. Players can choose between faithful recreations of existing pinball machines, with or without ROM emulation, and original pinball simulations based on licensed or completely original themes. VP's scripting capabilities can also be used to create pinball-like games such as pitch-and-bat baseball, pinball bingo, bowling, cue sports, and pachinko.


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VP can be used with common desktop PCs and monitors, but also supports "virtual pinball" cabinets, with various monitors and TVs used to display the playfield and backbox, similar to a real pinball machine. 3D televisions are supported; and recent versions support touch controls for playing on tablet computers and smartphones.

In 2005, David R. Foley purchased rights from Davis for modification of the suite for a full-sized pinball cabinet based on the Visual Pinball software.[3] Chicago Gaming purchased rights for licensed tables from Williams Electronics. The Visual PinMAME team and the Visual Pinball development community also joined in the effort to produce improvements to the suite product and a few tables. This project, known as UltraPin, was acquired by Global VR following the acquisition of certain assets UltraCade,[4] and was discontinued in 2008.

The simulation of most modern pinball machines (especially those made after 1992, using large portions of DMD animations and digital sound samples) requires the Visual PinMAME program (sometimes referred to as VPinMAME or VPM) to emulate physical machines as closely as possible. VPM increases Visual Pinball's system requirements and, like other emulators, uses image files of actual ROMs from physical pinball machines, executing them as simulations of the embedded CPUs, sound chips and displays from the original machines.

VPM is a program (a COM class) designed to work in combination with Visual Pinball (or nowadays, any other program that can use the COM class, e.g. Unit3D Pinball [6]) to allow 3D renderings of actual pinball table designs. It is responsible for emulating CPUs and the connected ROMs used in modern pinball tables, as opposed to tables with solid-state electronics/electro-mechanical mechanisms that contain no ROMs or advanced ICs. VPM displays the LEDs or DMD of the machines in a separate window, and emulates integrated sound chips. To work properly with a rendered table, it requires that specific table's ROM images.

In previous versions all settings where set in the registry and using for example another system needs a launch script to change the value in the registry.

Starting from VisualPinballX 10.8 all the settings are stored in an INI file


When launching the VpinballX.EXE (VpinballX_GL.EXE, VPinballX64.exe or VPinballX_GL64.exe) for the first time, it will copy all the settings from the registry to %appdata%\VPinballX\VPinballX.ini

I'm frustrated with the slow development of tables by zen and am looking for more variety. Obviously visual pinball offers that. I understand that a small group of experienced developers is in charge of table development at this point?

I have been messing around with Visual Pinball X on Bigbox for a few years now. Being an overlooked emulator on Bigbox, I had to create all my videos and download all the individual clear logos, rule cards and flyers from other websites. It was a pain in the ass, but well worth the effort. As you can see in the below video, I have an arcade/console/pinball setup. You may notice as I pause the game, a pause window pops up showing the layout of my arcade style controls. I have flipper and nudge buttons on the side of my controller - a must in my opinion. My monitor is in the desktop view, which is best for my other platforms (consoles and arcade-MAME); so, I have opted for this general layout for my pinball tables too. It just goes to show you how immersive pinball can be even in this viewpoint. Since I know a lot of people that have MAME and Retroarch builds, and view their games in desktop/landscape view, I hope this can be an inspiration for people out there maybe wanting to add pinball to their builds. It is a bit of a learning curve due to all the different parts and settings, but well worth it in the end.


- As with all emulators, first get Visual Pinball X running outside of Bigbox. Download the latest 10.6.2 build here ...

 =downloads&showfile=11572

The devs are in the final stages of squashing bugs for the 10.7 release, but ignore that for now. Most tables are still being released as 10.6 tables. But be aware there are a few starting to require 10.7. Stay away from those until you learn how this all works.

- Once you get VPX installed, you will need a few more pieces, Tables and Roms. Both can be found at a couple websites; I tend to stick with these two sites ...

(note that some Roms are becoming harder to find, so you may need to try other sources if you run into Tables using Roms that you can not find on these sites)

VPfuroms: 

VPuniverse: 

Roms are the code stripped from the chips of the original pinball tables. They go here ... \Visual Pinball\VPinMAME\roms. This Rom will work in coordination with the Table - Tables go here ... \Visual Pinball\Tables. A bunch of coders/artists/wizards work together to meticulously recreate the pinball Table in the VPX editor. The Table will be scripted in a way to tell the Table to look for a certain Rom, so that is important. To figure out which Rom the Table is using, open the Table, then go into the script of VPX and search for "Gamename". That will show the name of the Rom that the Table is trying to use. Download that Rom in order to get the Table that you are interested in to play.


- The above steps will be a good start. Try them and see if you can get one Table that uses a Rom to run (note that some original Tables that the community have created don't require a Rom, just in case you run across that situation). I have not detailed a lot of the other steps and settings, but I am not here to show a step by step process. I will leave it up to you to dig in a bit more and troubleshoot yourself the best you can. If you have done that with other stand alone emulators, I am pretty sure you will be able to stumble your way through this too. I will answer questions as I can, but please try your best alone first. Also, stay away from any tables that require Pup Packs. That is a whole other chapter that you dive into one day after you learn how the basics work. I personally stay away from them, as I find all the videos and stuff distracting during gameplay. I would also stay away from any pre-built downloads that have the entire build already done for you. These generally cause more problems and questions than it is worth. Learning how all the pieces work together will ensure you know how to troubleshoot your build later on. Also, for now, stay away from any Tables that require UltraDMD or FlexDMD - you first want to learn how to run the tables that use the basic built in DMD (scores window).


If you get the table/rom running, come back in here and I can give you more tips. Getting the DMD setup can be confusing for some people, as also can getting the Table's view set to how you want. I am sure I left out a bunch, but hopefully this will get some of the brave people out there pointed in the right direction. Even though it was a big learning curve for me to get this all set up in my arcade build, it was well worth it. VPX/pinball is now my most played emulator in my Bigbox build.\

Some other resources for media...

The videos I made of my own gameplay. The clear logos I get from along with most of the tables and roms. has a bunch of tables, roms and artwork too.The flyers I get from -museum.com and And the rule sheets I get from and I convert the pinball cards (rules) to a PNG image, and place them in the LaunchBox\Manuals\Visual Pinball X folder. I have found the image format loads much faster and more smoothly than Launchbox's built in PDF reader.

You should only have to select "Yes, I am" the 1st time you use a specific rom. "Rom"... not to be confused with "table" (pinball machine). The 'rom' from your image would be "acd_168h.zip" and is (supposed to be) located in your ../Visual Pinball/VPinMame/roms/ folder. Once you agree by clicking "Yes, I am", it will save a file in the ../VPinMame/nvram/ folder (in this case, it would be "acd_168h.nv") and you won't get that prompt again [for that particular rom].

Thanks for this guide. My end goal is to setup a combined arcade/pinball setup, with a monitor stand that "transforms" from arcade mode to pinball mode. I will also have a DMD and "backglass" monitor up above, so I'm hoping that will work with Bigbox.

I got all working only issue is I have 2 pinball machines one after load I have to hit mouse button before game starts one flips to windows then back to game. Also can you recommend a controler for pinball games?

Fun ok, not the same experience, but it gives you a decent idea of how some pinballs play. I guess the latest version makes Pinball machines look more realistic. google JP Salas and it will take you to a very nice website.

I absolutely recommend VP. It brought my pinball addiction back to life and steered me in the direction of getting my first real pin. I have a MAME arcade game which has buttons setup on the sides (flippers) and one in the front (shooter). It really emulates pinball, but you can't beat the real deal IMO. ff782bc1db

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