Automatically convert JPG, PNG, BMP, and GIF bitmap images to true SVG, EPS, and PDF vector images online by simply uploading them. Real full-color tracing, no software to install and results are ready right away!

Stand-alone desktop application to convert bitmap images to vector images offline. Supports all the Online Edition file formats, plus AI and DXF output. Works seamlessly with Illustrator, Corel, and others.


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Your logo represents your brand and is used across a wide range of media: your website, business cards, flyers, banners, etc. Ensure a consistent and crisp display in all contexts by having it in vector format.

Quickly get bitmap source material into your vector compositions, opening up a range of creative possibilities. Or go old-school and draw something on paper, then scan, vectorize, and refine your creation.

Vector Magic analyzes your image and automatically detects appropriate settings to vectorize it with, and then goes ahead and traces out the underlying shapes in full color. This makes getting started a real breeze: just upload your image and presto, a result to review!

If you compare results from other tools, you will notice that Vector Magic produces vectors that are more faithful to the bitmap original. This makes them often immediately usable, and if cleanup is required there's much less of it.

With the high cost of outsourcing and the time hand-tracing takes, Vector Magic pays for itself with even a minimum of use. And since usage is unlimited, it always makes sense to try it on any image you need vectorized.

Vector images consist of shapes like circles, rectangles, lines and curves, while bitmap images, also known as raster images, consist of a grid of pixels. Vectorization or tracing is the process of taking a bitmap image and re-drawing it as a vector image.

The shapes in vector images allow computers to do things that cannot be done with bitmap images, like scale them to any size without loss of quality and using them to e.g. cut, sew, paint, and laser engrave.

These have smaller file sizes but do not store a perfect copy of the image. They are best suited to photographs and other images where perfect accuracy is not important. They are also commonly used on the web to save bandwidth.

Adobe's EPS format (Encapsulated PostScript) is perhaps the most common vector image format. It is the standard interchange format in the print industry. It is widely supported as an export format, but due to the complexity of the full format specification, not all programs that claim to support EPS are able to import all variants of it. Adobe Illustrator and recent versions of CorelDRAW have very good support for reading and writing EPS. Ghostview can read it very well but does not have any editing capabilities. Inkscape can only export it.

The W3C standard vector image format is called SVG (Scalable Vector Graphics). Inkscape and recent versions of Adobe Illustrator and CorelDRAW have good support for reading and writing SVG. Further information on the SVG format may be found on the official SVG website.

Adobe's PDF format (Portable Document Format) is very widely used as a general purpose platform-independent document format. And while it is not exclusively used as such, it is also a very good vector image format. Adobe gives away the Acrobat PDF reader, but sells the tools required to create PDF files (third party tools that perform the same task are also for sale). Those tools work with any program that is able to print. Support for reading and editing PDF files is much more limited.

Photos can be vectorized to great artistic effect, and this tutorial shows you some examples. You can get a stylized piece of art that can be used e.g. as a background or component in a larger composition. You can also extract individual shapes from specific real-world objects, which can be a great addition to your asset repository.

Officially supported input file formats are: JPG, PNG, BMP, and GIF bitmap images using the sRGB color space. That said, we do our best to accept any image format your browser can read. CMYK input gets converted to sRGB.

The purpose of this page is to let you manually correct segmentation mistakes made by Vector Magic. The segmentation is the crude partitioning of the image into pieces that are then smoothed to produce the final vector art.

Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models (especially graphic design software, computer-aided design, and geographic information systems). Vector graphics is an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations.[1]

While vector hardware has largely disappeared in favor of raster-based monitors and printers,[2] vector data and software continues to be widely used, especially when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred model for domains such as engineering, architecture, surveying, 3D rendering, and typography, but is entirely inappropriate for applications such as photography and remote sensing, where raster is more effective and efficient. Some application domains, such as geographic information systems (GIS) and graphic design, use both vector and raster graphics at times, depending on purpose.

Vector graphics are based on the mathematics of analytic or coordinate geometry, and is not related to other mathematical uses of the term vector. This can lead to some confusion in disciplines in which both meanings are used.

The logical data model of vector graphics is based on the mathematics of coordinate geometry, in which shapes are defined as a set of points in a two- or three-dimensional cartesian coordinate system, as p = (x, y) or p = (x, y, z). Because almost all shapes consist of an infinite number of points, the vector model defines a limited set of geometric primitives that can be specified using a finite sample of salient points called vertices. For example, a square can be unambiguously defined by the locations of three of its four corners, from which the software can interpolate the connecting boundary lines and the interior space. Because it is a regular shape, a square could also be defined by the location of one corner, a size (width=height), and a rotation angle.

In many vector datasets, each shape can be combined with a set of properties. The most common are visual characteristics, such as color, line weight, or dash pattern. In systems in which shapes represent real-world features, such as GIS and BIM, a variety of attributes of each represented feature can be stored, such as name, age, size, and so on.[3]

Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device can reduce the total amount of data it must deal with by organizing the image in terms of pairs of points.[5]

Subsequent vector graphics systems, most of which iterated through dynamically modifiable stored lists of drawing instructions, include the IBM 2250, Imlac PDS-1, and DEC GT40. There was a video game console that used vector graphics called Vectrex as well as various arcade games like Asteroids, Space Wars, Tempest and many cinematronics titles such as Rip Off, and Tail Gunner using vector monitors.[8] Storage scope displays, such as the Tektronix 4014, could display vector images but not modify them without first erasing the display. However, these were never as widely used as the raster-based scanning displays used for television, and had largely disappeared by the mid-1980s except for specialized applications.

Plotters used in technical drawing still draw vectors directly to paper by moving a pen as directed through the two-dimensional space of the paper. However, as with monitors, these have largely been replaced by the wide-format printer that prints a raster image (which may be rendered from vector data).

Because this model is useful in a variety of application domains, many different software programs have been created for drawing, manipulating, and visualizing vector graphics. While these are all based on the same basic vector data model, they can interpret and structure shapes very differently, using very different file formats.

The World Wide Web Consortium (W3C) standard for vector graphics is Scalable Vector Graphics (SVG). The standard is complex and has been relatively slow to be established at least in part owing to commercial interests. Many web browsers now have some support for rendering SVG data but full implementations of the standard are still comparatively rare.

In recent years, SVG has become a significant format that is completely independent of the resolution of the rendering device, typically a printer or display monitor. SVG files are essentially printable text that describes both straight and curved paths, as well as other attributes. Wikipedia prefers SVG for images such as simple maps, line illustrations, coats of arms, and flags, which generally are not like photographs or other continuous-tone images.[citation needed] Rendering SVG requires conversion to a raster format at a resolution appropriate for the current task. SVG is also a format for animated graphics.

There is also a version of SVG for mobile phones. In particular, the specific format for mobile phones is called SVGT (SVG Tiny version). These images can count links and also exploit anti-aliasing. They can also be displayed as wallpaper. ff782bc1db

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