Connect Fusion or Workstation to remote vSphere or ESXi servers to launch, control and manage VMs as well as physical hosts. Effortlessly migrate local VMs to your private cloud with the ease of drag-and-drop.

Desktop Hypervisor is a line of products consisting of VMware Workstation and VMware Fusion which let users run virtual machines, containers, and Kubernetes clusters on a Windows, Linux or Mac computer.


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No, Workstation Pro and Fusion Pro do not provide a separate evaluation mode. Users wishing to evaluate before purchasing a commercial use license may do so with the built-in personal use license, provided the products are not used for commercial purposes without first purchasing a license. (i.e. users may personally evaluate the product to determine if they wish to use it in a commercial setting, whereby they would then require a commercial use license for that setting)

Workstation Pro and Fusion Pro commercial subscriptions include production support from the authorized Broadcom reseller who sold the licenses. Resellers follow the standard Broadcom support model and have an escalation path to VMware product engineering teams. Users with Personal Use licenses can obtain community support from our forums. Per-Incident support is no longer available.

No, Customers with active support contracts will be able to continue to use the Desktop Hypervisor products without any changes. When a customer's existing SnS expires, a new Subscription license is required to continue use.

Upon expiry of a subscription license, the product will default back to the Personal Use mode. While VMs will continue to boot, the product will be unauthorized for use in a commercial setting until the license key has been replaced with a new, valid subscription license key.

Workstation Pro and Fusion Pro were previously sold with perpetual licenses and an optional Support and Subscription add-on which provides access to major-version updates for the duration of the subscription term. These terms will continue to be honored, and the existing products will continue to be supported for the duration of their lifecycle, which can be found here. The perpetual licenses will not expire. When new Major versions of Fusion Pro and Workstation Pro are released, a new license key will be required, otherwise the products will operate in Personal Use mode.

As of April 30th, 2024 Workstation Player and Fusion Player are considered EOS (End of Sale) and are unavailable for purchase going forward. Customers with active contracts will continue to be supported for the duration of their contract. This means products will receive regular updates, and support tickets can be filed.

Users can now enjoy the full-featured versions of Workstation Pro and Fusion Pro without requiring a purchased license key. Workstation Pro and Fusion Pro installers, now by default, provide a free personal-use license built-in. While Workstation Player and Fusion Player are no longer being sold, they will continue to function and receive product updates until the next major versions are released.

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 VideoLAN, VLC, VLC media player and x264 are trademarks internationally registered by the VideoLAN non-profit organization.

 VideoLAN software is licensed under various open-source licenses: use and distribution are defined by each software license.

When a player's contract is designated for assignment -- often abbreviated "DFA" -- that player is immediately removed from his club's 40-man roster. Within seven days of the transaction (had been 10 days under the 2012-16 Collective Bargaining Agreement), the player can either be traded or placed on outright or unconditional release waivers.

If the player is claimed off waivers by another club, he is immediately added to that team's 40-man roster, at which point he can be optioned to the Minor Leagues (if he has Minor League options remaining) or assigned to his new team's 26-man roster.

If the player clears outright waivers, he may be assigned outright to the Minor Leagues. However, players with more than five years of Major League service time can reject an assignment to the Minor Leagues, and players with more than three years of Major League service time, or who have been previously outrighted, may reject the outright assignment in favor of free agency in lieu of the assignment. If the player clears unconditional release waivers, he is unconditionally released.

IINA is born to be a modern macOS application, from its framework to the user interface. It adopts the post-Yosemite design language of macOS and keeps up the pace of new technologies like Force Touch, Touch Bar, and Picture-in-Picture.

Powered by the open source media player mpv, IINA can play almost every media file you have.With the support of youtube-dl and our browser extensions, you can also play a variety of online streams in IINA via one click.

Written in the Swift programming language, IINA is free and open-sourced under the GPLv3 license.Please feel free to contribute to it by opening an issue, sending a feature request or a bug report on GitHub or by email.

IINA has been translated into more than 20 languages by translators from all over the world.You can improve the translation or add your new language freely via our translation platform (powered by Crowdin).

Using the API's JavaScript functions, you can queue videos for playback; play, pause, or stop those videos; adjust the player volume; or retrieve information about the video being played. You can also add event listeners that will execute in response to certain player events, such as a player state change.

This guide explains how to use the IFrame API. It identifies the different types of events that the API can send and explains how to write event listeners to respond to those events. It also details the different JavaScript functions that you can call to control the video player as well as the player parameters you can use to further customize the player.

The sample HTML page below creates an embedded player that will load a video, play it for six seconds, and then stop the playback. The numbered comments in the HTML are explained in the list below the example.

The tag in this section identifies the location on the page where the IFrame API will place the video player. The constructor for the player object, which is described in the Loading a video player section, identifies the tag by its id to ensure that the API places the in the proper location. Specifically, the IFrame API will replace the tag with the tag.

The code in this section loads the IFrame Player API JavaScript code. The example uses DOM modification to download the API code to ensure that the code is retrieved asynchronously. (The tag's async attribute, which also enables asynchronous downloads, is not yet supported in all modern browsers as discussed in this Stack Overflow answer.

The onYouTubeIframeAPIReady function will execute as soon as the player API code downloads. This portion of the code defines a global variable, player, which refers to the video player you are embedding, and the function then constructs the video player object.

The API will call the onPlayerStateChange function when the player's state changes, which may indicate that the player is playing, paused, finished, and so forth. The function indicates that when the player state is 1 (playing), the player should play for six seconds and then call the stopVideo function to stop the video.

After the API's JavaScript code loads, the API will call the onYouTubeIframeAPIReady function, at which point you can construct a YT.Player object to insert a video player on your page. The HTML excerpt below shows the onYouTubeIframeAPIReady function from the example above:

The IFrame API will replace the specified element with the element containing the player. This could affect the layout of your page if the element being replaced has a different display style than the inserted element. By default, an displays as an inline-block element.

As mentioned in the Getting started section, instead of writing an empty element on your page, which the player API's JavaScript code will then replace with an element, you could create the tag yourself. The first example in the Examples section shows how to do this.

Note that if you do write the tag, then when you construct the YT.Player object, you do not need to specify values for the width and height, which are specified as attributes of the tag, or the videoId and player parameters, which are are specified in the src URL. As an extra security measure, you should also include the origin parameter to the URL, specifying the URL scheme (http:// or https://) and full domain of your host page as the parameter value. While origin is optional, including it protects against malicious third-party JavaScript being injected into your page and hijacking control of your YouTube player.

To call the player API methods, you must first get a reference to the player object you wish to control. You obtain the reference by creating a YT.Player object as discussed in the Getting started and Loading a video player sections of this document.

Queueing functions allow you to load and play a video, a playlist, or another list of videos. If you are using the object syntax described below to call these functions, then you can also queue or load a list of a user's uploaded videos.

The object syntax lets you pass an object as a single parameter and to define object properties for the function arguments that you wish to set. In addition, the API may support additional functionality that the argument syntax does not support.

The cuePlaylist and loadPlaylist functions allow you to load and play a playlist. If you are using object syntax to call these functions, you can also queue (or load) a list of a user's uploaded videos.

The optional index parameter specifies the index of the first video in the playlist that will play. The parameter uses a zero-based index, and the default parameter value is 0, so the default behavior is to load and play the first video in the playlist. 152ee80cbc

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