Trap Adventure 2 is a fun arcade game with a twist - can you complete it? Maybe you can, maybe you can't? Just try and see what happens! Will you be able to avoid the spikes or will the spikes seek you out regardless? This game is hugely frustrating but a good laugh too. Don't take this title too seriously otherwise your head may implode!You only have 10 lives to try and complete the game so use them wisely... or don't, we don't think it really matters! This may sound cryptic, but once you start playing you will understand!

Trap Adventure 2 is a platform game made by Hiroyoshi Oshiba. The game is known for its very hard levels, with endless traps similar to Cat Mario.[1][2] It was originally released in 2016 for iOS and it gained popularity in 2018.[3][4][5]


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Trap Adventure 2 is a nightmarish version of the original Super Mario Bros, and has a similar gameplay to Cat Mario. It is mostly a flip-screen game, but one part uses vertical scrolling. The game offers two modes for the player: normal mode and last chance mode. As the player runs and jumps into everything, a never-ending series of spikes, flames and other booby traps appear out of nowhere to kill the player, and once all lives are gone, it forces the player to start the game over again at the beginning with no checkpoints. The number of lives of players will increase as the player passes more levels of the game. Players have stated that the game is impossible to beat,[6][7] although it has been beaten.[8]

Trap Adventure 2 is not just another arcade game; it's a test of patience and reflexes. At first glance, it might appear like a typical platformer, but it soon reveals its true nature - an unpredictable, chaotic, and hilariously frustrating challenge! The seemingly simple levels are filled with a plethora of hidden traps that often come from the least expected places. Whether it's spikes suddenly shooting up from the ground or walls suddenly closing in on you, this game keeps you on your toes (or rather, on the edge of your seat) throughout.

You might think you've figured out a pattern or a safe route, only to be hilariously (or infuriatingly) proven wrong. With only 10 lives at your disposal, each decision, each step, and each jump become crucial.

If you wanted a new punishing adventure to occupy an hour or so on a chilly January day, you're in luck. Hiroyoshi Oshiba's Trap Adventure 2 came out on iOS in 2016, but people are only getting into it now, because that's how the Internet works. It's a free to play title, but you'll need to pay $1 to get more than 1 life, which...you'll need. This game is as popular on Youtube and Twitch as it is on iOS, because it is a brutally difficult and subtly hilarious adventure through platforming design. The second screen tells you all you need to know about the game:

So due to the large size of the levels, it makes it quite difficult to tell where the traps are, to the point of it being near impossible. Decreasing the level size, or adding additional indicators that there is a trap (not obvious indicators, though) would make gameplay even more enjoyable. But other than that, keep up the good work!

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In Skylanders: Trap Team's turret challenges, Life Skylanders have the ability Fly Trap, which sucks in enemies to greatly damage them. In Kaos Doom Challenge, they can summon a wood fruit gun, which can be upgraded to have Venus flytraps and poisonous fruit.

Tourist Trap is a 2D hand drawn point & click adventure game with a strong focus on narrative and light puzzle solving. Its a surrealist comedy with a dark secret at the core of the story. In a fictional South American tourist town called Santa Ballena, we play as a young tour guide, Lucas, who uncovers a conspiracy involving local abductions and an menacing corporation controlling the town.

I'm considering hitting the adventuring party with a mirror of life trapping, but I'm concerned that the number of variables involved may make the situation too hard to control; it could end up as a lot of easy XP for the group, or could get a couple of them killed (which wouldn't be desirable as this is intended to be mainly a delaying encounter before they fight the huge ancient white dragon whose lair the mirror is in.)

What I have in mind so far is this: standard mirror of life trapping, but covered by a permanent wall of force; since the wall doesn't block teleportation or similar effects, it won't interfere with creatures entering or exiting the mirror as per its normal effects, but it will make the mirror harder to break.

(3) Summon or otherwise gather small creatures to be trapped in the mirror; fill it to capacity and keep going, freeing one random prisoner at a time until you retrieve your buddies. Potentially very time consuming but could be worth a lot of XP as you kill the trapped monsters one at a time.

"Any creature coming within 30 feet of the device and looking at its own reflection must make a DC 23 Will save or be trapped within the mirror in one of the cells. tag_hash_109__________________________________________________________________________________So I don't think the party as a whole will have options (4) or (7). Option (7) might also be easily defeated by making the mirror unusually large, which is not unreasonable given that it would be in the lair of a huge and vain creature. They'll be forced to save the first time they see the mirror. After that --

"The probability of a creature seeing its reflection, and thus needing to make the saving throw, drops to 50% if the creature is aware that the mirror traps life and seeks to avoid looking at it (treat as a gaze attack)."

Clever, but I don't think the party Sorcerer has Telekinesis.Larry Lichman wrote:(5) Dispel Magic/Break Enchantment - potentially could work. You may have to drop a scroll into the adventure if you go this route.Break Enchantment won't do anything, as it only frees creatures from enchantments, transmutations and curses, while the mirror is based on an abjuration spell, Imprisonment.This group pretty much always has Dispel Magic available, but it'd be a DC 28 to suppress the mirror's abilities (the CL of the mirror is 17) so it might take a few attempts; it might be suppressed for as little as one round, and the freed PCs will need longer than that to recover the gear that dropped off when they were pulled into the mirror; and the most likely result of suppressing the mirror's magic would be to release all trapped creatures simultaneously, which could be a Very Bad Thing for the party. But yes, this is the thing they're most likely to try.

I wonder if there's any justification for having the mirror release one random trapped creature per round while suppressed? That way, a maximum of four enemies would appear at once instead of twelve or thirteen.

"Any creature coming within 30 feet of the device and tag_hash_110_____________________________ must make a DC 23 Will save or be trapped within the mirror in one of the cells. tag_hash_111__________________________________________________________________________________So I don't think the party as a whole will have options (4) or (7). Option (7) might also be easily defeated by making the mirror unusually large, which is not unreasonable given that it would be in the lair of a huge and vain creature. They'll be forced to save the first time they see the mirror. After that --

(4) would work for my group. The key is the "looking at its own reflection" phrase. Nothing there indicates that the PC is forced to look at the mirror if they come within 30 feet, only that IF they look at it, they have to make a Will save. Ah, okay. My interpretation of the second bolded phrase above is that if you aren't aware of the nature of the mirror, you can't avoid seeing your own reflection, and thus having to make a save. I haven't drawn out the complete lair yet, but for the mirror placement I was imagining I'd place it at the bottom of a wide staircase that ends in a 'T' intersection; at the bottom of the stairs you can turn left or right, but the mirror is right in front of you and you'd be able to see your reflection before you reached the bottom of the stairs. I'm certainly open to other possible placements, but I specifically want to avoid situations where the group can completely bypass the mirror without having any idea that they are in any danger from it.Another effective placement would be a smaller mirror inside a chest, one of several chests in a treasure room. But that only traps the Rogue, if anyone. I'd prefer to make it possible for several PCs to be trapped at once, though by putting enough creatures in the mirror ahead of them I can probably make sure not to trap the entire party at one time.

The second installment of Trap Adventure has new challenges that will test even veteran players. Although the first few levels seem easy, keeping your adventurer alive will become more and more difficult as you beat levels and the game becomes faster and faster. Pay close attention to the timing of your jumps If you don't want to fall into the traps, which will end your game. e24fc04721

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