The player races against fifteen AI competitors for one of the eight work teams (each team has two drivers who compete for them). They participate on one of the nine circuits that feature in the championship.[2] The vehicles in the game are super touring cars for which the player can select the gearbox setting to either automatic or manual.[3] Three types of views can be accessed: a close-up back-end view remotely from the car, a perspective from the engine compartment, and an internal view from the passenger compartment.[4] Selecting a car places the player in the position of the first named driver for each team. That driver's name would then not appear in the race, and the player's name would appear instead.[5] The TOCA Touring Car Championship offers various game modes:[6] A race weekend consists of a qualifying session and the main race. The player may choose to start the event by choosing any of these events. The qualifying session offers the player three laps to record the fastest possible lap time for a better position on the starting grid. Should the player skip the qualifying session, the competitor is required to start at the back of the field.[5]

Multiplayer allows up to two players on the PlayStation version or eight players on the PC version to complete in either split-screen or LAN.[6] A single race allows the player to compete with a predefined car and circuit. The player can set the number of laps, the weather and the difficulty level, and may decide to play the game in multi-player, whereby all participants can choose to grant a speed boost to the losing player. At the beginning of the game, only two circuits are available; the others are unlocked by progressing in championship mode.[5] The championship mode offers the player the opportunity to participate in the British Touring Car Championship. It is organised into twelve race meetings of two rounds each. The player can choose how long the season lasts. Unlike the PAL version of the game, the US version of the game has a "difficulty" option (standard/expert) for championship mode. Each round consists of a qualifying session and the main race. The player is required to earn 20 points to continue competing in the championship. However, any unsportsmanlike conduct is punishable with an on-screen warning. Points are deducted on a gradual scale after the player has received three warnings. Earning six of these warnings will lead to the player being disqualified from the race. Cups are awarded to the player based on his or her performances and allow for the unlocking of extra circuits, hidden cars and cheat codes.[7] Time trial consists of the player recording the fastest possible lap time with that person selecting weather conditions. Once a reference time has been established, a phantom car is materialised, prompting the player to further improve on the previous best lap. During the game's operating period, players could publish their lap times on Codemasters's website and compare themselves to others.[8]


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Development of TOCA: Touring Car Championship began in 1996 by Codemasters and took eighteen months to complete. The team, led by Gavin Raeburn, consisted of twenty-six programmers who worked six-day weeks at the rate of fourteen hours per day during the final stages of game development.[11] With the license from TOCA, the organiser of the British Touring Car Championship, Codemasters worked with the company to faithfully reproduce the characteristics of the championship; the names and teams of the series, cars with more or less equal capacities, and friction and collisions in the corners. The designers also represented the race cars accurately, showing the sponsors of the teams and the advertising hoardings present on each circuit. In order to realistically model the real life cars, each one was laser scanned with a precision of a quarter of a millimetre. These were textured under several conditions, depending on whether they were damaged or intact. In addition, graphic designers benefited from the topographic surveys of the Ordnance Survey, a non-ministerial department of the government of the United Kingdom responsible for mapping the United Kingdom, to model the circuits. These are also from different angles of view and each circuit was photographed before being modelled in 3D.[12] Thus the game engine allows the player, like Destruction Derby, to leave the track and visit the circuit's surroundings. The game runs at a frame rate of twenty-five frames per second, detailed with 3,000 polygons.[11] On the PC version, Codemasters admitted that the non-inclusion of a 3D accelerator card greatly hurt the graphics of the game.[13] In the English version, commentary is provided by the former racing driver Tiff Needell.[14] The game was released in Europe in November 1997 with other regions following in 1998.[15][16]

In the month before the game's release, Codemasters invited around forty journalists from across Europe to the Brands Hatch racing circuit in the English county of Kent. This was to introduce them to discover what the game was like and prove the realism of the simulation it contained. Thus, the journalists were able to experience the sensations on the console. Beforehand, they were driven around in BMW passenger cars by competitors of the British Formula Ford Championship and then were given the opportunity to drive several Formula Vee single seater vehicles. Then they executed slaloms in a race car while attempting not to drop a ball placed on a container that was attached to the bonnet. The journalists eventually tested TOCA Touring Car Championship under optimal simulation conditions by sitting in a bucket seat, which was near a giant television screen and a steering wheel.[18][19]

TOCA Touring Car Championship received favourable reviews on both platforms according to the review aggregation website GameRankings.[20][21] The British magazine Edge claimed that at the time of its release, there was not another PlayStation racing video game that "reached such a level of playability and pure excitement", judging that the quality of the graphics are the only negative point of the game.[26] Ryan MacDonald of GameSpot wrote that TOCA Touring Car Championship has "the incredible gameplay and graphics of Gran Turismo, while having realistic damage to Destruction Derby cars", and proves to be "one of the best racing games", and also one of the most fun.[27] In the French gaming press, the monthly Player One magazine was more critical and considered the game not strictly fun but felt it became interesting when the championship mode was played.[34] Official UK PlayStation Magazine said the game was realistic and fun to play. They wrote that "the graphics are fast, detailed and liberally peppered with neat effects, and the sound is among the best to grace a racing sim".[30] Finally, the magazine Consoles + had the same opinion, noting in particular that the effectiveness of the two-player mode was poor because of the game's fast-paced action.[25]

TOCA is the racing video game series developed and published by Codemasters. The series originally focused specifically on touring car racing, but after World Touring Cars, the series expanded to cover a wide variety of motorsport.

The first game of the series was released for Windows and PlayStation platforms in late 1997 in Europe, and in summer 1998 in the United States (as TOCA Championship Racing). Featuring all the licensed cars (not including privateers) and tracks from the 1997 British Touring Car Championship, the game was critically acclaimed by the European games press, especially on console where it was widely considered the best in its genre until the release of Gran Turismo several months later.

The success of the first TOCA game saw a sequel arrive a year later in 1998. Whilst mainly an annual franchise update of cars and tracks, the game did add more detailed graphics, physics, multiplayer modes and other minor features. Fictional (but realistic) tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo. It was called Touring Car Challenge in the USA.

The series moved onto the 6th generation of gaming in August 2002, with the release of TOCA Race Driver (called DTM Race Driver in Germany, Pro Race Driver in North America and V8 Supercars: Race Driver in Australia). The game took the series in a new direction, and introduced a plot centering around fictional race driver Ryan McKane, trying to make a name for himself in a multitude of car championships.

The third game in the TOCA Race Driver series was released in February 2006, and continued to expand on the types of motorsport available. Open wheel, GT, oval racing, rallying, and offroad racing were all featured, and can be raced in either a detailed Pro Career mode or an open-ended World Tour. Up to 12 players are supported via Xbox Live and the PlayStation 2 version supports up to 8 online. This series is the only racing simulator that allows PlayStation players to race online before Gran Turismo 5 Prologue. It received good reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, damage and AI.

In TOCA you race in modified versions of common street cars (8 including Honda Accord, Ford Mondeo, Renault Laguna etc.). Each car feels a little bit different. You don't have the option to modify your car. That's fine with me since I take no joy out of changing tire pressures etc. Although all cars are from real brands, the cars take visible damage!! With a couple of hard crashes you can really turn your car into a wreck. Break the windows, demolish the bumpers, loose the hood etc. You can only damage the exterior of the car, it doesn't effect the way a car drives. Car handling is excellent with firm suspension & realistic tire-grip. When you drive on the grass next to the track you will certainly spin (it's rather easy to make a 360) if you don't know what you're doing. You'll need to know how to approach each corner. So there is a bit of a learning curve, but it also feels very rewarding when you have finally mastered the game and have driven a fast lap. The weather conditions (you can choose sunny, rain, clouded, storm or snow) really have an impact on the way your car behaves (driving during heavy rain is even more difficult). You need to stay focused all the time. 2351a5e196

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