The set-up for Help Will Come Tomorrow is about as simple as game set-ups come. A diverse set of characters are on a train headed for Siberia in 1917 when it unexpectedly gets derailed by bandits. Barely escaping with their lives, four passengers escape to the nearby woods and are given the simple task of surviving until help can arrive.

It helps that each one of these fairly generic mechanics has a slight twist. Structures in your base are built to quality level instead of a completion checkbox, you can send parties out to explore instead of a single character and your party will work better if they all like one another. These are all minor changes to the formulaic survival genre, but they add some variety to the game.


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Somebody once told me the world was going to roll me, and they were right. I love games that let me take good-looking screenshots and ones that make me depressed, so long as the game doesn't overstay its welcome.

There are many things you can do in order to keep the survivors happy and safe and it all comes down to your camp. First things first, clearing the snow will allow you to build simple, yet effective structures. A fire to keep the survivors warm and to also cook food, a shelter for them to rest, a workshop to enable them to build tools and weapons, a quarantine post to help the sick, and a Palisades to shield from the wind and keep outsiders out. Of course, all of these things can be expanded on and upgraded in order to provide more but you will need the right equipment and supplies in order to do so.

It's the most curious DMB album yet because there's not a violin solo to be found (an uncomfortable necessity, and I'll get to that in a minute) and only one brief, eight-bar standalone moment for saxophone. That comes courtesy of Jeff Coffin on "Black and Blue Bird," an airy, constellation-name-dropping number about cosmic humility that got the red-pen treatment in the studio.

There is a potential reason for the record's jumbled tracklist and overall lack of traditional DMB fingerprints when it comes to the band's sound: the allegations against Boyd Tinsley. The former DMB violinist has been accused by of sexually harassing and abusing a prior member of the band Crystal Garden, which Tinsley helped assemble, played in and managed as a side project while with DMB. On Feb . 2, 2018, after DMB's tour (and impending album) had been announced, Tinsley tweeted that he would be taking a hiatus from touring with DMB to focus on his health and family.

In writing about/reviewing/grading this album, context with the Tinsley case is significant. And even within that context, we're still lacking answers to important questions surrounding the timeline of this album's finalization. If the band's hand was forced because of the news regarding Tinsley, it makes sense to see the album as is, with a tracklist that isn't quite cohesive because some violin-inclusive songs were left off or updated in the 11th hour to scrub him from certain recordings. (If anything, the album overcomes this to impressive ends.)

The big unknown: If Consequence of Sound's story doesn't get published, is Come Tomorrow a different album than the version that is out now? Is Tinsley on the record for more than just one song? (His only appearance comes buried in the mix on "Idea of You," which also features the late LeRoi Moore, and so it is likely the be the final track on a DMB album that features the five original members.)

The highest peaks on this LP come on the three-song run from "Idea of You" (also Batson-produced) to "Virginia in the Rain" to "Again and Again." From a production-plus-songwriting standpoint, the band hasn't had a triple-track run that strong on an album since 1998's Before These Crowded Streets. The latter two tracks were produced by Cavallo and outclass every single song he did on 2009's Big Whiskey and the GrooGrux King.

Tim Reynolds is wonderfully extra extraterrestrial on "Virginia," but it's Stefan Lessard who comes through biggest. Lessard, whose bass playing has always been underrated, has never been so vital on a record as he is here. It's nice to hear him expand, pinch and curve a lot of these songs. This album is Matthews' creative statement, but Lessard's performance is the most valuable on the LP. (Digression: Moore gets that distinction on Under the Table and Dreaming and Stand Up; Beauford wins Crash and Streets; Matthews takes the title on Everyday, Busted Stuff and Away From the World; Reynolds on GrooGrux.)

Alternately, I'd argue the best word for this exact phrase would be to use "can". Can is great because it implies that they're unable to attend due to some other reason whereas "will" can imply they simply refuse to attend:

Hello! I ordered an item over a week ago and have waited for the item to ship ever since. It says it was supposed to arrive tomorrow yet it hasn't even shipped yet. I tried messaging the sender about it three times and yet to receive a response. Is there any way I can cancel it now? Thank you!

Hello @chgonz8312 if you open an Item Not Received refund request -- click "I didn't receive it" -- the day after tomorrow, then the seller uploads a tracking number that shows delivered last week, come back for help?

Every survivor has a story to tell with a connected achievement. Every story has three parts and every survivor's full story is learned the same way. The first two parts of a story can come up automatically through the night phase discussions; you will rely on the game's RNG to populate the night phase topics with the discussion related to the story so you can then select it. The third part of a survivor's story is only added to the discussion topics after the first two parts of the story has been discussed and only if the survivor, whose story you are trying to learn, views all the other survivors as friends (Friendship = 50+).


The quickest way to increase friendship is to upgrade the quarantine point so that the "Care" action is unlocked. Select the survivor whose story you want to learn and put them in the quarantine point and then select a survivor who you want to increase friendship with and have them perform the care action on the survivor in the quarantine point. Remember, only the survivor whose story you want to learn needs to view the others as friends, it doesn't matter if the other survivors do not view the first survivor, or each other, as friends.


Below is a list of all the discussion topics by survivor and a video with further information and visuals:


Alexey

Around day 10-13, your survivors should start to talk at night about searching the crash site and the possibility of other survivors. You will be given the "A Soul In Need" quest and the tiles south of your camp will be marked with question marks. Now send out an expedition to search these areas. On one of these tiles, the event will trigger. Select the second choice and then the first choice to save the survivor.

This requires you to build everything in the camp. That includes completing every upgrade for every structure. There are five structures in the camp with five upgrades each. This will require a lot of materials, while remembering to manage your survivors needs so they can continue to work on building and upgrading the structures in your camp. Bad weather, especially after day 15, can bury or completely destroy anything you build in your camp. Also, the game's RNG can trigger events that damage or destroy your structures.

You will need to craft a fishing rod or harpoons at your workshop (you will need to upgrade the workshop to be able to craft these tools). Now, send out an expedition and make sure to equip the fishing rod or harpoons with one of the characters on the expedition. Head to the northwest part of the map to find the river. Move/search around this area until a fishing event triggers and keep choosing to fish until you catch something.

The cave is located in the southeast corner of the map. First, make sure you create some rope and a torch at your workshop (you will need to upgrade the workshop to be able to craft these). Then send out an expedition with these items equipped and search the tile where the cave is. You may need to search this area multiple times for the event "Descent" to trigger. Make sure you choose the second option for this event.

After day 15, a moose will spawn somewhere on the map. In order to hunt it, you need to acquire a rifle. You can do this through the event "Spotted!" around day 12 by successfully chasing down the renegade, or by searching the train south of your camp (RNG will determine if an event triggers to find the rifle), or through Sir Edward's quest to find Betty. Use your workshop to fix the rifle and send out an expedition with the rifle and ammo equipped. Once you trigger the moose hunt event, select the first option to get closer and then select the option to use your rifle. You will most likely injure, but not kill the moose. So, follow the moose to the next tile and rinse and repeat until you have successfully hunted it.

Within the first five nights, you should have a discussion topic of "Let's seek a better shelter". This will begin the quest "Woodcutters Marks", send an expedition to search the southeast part of the map to trigger the event. Select the option to "Look for more information about the workshop" and this will trigger the quest "Woodcutters Trove". Now, send an expedition to the west of camp to find a tile marked with an exclamation point. Search here to trigger another event and choose the first choice each time to keep digging and find the woodcutters' package.

Your camp should be found by the renegades around day 10-12, automatically triggering the "Spotted!" event and achievement. During this event, make sure to chase after the renegade with a healthy survivor from your camp. You should catch the renegade and unlock this achievement.


Be aware that the survivor you use to chase down the renegade has a high chance of being badly injured and will need to be treated at the quarantine point.


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