I installed ScummVM with the usual onion menu, then did that whole installation process for COMI (with the xml, scummvm file, Imgs, png, etc). Started the game, works perfectly. Then silly me I pressed the usual menu button to save/quit. Well... Black screen. Could not do anything so I turned off the console (takes at least ten seconds of holding power to turn off, much more than the usual two/three sec). Yes I waited a long time to see if it was just loading, and I tried all the shortcuts I know with the menu button.

I think it happened after adding the txt files (,scummvm) to my games because the Core was running fine before that.Weirdly, its still running the games I installed. Even stranger is that I deleted one of them before, thinking I would add it again with the new path, but it still runs from my playlist?!!


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To load the ScummVM core you should open RetroArch, go to Load Core and select scummvm-libretro.so. Then on the RetroArch main menu select Start Core, that should take you to the ScummVM screen where you can add games as you do on any other ScummVM platform.

You need to open RetroArch, then Load Core, select scummvm-libretro.so and then on the main menu of RetroArch, select Start Core. This should show the ScummVM interface and here you can add the games.

@nouty first ensure that your ScummVM is starting. Whether you downloaded the core in RetroArch, or followed @bitdweller his guide, the core is probably located in /home/cpi/.config/retroarch/cores. That is the default location for downloads, and also the place where @bitdweller explained to put it. The name should be scummvm_libretro.so, @bitdweller wrote scummvm-libretro.so, however the downloadable core and the compiled one will both be scummvm_libretro.so.

Press the 'SoundFont:' button and navigate to the RetroArch system directory. Enter the scummvm/extra/ folder. (NB: If the steps of this guide have been followed in order, the scummvm/extra/ folder will be selected automatically upon pressing the 'SoundFont:' button)

Select the file Roland_SC-55.sf2 and press the 'Choose' button. Another good soundfont is the FatBoy SoundFont, you can download that and place it in the same folder (scummvm/extra/) to be able to select it.

However: For simplicity, and compatibility with existing .scummvm files (discussed in the following section), the 'ID:' entry should be set to the so-called 'short name' of the game. All 'short names' are listed on the ScummVM Compatibility Page.

Running a ScummVM game via the RetroArch frontend can be done using the appropriate .scummvm file to the game directory. For each game listed in the ScummVM Launcher, the following procedure should be followed:

(The name of the .scummvm file will be used to select which RetroArch configuration/remap override should be loaded when a game is launched. The chosen name does not have to be the same as the game directory name or the ScummVM 'short name', although either would be appropriate. The only requirement is that each .scummvm file should have a unique name.)

For users who do not wish to create their own .scummvm files, a pre-prepared collection is available in the libretro-database-scummvm repository. Simply download the appropriate file for a particular game and copy it to the game directory.

When using third-party .scummvm files, it is important to verify that the file contents matches the specific game ID that was submitted when adding the game to the ScummVM Launcher. Do not assume that third-party .scummvm files are automagically 'correct'.

Same! Not a personal jab, and as Thrik said, the idea that scummvm is an archival tool has been more or less put to rest at this point, but the general conversation it raises is interesting and one I care about. ff782bc1db

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