Developed by Stoic Studio, formed from a trio of ex-Bioware developers, The Banner Saga first released to critical acclaim about four years ago and in the time it has taken for the Switch to appear and gain traction with trendy indie games, has evolved into a saga in its own right with a trilogy of titles, all of which are slated to arrive on the Switch in quick succession.

Ultimately, though, whether you have a satisfying ending or not is very much down to your choices, and yours alone - which, for a game like this, couldn't be more fitting. Yes, it runs the risk of being a massive anti-climax if you make a few duff decisions, but even that has a kind of poetic justice to it - it's just another tragic tale to be woven into your ever-eventful banner.


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Given that your decisions play such a pivotal role, it's a shame that your deeds are not recorded in a log, as it would be wonderful to relive past glories or revisit shameful failures. This feels like a missed opportunity when you consider that the game's storyline features a strong focus on how vital it is to preserve history; the titular banner is a canvas upon which families stitch their stories for posterity.

The Banner Saga offers a refreshing take on the tactical RPG with a story every bit as engaging as its combat. It is a beautiful game filled with ugly choices and tough consequences. While this crowd-funded instalment stands as a complete experience in itself, it deserves to sell well enough that the planned parts two and three might come to fruition. I don't envy the hundreds that have suffered under my ineffectual command, but it would be a shame not to see the saga through to its end.

While King's trademark of the word "candy" is getting the most traction, the company's attempt to trademark "saga" is just as absurd. Worse still, it's impacting indie studio Stoic, the developer behind the Kickstarter-funded The Banner Saga.

As Rock Paper Shotgun's John Walker points out, myriad games over the years have included the word "saga" in the title, most of which predate Candy Crush Saga by years. Stoic even noted, in a statement to RPS, that their trademark application for The Banner Saga predates King's trademark application for the word "saga."

What may end up happening is that another major video game publisher comes out with a game with the word "saga" in it and a legal battle ensues on something of a level playing field. That's cold comfort to Stoic and any other smaller studio with the audacity to include words like "candy" or "saga" in their games in the meantime.

I played the saga 2 for 5 hours and felt to give up playing it because so far the story seems dull and the characters don't seem to be interesting. Also the text seems to be really small and so hard to read.

Indeed, there's a certain quiet grace to your party's march across the parallax-scrolling wastes, dwarfed by the world they inhabit and the enormity of their situation. These non-playable sequences give you time to reflect on events, on decisions you've made and allies you've lost, while conveying both the passage of time and the sense of journey in a more convincing manner than almost any other game. Perhaps that's Stoic's most remarkable feat of all: this saga may be over within a dozen or so hours, yet it still has the weight and feel of an epic.

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization. Every decision you make in travel, conversation and combat has a meaningful effect on the outcome as your story unfolds. Not everyone will survive, but they will be remembered.

Live through an epic role-playing Viking saga where your strategic choices directly affect your personal journey. Make allies as you travel with your caravan across this stunning yet harsh landscape. Carefully choose those who will help fight a new threat that jeopardizes an entire civilization.

Collectively, all of this adds up for a great conclusion to a saga that makes sense to be packaged as one. As detailed in our conversation with the team, though, the first two games are included on the cart but the third and a variety of patches and fixes must be downloaded separately meaning you'll need over 4GB of space on your Switch or Micro SD card. It's not the end of the world, but it's a shame that the entire experience couldn't have come on the cartridge.

A company I really like called Megacon Games made a skirmish board game about the banner saga world! They made some really beautiful miniatures that also gave a bunch more detail to the design of Dredge armor and clothing. ff782bc1db

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