The "client-server" characteristic describes the relationship of cooperating programs in an application. The server component provides a function or service to one or many clients, which initiate requests for such services.Servers are classified by the services they provide. For example, a web server serves web pages and a file server serves computer files. A shared resource may be any of the server computer's software and electronic components, from programs and data to processors and storage devices. The sharing of resources of a server constitutes a service.

Whether a computer is a client, a server, or both, is determined by the nature of the application that requires the service functions. For example, a single computer can run a web server and file server software at the same time to serve different data to clients making different kinds of requests. The client software can also communicate with server software within the same computer.[2] Communication between servers, such as to synchronize data, is sometimes called inter-server or server-to-server communication.


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Generally, a service is an abstraction of computer resources and a client does not have to be concerned with how the server performs while fulfilling the request and delivering the response. The client only has to understand the response based on the well-known application protocol, i.e. the content and the formatting of the data for the requested service.

A server may receive requests from many distinct clients in a short period. A computer can only perform a limited number of tasks at any moment, and relies on a scheduling system to prioritize incoming requests from clients to accommodate them. To prevent abuse and maximize availability, the server software may limit the availability to clients. Denial of service attacks are designed to exploit a server's obligation to process requests by overloading it with excessive request rates.Encryption should be applied if sensitive information is to be communicated between the client and the server.

When a bank customer accesses online banking services with a web browser (the client), the client initiates a request to the bank's web server. The customer's login credentials may be stored in a database, and the webserver accesses the database server as a client. An application server interprets the returned data by applying the bank's business logic and provides the output to the webserver. Finally, the webserver returns the result to the client web browser for display.

An early use of the word client occurs in "Separating Data from Function in a Distributed File System", a 1978 paper by Xerox PARC computer scientists Howard Sturgis, James Mitchell, and Jay Israel. The authors are careful to define the term for readers, and explain that they use it to distinguish between the user and the user's network node (the client).[7] By 1992, the word server had entered into general parlance.[8][9]

The client-server model does not dictate that server-hosts must have more resources than client-hosts. Rather, it enables any general-purpose computer to extend its capabilities by using the shared resources of other hosts. Centralized computing, however, specifically allocates a large number of resources to a small number of computers. The more computation is offloaded from client-hosts to the central computers, the simpler the client-hosts can be.[10] It relies heavily on network resources (servers and infrastructure) for computation and storage. A diskless node loads even its operating system from the network, and a computer terminal has no operating system at all; it is only an input/output interface to the server. In contrast, a rich client, such as a personal computer, has many resources and does not rely on a server for essential functions.

As microcomputers decreased in price and increased in power from the 1980s to the late 1990s, many organizations transitioned computation from centralized servers, such as mainframes and minicomputers, to rich clients.[11] This afforded greater, more individualized dominion over computer resources, but complicated information technology management.[10][12][13] During the 2000s, web applications matured enough to rival application software developed for a specific microarchitecture. This maturation, more affordable mass storage, and the advent of service-oriented architecture were among the factors that gave rise to the cloud computing trend of the 2010s.[14]

In the client-server model, the server is often designed to operate as a centralized system that serves many clients. The computing power, memory and storage requirements of a server must be scaled appropriately to the expected workload. Load-balancing and failover systems are often employed to scale the server beyond a single physical machine.[15][16]

Load balancing is defined as the methodical and efficient distribution of network or application traffic across multiple servers in a server farm. Each load balancer sits between client devices and backend servers, receiving and then distributing incoming requests to any available server capable of fulfilling them.

In a peer-to-peer network, two or more computers (peers) pool their resources and communicate in a decentralized system. Peers are coequal, or equipotent nodes in a non-hierarchical network. Unlike clients in a client-server or client-queue-client network, peers communicate with each other directly.[citation needed] In peer-to-peer networking, an algorithm in the peer-to-peer communications protocol balances load, and even peers with modest resources can help to share the load.[citation needed] If a node becomes unavailable, its shared resources remain available as long as other peers offer it. Ideally, a peer does not need to achieve high availability because other, redundant peers make up for any resource downtime; as the availability and load capacity of peers change, the protocol reroutes requests.

Client-server is a relationship in which one program, the client, requests a service or resource from another program, the server. The label client-server was previously used to distinguish distributed computing by PCs from the monolithic, centralized computing model used by mainframes.

Today, computer transactions in which the server fulfills a request made by a client are very common. The client-server model has become one of the central ideas of network computing. In this context, the client establishes a connection to the server over a LAN or WAN, such as the internet.

Once the server fulfils the client's request, the connection terminates. Because multiple client programs share the services of the same server program, a special server called a daemon might activate to await client requests.

In the early days of the internet, most network traffic traveled through what is known as north-south traffic. This is when data moves between remote clients that request web content and data center servers that provide the content. Today, with the maturity of virtualization and cloud computing, network traffic is more likely to flow server-to-server -- a pattern known as east-west traffic.

An important advantage of the client-server model is that its centralized architecture makes it easier to protect data with access controls enforced by security policies. It also doesn't matter if the clients and the server exist on the same operating system because data transfers through platform-agnostic client-server protocols.

An important disadvantage of the client-server model is that if too many clients simultaneously request data, the server could become overloaded. This can cause network congestion or result in a denial of service.

Clients typically communicate with servers by using the TCP/IP protocol suite. TCP is a connection-oriented protocol, which means the protocol establishes and maintains connections until the application programs at each end have finished exchanging messages. TCP protocols help with the following:

Other program relationship models include peer-to-peer (P2P) and primary/secondary. In the P2P model, each node in the network can function as both a client and a server. In the primary/secondary model, the primary device or process controls one or more other secondary devices or processes. Once the network establishes the primary/secondary relationship, the direction of control is always from the primary to the secondary.

The Client-server model is a distributed application structure that partitions task or workload between the providers of a resource or service, called servers, and service requesters called clients. In the client-server architecture, when the client computer sends a request for data to the server through the internet, the server accepts the requested process and deliver the data packets requested back to the client. Clients do not share any of their resources. Examples of Client-Server Model are Email, World Wide Web, etc.

The client-server model, or client-server architecture, is a distributed application framework dividing tasks between servers and clients, which either reside in the same system or communicate through a computer network or the Internet. The client relies on sending a request to another program in order to access a service made available by a server. The server runs one or more programs that share resources with and distribute work among clients.

TCP protocol maintains a connection until the client and server have completed the message exchange. TCP protocol determines the best way to distribute application data into packets that networks can deliver, transfers packets to and receives packets from the network, and manages flow control and retransmission of dropped or garbled packets. IP is a connectionless protocol in which each packet traveling through the Internet is an independent unit of data unrelated to any other data units.

Client requests are organized and prioritized in a scheduling system, which helps servers cope in the instance of receiving requests from many distinct clients in a short space of time. The client-server approach enables any general-purpose computer to expand its capabilities by utilizing the shared resources of other hosts. Popular client-server applications include email, the World Wide Web, and network printing. e24fc04721

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