The design of the Switch was aimed to bridge the polarization of the gaming market at the time, creating a device that could play "leisurely" video games along with games that are aimed to be played "deeply", according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development Division (EPD) respectively.[16] This approach also would apply to the cultural lifestyle and gaming differences between Japanese and Western players; Japanese players tend to play on the go and with social groups, while Western players tend to play at home by themselves.[23] The design of the Switch would meet both cultures, and certain games, like 1-2-Switch, could potentially make social gaming more acceptable in Western culture.[24] Two key elements that were set to address this mixed market were the ability for the unit to play either on a television screen or as a portable and the use of detachable controllers.[16] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[25]

There are three gameplay modes that can be used with the Switch; "TV mode" with the console slid into the dock to support play on a television, "Tabletop mode" with the console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld mode" as a standard portable tablet device.[100][101][48] Users can switch between these modes simply by placing the console in the dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[48] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV mode and relied on touchscreen controls.[102] Support for controllers and TV mode was later added to Voez in January 2018 via an update for the game.[103] Another example is Super Mario Party, which does not support Handheld mode.[104]


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The switch statement evaluates an expression, matching the expression's value against a series of case clauses, and executes statements after the first case clause with a matching value, until a break statement is encountered. The default clause of a switch statement will be jumped to if no case matches the expression's value.

A case clause used to match against expression. If the value of expression matches the value of any caseExpressionN, execution starts from the first statement after that case clause until either the end of the switch statement or the first encountered break.

A switch statement first evaluates its expression. It then looks for the first case clause whose expression evaluates to the same value as the result of the input expression (using the strict equality comparison) and transfers control to that clause, executing all statements following that clause.

If no matching case clause is found, the program looks for the optional default clause, and if found, transfers control to that clause, executing statements following that clause. If no default clause is found, the program continues execution at the statement following the end of switch. By convention, the default clause is the last clause, but it does not need to be so. A switch statement may only have one default clause; multiple default clauses will result in a SyntaxError.

You can use the break statement within a switch statement's body to break out early, often when all statements between two case clauses have been executed. Execution will continue at the first statement following switch.

In the appropriate context, other control-flow statements also have the effect of breaking out of the switch statement. For example, if the switch statement is contained in a function, then a return statement terminates the execution of the function body and therefore the switch statement. If the switch statement is contained in a loop, then a continue statement stops the switch statement and jumps to the next iteration of the loop.

This example will output the error "Uncaught SyntaxError: Identifier 'message' has already been declared", because the first const message = 'hello'; conflicts with the second const message = 'hi'; declaration, even when they're within their own separate case clauses. Ultimately, this is due to both const declarations being within the same block scope created by the switch body.

In the following example, if expr evaluates to Bananas, the program matches the value with case case 'Bananas' and executes the associated statement. When break is encountered, the program breaks out of switch and executes the statement following switch. If break were omitted, the statement for the case 'Cherries' would also be executed.

This example will output the error \"Uncaught SyntaxError: Identifier 'message' has already been declared\", because the first const message = 'hello'; conflicts with the second const message = 'hi'; declaration, even when they're within their own separate case clauses. Ultimately, this is due to both const declarations being within the same block scope created by the switch body.

Note: Note that unlike some other languages, the continue statement applies to switch and acts similar to break. If you have a switch inside a loop and wish to continue to the next iteration of the outer loop, use continue 2.

Unlike if-then and if-then-else statements, the switch statement can have a number of possible execution paths. A switch works with the byte, short, char, and int primitive data types. It also works with enumerated types (discussed in Enum Types), the String class, and a few special classes that wrap certain primitive types: Character, Byte, Short, and Integer (discussed in Numbers and Strings).

The body of a switch statement is known as a switch block. A statement in the switch block can be labeled with one or more case or default labels. The switch statement evaluates its expression, then executes all statements that follow the matching case label.

Deciding whether to use if-then-else statements or a switch statement is based on readability and the expression that the statement is testing. An if-then-else statement can test expressions based on ranges of values or conditions, whereas a switch statement tests expressions based only on a single integer, enumerated value, or String object.

Another point of interest is the break statement. Each break statement terminates the enclosing switch statement. Control flow continues with the first statement following the switch block. The break statements are necessary because without them, statements in switch blocks fall through: All statements after the matching case label are executed in sequence, regardless of the expression of subsequent case labels, until a break statement is encountered. The program SwitchDemoFallThrough shows statements in a switch block that fall through. The program displays the month corresponding to the integer month and the months that follow in the year:

Technically, the final break is not required because flow falls out of the switch statement. Using a break is recommended so that modifying the code is easier and less error prone. The default section handles all values that are not explicitly handled by one of the case sections.

In Java SE 7 and later, you can use a String object in the switch statement's expression. The following code example, StringSwitchDemo, displays the number of the month based on the value of the String named month: e24fc04721

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