There are many other updates coming in October to Microsoft Store with the latest version of Windows 11. Customers will have a new search experience inclusive of screenshot previews in Microsoft Store and Windows Search, and users will be able to easily restore their apps when transitioning to a new Windows 11 device. Developers of Win32 apps will see improvements in the multi-language submission experience, certification reports, rating and review reports, the post-install experience, and more. Learn more about publishing your apps to Microsoft Store.

Has anyone come up with a way to point Tomcat's SSL connector to a Windows Store (i.e. configuration, extension, plugin, etc.)? Just looking to centralize management of SSL deployments to one store, vs. having multiple stores.


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On Windows, the SDK Store is another place to create profiles and store encrypted credentials for your AWS SDK for .NET application. It's located in %USERPROFILE%\AppData\Local\AWSToolkit\RegisteredAccounts.json. You can use the SDK Store during development as an alternative to the shared AWS credentials file.

The Microsoft Store (formerly known as the Windows Store) is a digital distribution platform operated by Microsoft. It was created as an app store for Windows 8 as the primary means of distributing Universal Windows Platform apps. With Windows 10 1803, Microsoft merged its other distribution platforms (Windows Marketplace, Windows Phone Store, Xbox Music, Xbox Video, Xbox Store, and a web storefront also known as "Microsoft Store") into Microsoft Store, making it a unified distribution point for apps, console games, and digital videos. Digital music was included until the end of 2017, and E-books were included until 2019.[2]

Microsoft previously maintained a similar digital distribution system for software known as Windows Marketplace, which allowed customers to purchase software online. The marketplace tracked product keys and licenses, allowing users to retrieve their purchases when switching computers.[3] Windows Marketplace was discontinued in November 2008.[4] At this point, Microsoft opened a Web-based storefront called "Microsoft Store".[5]

Microsoft first announced Windows Store, a digital distribution service for Windows at its presentation during the Build developer conference on September 13, 2011.[6] Further details announced during the conference revealed that the store would be able to hold listings for both certified traditional Windows apps, as well as what were called "Metro-style apps" at the time: tightly-sandboxed software based on Microsoft design guidelines that are constantly monitored for quality and compliance. For consumers, Windows Store is intended to be the only way to obtain Metro-style apps.[7][8] While announced alongside the "Developer Preview" release of Windows 8, Windows Store itself did not become available until the "Consumer Preview", released in February 2012.[9][10]

Updates to apps published on the store after July 1, 2019, are no longer available to Windows 8 RTM users. Per Microsoft lifecycle policies, the RTM version of Windows 8 has been unsupported since January 12, 2016, excluding some Embedded editions, as well its server equivalent, Windows Server 2012.[11]

Windows 10 was released with an updated version of the Windows Store, which merged Microsoft's other distribution platforms (Windows Marketplace, Windows Phone Store, Xbox Video and Xbox Music) into a unified store front for Windows 10 on all platforms, offering apps, games, music, film, TV series,[13][14] themes,[15] and ebooks.[16] In June 2017, Spotify became available in the Windows Store.[17][18]

In Windows 11, Microsoft Store received an updated user interface, and a new pop-up designed to handle installation links from websites. Microsoft also announced a number of changes to its policies for application submissions to improve flexibility and make the store more "open", including supporting "any kind of app, regardless of app framework and packaging technology", and the ability for developers to freely use first- or third-party payment platforms (in non-game software only)[26] rather than those provided by Microsoft.[27][28][29]

Microsoft Store is the primary means of distributing Universal Windows Platform (UWP) apps to users. Sideloading apps from outside the store is supported on Windows 10 on an opt-in basis,[33] but Windows 8 only allows sideloading to be enabled if the device is running the Enterprise edition of Windows 8 on a domain. Sideloading on Windows RT, Windows 8 Pro, and on Windows 8 Enterprise computers without a domain affiliation, requires the purchase of additional licenses through volume licensing.[34] Individual developers are able to register for US$19 and companies for US$99.[35]

In 2015, over 669,000 apps were available on the store, including apps for Windows NT, Windows Phone, and UWP apps, which work on both platforms.[39] Categories containing the largest number of apps are "Games", "Entertainment", "Books and Reference", and "Education". The majority of the app developers have one app.[40] Both free and paid apps can be distributed through Microsoft Store, with paid apps ranging in cost from US$0.99 to $999.99. Developers from 120 countries can submit apps to Microsoft Store.[41] Apps may support any of 109 languages, as long as they support one of 12 app certification languages.[42][43][44]

From 2016 to 2019, most Microsoft Studios games ported to PC were distributed exclusively via Microsoft Store. Microsoft later abandoned this strategy in May 2019, amid criticism of limitations faced by UWP-based games, and a desire to also sell games on competing storefronts such as Steam.[45][46][47] The new Xbox app subsequently became the main frontend for PC games available via Microsoft Store, and also integrates subscription service PC Game Pass.[48][49]

Similar to Windows Phone Store, Microsoft Store is regulated by Microsoft. Applicants must obtain Microsoft's approval before their app becomes available on the store. These apps may not contain, support or approve, gratuitous profanity, obscenity, pornography, discrimination, defamation, or politically offensive content. They may also not contain contents that are forbidden by or offensive to the jurisdiction, religion or norms of the target market. They may also not encourage, facilitate or glamorize violence, drugs, tobacco, alcohol and weapons.[52][53] Video game console emulators that are "primarily gaming experiences or target Xbox One"[53] and third-party web browsers that use their own layout engines, are prohibited on Microsoft Store.[54]

Microsoft initially banned PEGI "18"-rated content from the store in Europe. However, critics noted that this made the content policies stricter than intended, as some PEGI 18-rated games are rated "Mature" on the U.S. ESRB system, which is the next lowest before its highest rating, "Adults Only". The guidelines were amended in December 2012 to remove the discrepancy.[56]

On October 8, 2020, Microsoft announced a commitment to ten "principles" of fairness to developers in the operation of the Microsoft Store. These include transparency over its rules, practices, and Windows' "interoperability interfaces", not preventing competing application storefronts to run on Windows, charging developers "reasonable fees" and not "forc[ing]" them to include in-app purchases, allowing access to the store by any developer as long as their software meets "objective standards and requirements", not blocking apps based on their business model, how it delivers its services, or how it processes payments, not impeding developers from "communicating directly with their users through their apps for legitimate business purposes", not using private data from the store to influence the development of competing for software by Microsoft, and holding its own software to the same standards as others on the store. The announcement came in the wake of a lawsuits against Apple, Inc. and Google LLC by Epic Games over alleged anticompetitive practices conducted by their own application stores.[57]

In addition to the user facing Microsoft Store client, the store also has a developer portal with which developers can interact. The Windows developer portal has the following sections for each app:[citation needed]

From an elevated PowerShell (run it "as Administrator"), runelectron-windows-store with the required parameters, passing both the inputand output directories, the app's name and version, and confirmation thatnode_modules should be flattened.

In opposition to traditional UWP apps, packaged apps currently need to undergo amanual verification process, for which you can apply here.In the meantime, all users will be able to install your package by double-clicking it,so a submission to the store might not be necessary if you're looking for aneasier installation method. In managed environments (usually enterprises), theAdd-AppxPackage PowerShell Cmdlet can be used to install it in an automated fashion.

To generate the AppX package, the electron-windows-store CLI uses a templatethat should work for most Electron apps. However, if you are using a custominstaller, or should you experience any trouble with the generated package, youcan attempt to create a package using compilation with a Windows Container - inthat mode, the CLI will install and run your application in blank Windows Containerto determine what modifications your application is exactly doing to the operatingsystem.

To save advertisers time, additional features announced included Partner Center integration, which will provide an easy sign-up experience for Microsoft Store Ads as part of publishing workflows, plus a simplified advertiser onboarding experience for Microsoft Store Ads. With a simplified UI, when advertisers register for Microsoft Store Ads, supported by Microsoft Advertising, they will have the option to link their apps in 1-click. Now it will be easier than ever to look up app information. Advertisers will just search by app name or store ID. And for publisher information, advertisers will simply search by publisher name or seller ID. e24fc04721

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