Your favorite games don't need to end just because you've finished them. Fans, hobbyists, and aspiring game developers from around the world can add to or modify their favorite games by creating "mods". Whether it's adding new graphical features, crafting new items, or creating new stories, mods can breathe new life into games of all types. Steam makes it easy to find and try these mods for any game in your library that supports modding.

Many mods are free and range in scope from smaller changes here or there to entirely new items, characters, maps, or missions. Other mods may add expansive community-created content equaling hours of new gameplay and storyline, or even an entirely new game built from the ground up.


Download Steam Workshop Items


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Every time I try to load an item from the workshop it usually gets stuck on 10/11 or 44/45, so almost done, but it never finishes loading. Is this a known issue and if so how can I resolve it. So far I checked the integrity of my game files and restarted my computer.

I use Firedaemon to start and stop servers and I use the Firedaemon pre-service feature to validate/update files before the server launches using steamcmd. Recently I wanted to try a COOP scenario from the steam workshop which required several workshop mods and I assumed that there would be a way to get the server to download the workshop scenario so that if an update came out, the server could be restarted and it would automatically download the workshop content updates.

And so far, the most promising result I had was using "workshop_download_item 107410 453577279" where 107410 is the AppID for Arma 3 on steam and 453577279 is the workshop content ID of some random arma 3 mod/addon. (the content ID is the number at the end of the workshop mod URL). Unfortunately it didn't seem to download anything but it does update the following files:

I know that for the game Insurgency, you can easily install workshop content to the server by creating a text file called subscribed_file_ids.txt in the server folder and just add the workshop content IDs to it. Is there a way to do this in Arma 3 or am I wasting my time?

That's no good for us since we'd like it to be as easy as our other arma servers where firedaemon runs steamcmd first to validate/update and then starts the server. Anyway, I'll give it another go over the weekend when I have time.

This is good and all, but what do you do to get around the moving and renaming of the mod folders from their workshop IDs to their actual things? Do you just create symlinks to your server's mod folder from the download folder so that everything automatically gets placed in there?

I ended up making like 20 bat files to download them all. Now I have to make it so once downloaded it will x copy the folder to a destination and rename it. would be nice to have a program or script for Windows to plunk in all workshop ids and just download them

well if you want to download anything off steam you'll need steamCMD for starters, I assume you already have that. you could extend the batch script to move the folders automatically after being downloaded

this method from the batch works just fine for me. But i am actually just going to have the first part, and then use symbolic links to the workshop folder. That way when I update a mod, i do not have to worry about copying it back over to the server folder.

After subscribing to Workshop items in Steam, the items appear in-game under Steam Workshop, but not under Mods. Therefore, I have no access to the on/off switch for the items and I am fairly certain that they have not been downloaded.

Thanks, i should jump on discord and ask about the steam login stuff then i also did use the AMP workshop and removed the items but seems to still try and download them should i just remove instance and readd ?

I found out about the money thing from Proleric and that sucks that they doing that. Second I seem to be having trouble getting my thumbnail to show up for the workshop. So is it like this

Drive(example C: E:) Folder / Project Folder/ thumbnail.jpg ?

E:\Steam WorkShop\New Rain (with thumbnail in New Rain folder)

so when they refer to the core folder they mean the project folder?

Thanks for any help on this.

Thoughts on CEP steam upload, I think you would be helping beamdog and the community by not waiting until it out of beta. This will draw in more people and get more active community and also can help find any bugs while in beta to help Beamdog. Many single/multiplayer modules and PW use it and help them get there name and face out to the bigger game world can only help NWN. Just my thoughts.

Why hello there. It goes like this....I joined a server by accident and it had a ton of mods on it, I didn't even bother to just leave so I let all the mods download and I played for a bit. After all the workshop content downloaded I noticed my Unturned started to move rather sluggish so I went to delete my workshop items. When I get to subscribed workshop items all I see is the map and the NPC mod that corresponds with the map. Where did all that workshop go? My Unturned is being increasingly slow because of it and I want to know....how do I find and get rid of the rest of workshops. Are the smaller workshops hidden somewhere or something? P.S I legit downloaded like 10-15 mods and only saw two in the subscribed section of the workshop.

Just the other day I had discovered Steam Workshop and I wanna download everything!! But that will take forever!! I also don't like how you have to download more then one color options. I often forget I have furniture it that steam workshop category so I may only download decor.

So Im trying to host a server for myself and a couple friends, whenever I try to boot up the server it tells me "the server you are joining requires these steam workshop items" 

I already have them downloaded, but it makes me download Autostar Motorclub again, it says downloading but never actually finishes. this is the only mod I have this problem with. I tried adding the MODID in the server file and that didnt seem to help.

I subscribed to a lot of workshop items and some did show up at first, but then I subscribed to more and now nothing shows up in the tab, in fact I don't even have it. Could I get some help please? Is there anything else I should do?

Hi, I'm trying to set up mods for a server for me and my friends, but I have no clue where I should add the mods in. It gives allows me to use either the steam workshop or the mods tab but I have no clue which one works/is better.

I play Cities:Skylines and I have 800+ subscribed-to items in the workshop. I haven't played for a while (2 new expansions since) and I would like to do a "clean slate" of my subscriptions and start anew.

There is:

Go to Community -> Workshop

choose your game using 'Search for a Workshop' found on the right side of the menu, 

select Browse -> Collections

and in the top right you can find a button 'Create Collection'. Here you can save a current set or a selection of favourited items, or create a new set.

I can somewhat understand that DE doesn't want to open the can of worms that comes with being able to gift Tennogen items in-game. But I wonder, with 2FA shouldn't it be possible that you can temporarily (e.g. for an hour) unlock that option and they send you a could you have to put in before being able to make a purchase? This would mean you'd have THREE different accounts (mail, Steam, Warframe) compromised for a malicious transaction - which pretty much amounts to "whoever did it was sitting at your computer".

so I'm new and I'm glad to be here one issue is that in ksp the only way to install mods is doing it manually or by installing it though a mod installer like forge its bugging me and I suggest that ksp2 has a workshop compatible mods tab

Personally, I dislike the steam workshop. Communication there is difficult to follow and even if the mod support is still hosted on here in parallel that would just divide the community and probably make the devs job more difficult.

Well, Garry's Mod had a whole bunch of completely custom mods running through the workshop. Mods like the ACF or whole new game modes have been added that need a single click on the "subscribe" button to install. The workshop essentially does what CKAN does, it's just an integrated mod loader.

Hey @Stewiefangirl, another work around to fix this issue is to boot your PC into safemode, and then go into the C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together\mods directory (or wherever you installed DST), and delete all the directories starting with "workshop-"


You can also try Fidooop's suggestion, as he's had success with simply not having Steam launch automatically when Windows starts.

If your DST is installed on the drive other than C:, this may be the issue. Uninstalling DST and installing it on C: drive is what solved the problem for me. I can now install workshop mods without any problems or workarounds with local downloads.I hope it helps anyone!

When you install a game from Steam, you can also install mods. This wikiHow will teach you how to uninstall mods from the Steam workshop by first unsubscribing to the addon and then manually deleting files. If you don't unsubscribe from an addon first, Steam will download and install the addon again when you open it again.

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