For as long as I've been playing DCS online I've always wanted the ability to pick my skin for my aircraft but instead I have to choose from a pre-selected list chosen by the server owner. This isn't bad but it limits my ability for customization and identity.

The way Rise of Flight does it is they have skin packs with a ton of skins, you don't have to download the skin packs unless you want to use them, if you don't download them you'll just have the default skin.


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DCS already has a good stepping stone to add the ability to select skins, sense they already have the ability to customize your load-out and fuel amount all they would have to do is add another list in the same screen that allows you to select your skin.

That's why I said it's not a priority, and they could always make it to where you choose your skin in the spawn menu before your aircraft spawns for "realism sake" (thats what rise of flight does) and if they really want to point out thats it s not realistic, I can point out a few unrealistic things that are already in-game:)

I know most players probably don't care but coming from rise of flight, I always liked having my own identifying marker on my aircraft, it would also be nice to be able to have our own squadron skins in multiplayer for when you fly with friends.

Why should a pilot be able to choose his aircraft skin? That sounds pretty odd to me. The aircraft skin (or rather camouflage/paint) is determined at higher levels than the pilot, which are represented by the mission designer in DCS.

Not sure I understand what you mean, but my thinking is that it would be up to the server owner to add the skin or not and maybe each skin could only be in use by one layer at a time? that way you don't see exact copies of the same aircraft.

One of the main reasons I would like this, granted it would still be up to the server owner on what skins are in the server, but at least it would open the door to custom skins in mp without having to be the owner or part of their group or clan..

What do you mean? players would still be limited in what they could choose, the whoever runs the server is in control of the skins and can choose what skins are allowed or not. I don't see much of a problem

Downloading from the client/server would be great, but I think for practical reasons just having the ability to select from skins installed on both the client and server would be the best option. At least until DCS can permanently cache/store missions & skins etc. so downloads are once only rather than every time you connect to a server.

There should be a base skin in MP that doesn't have any markings apart from the country your flying as. Then you could have your own custom nose art, tailnumber, name under canopy, wing/squadron markings, etc (if the server host chooses to allow it.) and have it be automatically downloaded when you join a server. Then you wouldn't have to download huge files with complete skins, only these small decals and texts. And as probad said, i don't want the reno air races with hello kitty f-15s. Just having a distinguishable aircraft in mp would be nice. :D

I also don't think you have to worry about having hello kitty or reno air races because it would be up to the server owner to add it, if he only wants realistic skins then their will only be realistic skins.

I'm not saying players should be able to create their skins on the fly and just use them without anyone permission. The skin would have to be approved by the owner and then the owner would have to add in. The server owner has all the control on whether it is in the server or not.

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