Everything between the /* and */ is ignored by the Arduino when it runs the sketch (the * at the start of each line is only there to make the comment look pretty, and isn't required). It's there for people reading the code: to explain what the program does, how it works, or why it's written the way it is. It's a good practice to comment your sketches, and to keep the comments up-to-date when you modify the code. This helps other people to learn from or modify your code.

A variable is a place for storing a piece of data. It has a name, a type, and a value. For example, the line from the Blink sketch above declares a variable with the name ledPin, the type int, and an initial value of 13. It's being used to indicate which Arduino pin the LED is connected to. Every time the name ledPin appears in the code, its value will be retrieved. In this case, the person writing the program could have chosen not to bother creating the ledPin variable and instead have simply written 13 everywhere they needed to specify a pin number. The advantage of using a variable is that it's easier to move the LED to a different pin: you only need to edit the one line that assigns the initial value to the variable.


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Often, however, the value of a variable will change while the sketch runs. For example, you could store the value read from an input into a variable. There's more information in the Variables tutorial.

A function (otherwise known as a procedure or sub-routine) is a named piece of code that can be used from elsewhere in a sketch. For example, here's the definition of the setup() function from the Blink example:

You can call a function that's already been defined (either in your sketch or as part of the Arduino language). For example, the line pinMode(ledPin, OUTPUT); calls the pinMode() function, passing it two parameters: ledPin and OUTPUT. These parameters are used by the pinMode() function to decide which pin and mode to set.

There are two special functions that are a part of every Arduino sketch: setup() and loop(). The setup() is called once, when the sketch starts. It's a good place to do setup tasks like setting pin modes or initializing libraries. The loop() function is called over and over and is heart of most sketches. You need to include both functions in your sketch, even if you don't need them for anything.

I created a sketch note this morning and the note exists but the sketch is entirely missing. Strange thing is that the note "preview" thumbnail shows the sketch notes I took. My iPad, Android and computer all show the preview picture but nothing is in the note itself.

Have had similar issue multiple times since February -- seems to happen if I have the Sketch function open and my device goes to sleep -- when I wake it up, its reverted back to the Home Screen and the sketch is missing. Can't seem to find where to file a ticket on the Evernote website.

I think there's something to this, I just had a similar experience. Started a sketch and saved it due to the prior problem. Opened it back up to continue taking notes but put it to sleep before saving. When I turned it back on the full sketch was still on the screen, but when I went to save, nothing after the first save took - I had lost all of my handwritten notes from the meeting.

I try to import some 2D data with the option "Data from File". I tried many things in autocad like closed polylines or blocks. However when I import the sketch there are open lines and overlaps between curves and lines. So I guess it has something to do with the import routine. Then I changed some config.pro settings but this didn't helped either. I have Creo Elements Pro 5 (m170 education).

The sketcher has a solver and it is trying to solve the DXF import. Try opening it in a drawing instead. Edit it to what you want the sketch to be and then export it again to DXF. If the DXF is simple enough, the solver will only apply dimensions to the geometry. Sketcher is -not- a way to make a simple series of curves. It is a very sophisticated piece of software.

You can also open the DXF as a part. Next you create a sketch and you can project the imported curves to the sketch. the two will have an associativity until you break that associativity (such as saving that sketch to a *.sec file). But once you break the associativity, you also need to provide the data to make that sketch parametric.

To open it as a part and create a sketch..., there I see the curves and lines but I don't know how to project it to gain a new sketch. Or do you mean I need to redraw it and the projection is only for the support?

Maybe I think to simple for this sophisticated piece of software. I only want to extrude an existing 2D-DXF to an 3D-part. I can understand that the sketcher has a solver (and take everything apart) but it would be nice that I could configure or teach it to solve my specific problem. "It looks to me that it can translate a sentence only to single words and is not able to form a sentence again."

I must admit that I didn't immediately 'get' the "project" instruction either - possibly because I chose to create the sketch on a plane coincident with the DXF, and therefore I didn't think of it as "projecting" the entities.

NSF requires a biographical sketch for each individual identified as senior personnel. See PAPPG Chapter II.D.2.h(i) for complete coverage on the content and formatting requirements for the biographical sketch.

NSF has partnered with the National Institutes of Health to use SciENcv: Science Experts Network Curriculum Vitae as the NSF-approved format for use in preparation of the biographical sketch section of an NSF proposal. Adoption of a single, common researcher profile system for federal grants reduces administrative burden for researchers.

Sketch comedy comprises a series of short, amusing scenes or vignettes, called "sketches", commonly between one and ten minutes long, performed by a group of comic actors or comedians. The form developed and became popular in vaudeville, and is used widely in variety shows, comedy talk shows, and some sitcoms and children's television series. The sketches may be improvised live by the performers, developed through improvisation before public performance, or scripted and rehearsed in advance like a play. Sketch comedians routinely differentiate their work from a "skit", maintaining that a skit is a (single) dramatized joke (or "bit")[1] while a sketch is a comedic exploration of a concept, character, or situation.[2]Sketch comedy is a genre within American television that includes a multitude of schemes and identities.

While separate sketches historically have tended to be unrelated, more recent groups have introduced overarching themes that connect the sketches within a particular show with recurring characters that return for more than one appearance. Examples of recurring characters include Mr. Gumby from Monty Python's Flying Circus; Ted and Ralph from The Fast Show; The Family from The Carol Burnett Show; the Head Crusher from The Kids in the Hall; Martin Short's Ed Grimley, a recurring character from both SCTV and Saturday Night Live; The Nerd from Robot Chicken; and Kevin and Perry from Harry Enfield and Chums. Recurring characters from Saturday Night Live have notably been featured in a number of spinoff films, including The Blues Brothers (1980), Wayne's World (1992) and Superstar (1999).

The idea of running characters was taken a step further with shows like The Red Green Show and The League of Gentlemen, where sketches centered on the various inhabitants of the fictional towns of Possum Lake and Royston Vasey, respectively. In Little Britain, sketches focused on a cast of recurring characters.

In North America, contemporary sketch comedy is largely an outgrowth of the improvisational comedy scene that flourished during the 1970s, largely growing out of The Second City in Chicago and Toronto, which was built upon the success in Minneapolis of The Brave New Workshop and Dudley Riggs.

Notable contemporary American stage sketch comedy groups include The Second City, the Upright Citizens Brigade, and The Groundlings. In South Bend, Indiana, area high school students produced a sketch comedy series called Beyond Our Control that aired on the local NBC affiliate WNDU-TV from 1967 to 1986.Warner Bros. Animation made two sketch comedy shows, Mad and Right Now Kapow.

Australian television of the '80s and '90s featured several successful sketch comedy shows, notably The Comedy Company, whose recurring characters included Col'n Carpenter, Kylie Mole and Con the Fruiterer.

Every year, creatives from all over the city apply for this post. To do that, they present a public-facing project that they will work on during the year. Mine was San Jose Sketchwalks, aimed at taking people to parts of the city they might not regularly visit, to look more deeply at them through a narrator who brought the place alive while I helped people look and draw what they noticed. Each participant got an accordion-fold sketchbook to keep and a supplies to use during the walk.

What a wonderful experience it has been: I loved seeing first-time sketchers realize that they can draw, met many interesting people, collaborated with some of the best creative minds in San Jose, attended arts and culture events through the year, and created visual reportage around them.

The pieces below are a subset of my sketches from a Drawing Marathon held by the Bay Area Models Guild. Nothing compares to these fabulous sessions: the models are amazing, there are so many of them posing in one room, there are long poses and short ones, models posing in pairs and alone, and just such great energy in the room. ff782bc1db

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