Shadow Fight is a series of fighting video games developed by Banzai.Games and published by Nekki. Each game is set in the Far East, involving martial arts action between combatants that are typically silhouettes. The first installment was initially released as a Facebook game, before two sequels made available as free-to-play mobile games.

Shadow Fight was a Facebook-based fighting game developed by Nekki. It was released on February 12, 2011. In online battles, players play against each-other, utilizing magic spells, long-range weapons, and hand-to-hand combat tools, or through unarmed fighting. Shadow Fight was available on Facebook in English, Russian, German, French, Italian, Portuguese, and Turkish.


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Shadow Fight 2 is the second installment of the trilogy. Released worldwide in 2014 for mobile devices and ported to computers and eighth-generation consoles, the sequel is more story-driven than its predecessor. The plot follows a warrior known only as "Shadow", who was once a legendary warrior, renowned for never losing a battle. While seeking a worthy opponent, Shadow accidentally opened the Gate of Shadows, a pathway to another realm, unleashing powerful demons into his world. Reduced to a faceless silhouette, Shadow now fights to reclaim his lost honor and physical body.

The game consists of multiple acts, each of which involves the player leveling up by taking part in battles against AI-controlled opponents, earning currency to upgrade Shadow's arsenal. While the first acts revolve around Shadow battling the demons he unleashed upon the world and looking for a way to seal back the Gates of Shadows, and also defeating the demons.The final part of the game sees Shadow venturing into the Shadow World, where he must defeat an alien warlord called "Titan". The game also includes a multiplayer mode, where rather than fighting each other, players must work together to defeat various bosses in the Underworld.

Shadow Fight 3 is a fighting game with action role-playing elements. It was announced in April 2017 with an expected release in the fall of the same year.[2] After extensive beta-testing, the game was released in Canada[3] on July 17, 2017, in India on October 27, 2017, and worldwide on November 16, 2017.[4] It is playable in many languages.

Unlike its predecessors, Shadow Fight 3 does not represent fighters as silhouettes. Instead, they are rendered as lifelike three-dimensional characters in an animated environment. Players build up a gauge during combat, which allows them to temporarily enter 'Shadow Form'. This allows them to use shadow abilities. Shadow abilities are based on the player's current gear and faction. Items are acquired in the form of collectible cards that can be earned or purchased.

The game takes place years after the events of Shadow Fight 2, and revolves around a conflict between three distinct factions. The player starts the game as a member of Legion, which uses mostly European weapons like swords and hammers and has slow but powerful attacks. Later, they escape to Dynasty, which has a faster, more acrobatic fighting style and uses weapons from around Asia like Nunchaku and Guandao. The final main faction is Heralds, who have more precise attacks and mostly Japanese weaponry like Naginata and Katana (of which two variants exist: normal Katana and ones used in a manner similar to Iaid).

Shadow Fight 4: Arena was released in November 2020.[5]It is a game of fight of shadows,which looks like a human, and warriors. Players can fight against other players in the same region. Players can collect character shards, and 10 character shards are needed to unlock a character. Character rarities vary, there are currently four rarities: common, rare, epic, and legendary, with legendary being the rarest, and common being the most common. The game is not supported on emulators.

In addition to the single-player main story, there is a multiplayer mode called RAIDS. In this mode, players have an opportunity to form a clan, fight alongside each other against the mighty lords of the Underworld, gain new dans, and conquer the leaderboards.

Shadow Fight 2 is a role-playing fighting game published by Nekki and developed by Banzai.Games. The first version of the game was soft launched on October 9, 2013 while the game was later released worldwide on May 1, 2014 on both Android and iOS platforms, and on January 27, 2015, it was released on Windows 8 and 8.1. On September 13, 2018, it was released for Nintendo Switch as well. The Switch version was the first to introduce real-time versus mode to Shadow Fight 2 via local player-vs-player battles. On March 12, 2019, Nekki announced that the game has been completely rewritten with the Unity engine. The new version was made gradually available to a small number of Android users in order to avoid problems and issues, before it was finally available globally on April 7, 2019.

This installment introduces the game's events with an animated prologue. In this introduction, the narrator (who is the main character) reveals that he was a legendary combatant. On his travels to find a worthy opponent, he came across and opened the Gates of Shadows, releasing the demons and effectively reducing himself to a shadow. Continuing the theme of its predecessor, players begin the game as an unarmed silhouette. They are then given simple tutorials in order to familiarize them with the game.

Shadow Fight 2 features battles with epic combat sequences, rendered in astonishingly life-like detail with easy to learn controls. Players are given the opportunity to customize their fighter with epic swords, nunchacku, hammers, guns, armor suits, magical powers, and more.

The game features a total of 7 Acts. Players will journey through each Act on their quest to defeat the menacing demons and close the Gates of Shadows. Players also must redo the first 6 Acts but they get to keep their weapons and level. They will face many foes and challenges on their adventure, travelling through different places and worlds, culminating in the epic fight with the mighty conqueror in the final Act.

Aside from the main story, several modes of play are also available which serve to expand upon the story, as well as enriching the gameplay and giving further information about the world. Players can participate in various modes, such as tournaments, challenges, survival, and much more. Should the players want even more challenge or to prove that their victory is not coincidence, they are given the option to activate Eclipse, which will increase the difficulty of fights and allow them to replay completed fights with a much stronger enemies.

Like its predecessors, Shadow Fight 3 is a 2D fighting game. Historically, such genres have had a hard time working great on touchscreens due to the imprecision and lack of feedback with virtual sticks (this recently has become less of an issue as many if not most recent mobile games now supporting regular controllers). But the Shadow Fight games have controlled quite well on touchscreens.

The controls consist of a virtual stick at the bottom left of the touchscreen and 4 virtual buttons at the bottom right. You have a button for strikes, kicks, magic and ranged attacks. Combat consists of moving the stick in a direction and pressing a button. Unlike other fighting games that require multiple precise inputs (especially motion inputs) to output fast strings of attacks, the Shadow Fight games' combat consist of slower high commitment attacks that can't be cancelled. For example, right + kick has your character do a kick to the stomach. You can counter this by either blocking (releasing all controls) or attacking with a faster attack to hit them before the kick lands. Blocks can be countered by throwing an opponent by getting in close and pressing right/left + strike.

So a typical match consists of all these balancing acts where players have to watch their opponents moves, counter or respond correctly and hopefully gets some really good hits in. Someone taking damage also tends to fall over quickly and moves to attack a grounded opponent are quite feeble. There are some other aspects to fights. Hitting an opponent's head does bonus damage and may even "shock" the opponent where they drop their weapons and have to fight with their fists instead which can be quite devastating as weapons are the most powerful attacking tools.

The main change I noticed is the pace of fights. It's hard to explain but to use an analogy, fights in SF2 felt like they played out at 0.9x speed while SF3's fights feel like they play out at 1.2x speed. Back in SF2, when you hit or knock over an opponent, they appear to get i-frames as they fall and get up so it is much harder to punish an opponent repeatedly or get multiple hits in. This is best demonstrated when you hit an opponent in the air with a quick strike and try to follow up. They seem to fall straight down and phase through your attacks. Even trying to do a "down + kick" turns your regular sweep kick into a feeble stomp that's lucky to get an extra hit in. This results in fights having much more of a "back and forth" and feeling like " a traditional duel" with more pauses in the action as it's much harder to be on the aggressive and landing a multi-hit combo feels like quite the accomplishment. SF2 even has a "style" meter that fills as you land multiple hits in a row in quick succession as a way to gauge your aggressiveness and it's quite hard to fill that up.

Ranged Combat has also been tweaked. You can no longer infinitely throw shurikins or knives. You can now only throw around 3 at a time and then have to wait for them to recharge. This makes it harder to turtle up or to cheese fights. On top of that, you now have different kinds of ranged options. You can also use bows and guns for longer range at the cost of longer animations. Or use caltrops and traps to restrict your opponent's movement. Definitely glad you can't infinitely spam ranged attacks as these are annoying enough to deal with. ff782bc1db

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