A while back I decided to try and figure out how other raytracing shaders worked for Minecraft, for example SEUS PTGI and various others. An important first step for developing a raytracing shader is to be able to trace rays, and for that you need access to the scene!

I would ideally like to be able to play through versions 1.0 through 1.1 (preferably 1.1) with a shaders mod, but every time I search for Minecraft PC shader mods for v1.1, I can only find pocket edition ones. Can anyone give me a hand with this question?


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I've been playing modded minecraft since 1.6.2 or so, and I only started noticing shaders appearing recently, in 1.12.2. Before the last few months, people who wanted "better looking" minecraft just used 32x32 texture packs.

shaders have existed since before 1.7.10, but I dunno how much before (at any rate, you're limited to like 1.5 or so because that's when modding support was initially added to Minecraft...which probably means shaders came a little later after modders figured out how to handle them).

Mods have existed for nearly as long as the game has; there is a community around mods for Beta 1.7.3 and I've seen mods for Alpha versions (Mod Coder Pack has been around since at least Alpha 1.1.2_01; this is the platform that all mods depend on and it is used to decompile and deobfuscate the game). Forge has also been around since release 1.1 according to their website, and other mod loaders were also around earlier (mod loaders are not necessary but help enable multiple mods to work together and make them easier to install; most older mods would be of the type that you manually add to the jar; these mods also have to be installed differently from the old instructions or they will not work).


Indeed, with minimal searching I found a thread for a shaders mod for 1.0.0 (the version mentioned is indeed the Minecraft version, not the version of the mod istelf):


 -and-modding-java-edition/minecraft-mods/1279179-1-0-0-glsl-acid-shader-mod


The only issue is that the downloads are no longer available, as is so often the case for such old threads which have been abandoned for years (many old threads were also removed recently), but this shows that they exist for such old versions. In fact, I even found a Reddit post mentioning a shader mod for Beta 1.7.3 - so they appear to be nearly as old as modding in general.


Also, they may not be compatible with Optifine, which did not integrate shader support until 1.7.x I believe (the last version for 1.6.4 does not have shader support. Older versions of Optifine can be found here; some of the older links no longer work though).

Currently I'm having an issue with something in the shaders though. I've been following this tutorial and I've finished it and created my first shader. However I did not like the look of the shader itself so I wanted to implement SSAO to give some depth to the scene. However, I'm encountering a problem where it just doesn't work. It just darkens the entire scene without darkening edges as it's supposed to.

When you go into shaders using optifine, there is one that says "(internal)", when that one is enabled there is an option of "OLD LIGHTING" and you can turn it off. That makes the game look different, and I love that look. Now, is there a way to get that with Iris in Fabric? Thank you

Does anybody know what is happening to my game when I turn shaders on? I have tried using a few different types of shaders but this is the end result. My buddy made a mod pack in the CurseForge launcher and his shaders were working perfectly fine. Help anyone?

I've been interested in learning shader coding. I love Minecraft and I have several ideas for shaders I'd like to try. I've installed MineForge, coded a few mods. But looking through mods and sample code hasn't given me a good place to start learning and playing with writing shader code, how to hook them in or how to set them up in Minecraft. Is there a good video or sample code or tutorial that can point me at a good starting place for 1.12 shaders? Thanks!

for a while now minecraft has been (sometimes)crashing when I want to play with a shader. We are playing on a 1.16.4 Server with Forge 35.1.13, which I know isn't officially supported with the newest optifine version but it does run completely normal for all my friends who play on the server with the same forge version.

I did manage to get a shader selected and working once but when I wanted to change the saturation time it started crashing when changing the shader. The Shader was Chocapic V7 High, then when it started crashing I tried V6/V9 but same thing. It also crashes when in the menu.

Odly enough now after a few crashes I managed to get a shader loaded. It always hiccuped in the Mojang loading screen after selecting a shader or resourcepack at the part where the forge text at the bottom is at something about "minecraft:textures/atlas/shulker_boxes.png" and then it normally crashes. But now that I loaded the shader in the menu, when I try to join the server or play a singleplayer world then it crashes.

Thank you for your reply.I asked the author of iterationT3.0.0,he said it's amd driver's problem,the only way to solve shader crash is to install driver before 22.7.1 (amd improve OPENGL performance in 22.7.1,it increase minecraft fps but it's not incompatible with shaders like itrationT3.0.0amd still didn't fix it in 22.11.2).However,after I install 22.5.1 , some other bugs arised including but not limited to black screen ,game crash...(I am sure it's driver bugs)

I tried out SEUS but I only get around 30-40 fps. What's a sort of mid-end shader that makes the games look really nice but doesn't wreck the performance? Without shaders I usually get 100-300 fps so it's not like I have a bad PC. Thanks.

But what are Sildur's shaders? 

 Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine.

 Vibrant shaders completly revamps the lighting system of minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. While still maintaining high performance. 

 Enhanced default does what the name indicates, instead of completly revamping the style of the game it maintains the vanilla look and adds shadows, reflections and even godrays. It's very lightweight and highly customizable, so even the worst potato is able to run it. 

 Fabulous shaders is a shaderpack/resourcepack that uses mojangs inbuild shaders function and require the fabulous setting from 1.16+ to work.

 My shaderpacks are designed to work on all graphics cards and computers, including Macs, while still delivering a great graphical experience.

BSL Shaders may be a shader pack for Minecraft: Java Edition with highcustomization and headway. This shader incorporates adjustable ongoingshadows, volumetric light, encompassing impediment, sprout, cloud andwater, and underlying enemy of associating.

None of the resource packs, shader mods or tools you see on this websiteare hosted on our servers. We use download links (including directdownload links) provided by official authors. Therefore, they arecompletely safe and secure.

Shaders are a wonderful way to enhance the overall Minecraft experience and make the game look absolutely incredible. However, as Minecraft Bedrock & Education are built on RenderDragon, shaders are currently not supported.

Before you start to browse, here are the general prerequisites for installing Minecraft shaders that you'll need to know: First off, these currently only work with the Java Edition of Minecraft. Since nowadays all players have both versions of the game, that shouldn't be much of an issue. If you're shackled to Bedrock Edition, you'll want to look into Minecraft RTX for your shot at pretty shading.

All of these shader packs also require that you first install a graphics mod called Optifine (or, in a couple cases, one called Iris). If this is all old news to you, carry on. If you need a quick explainer on installing Optifine and individual shader packs, head down to the bottom of the page.

As another quick aside, most of these shader packs offer tons of customization options (the speed that water animates, the amount of ambient fog, or the exact RGB values of lighting for each time of day). If you know what you're about, you can do a lot with any of these shaders, so I'll be focusing on how they look and feel to those who just want to install and play right away.

If you want your Minecraft world to look gorgeous right this second, don't even keep scrolling. Sildur's shaders look amazing right out of the box with bright colors, soft shadows, god rays, and everything else you'd want, whether it's your first time installing shaders for Minecraft or you're coming back to see what's hot.

Sildur does recommend using Iris (explained below), but as of 2023 the Vibrant shaders also look great through Optifine with no immediate settings changes needed. For those without quite as much a powerhouse PC, the Sildur's Enhanced Default shaders will soup up your game with shadows and god rays without straining your machine.

BSL is my personal favorite shader pack. I prefer its softer look to Sildur's super powerful colors. It's great for build screenshots and easy on the eyes while playing. BSL is still getting regular fixes and updates as of 2023, so you can be sure this one will stay relevant for a while to come. BSL works well for me with a fresh install, but you can find solutions to common questions and issues in BSL's FAQ section. ff782bc1db

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