Even in SketchUp 2021 this is still and issue. One cannot get rid (delete) of the Matched Photo from the scene. Luckily you can create Custom Camera with FredoPortrait. Delete the Matched Photo Scene. Load the FredoPortrait Custom Camera and add it as a SketchUp Scene.

Screenshot 2022-08-03 0927001502929 372 KB

The Scene Semantics API enables developers to understand the scene surrounding the user, which is needed for many high-quality AR experiences. Built on an ML model, the Scene Semantics API provides real-time semantic information, which complements existing geometric information in ARCore.


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Given an image of an outdoor scene, the API returns a label for each pixel across a set of useful semantic classes, such a sky, building, tree, road, sidewalk, vehicle, person, and more. In addition to pixel labels, the Scene Semantics API also offers confidence values for each pixel label and an easy-to-use way to query the prevalence of a given label in an outdoor scene.

With the Scene Semantics API, developers can identify specific scene components, such as roads and sidewalks to help guide a user through an unfamiliar city, people and vehicles to render occlusions on dynamic objects, sky to create a sunset at any time of the day, and buildings to modify their appearance and anchor virtual objects.

Scene understanding provides Mixed Reality developers with a structured, high-level environment representation designed to make developing for environmentally aware applications intuitive. Scene understanding does this by combining the power of existing mixed reality runtimes, like the highly accurate but less structured spatial mapping and new AI driven runtimes. By combining these technologies, Scene understanding generates representations of 3D environments that are similar to those you may have used in frameworks such as Unity or ARKit/ARCore. The Scene understanding entry point begins with a Scene Observer, which is called by your application to compute a new scene. Today, the technology can generate 3 distinct but related object categories:

Scene understanding provides new constructs designed to simplify placement scenarios. A scene can compute primitives called SceneQuads, which describe flat surfaces on which holograms can be placed. SceneQuads have been designed around placement and describe a 2D surface and provide an API for placement on that surface. Previously, when using the triangle mesh to do placement, one had to scan all areas of the quad and do hole filling/post-processing to identify good locations for object placement. This isn't always necessary with Quads, as the Scene understanding runtime infers which quad areas weren't scanned, and invalidate areas that aren't part of the surface.

Spatial mapping occlusion remains the least latent way to capture the real-time state of the environment. Though this may be useful to provide occlusion in highly dynamic scenes, you may wish to consider Scene understanding for occlusion for several reasons. If you use the spatial mapping mesh generated by Scene Understanding, you can request data from spatial mapping that wouldn't be stored in the local cache and isn't available from the perception APIs. Using Spatial Mapping for occlusion alongside watertight meshes will provide extra value, specifically completion of unscanned room structure.

Scene understanding generates watertight meshes that decompose space with semantics, specifically to address many limitations to physics that spatial mapping meshes impose. Watertight structures ensure physics ray casts always hit, and semantic decomposition allows for simpler generation of nav meshes for indoor navigation. As described in the section on occlusion, creating a scene with EnableSceneObjectMeshes and EnableWorldMesh will produce the most physically complete mesh possible. The watertight property of the environment mesh prevents hit tests from failing to hit surfaces. The mesh data will ensure physics are interacting with all objects in the scene and not just the room structure.

Planar meshes decomposed by semantic class are ideal constructs for navigation and path planning, easing many of the issues described in the Spatial mapping navigation overview. The SceneMesh objects computed in the scene are de-composed by surface type ensuring that nav-mesh generation is limited to surfaces that can be walked on. Because of the floor structures' simplicity, dynamic nav-mesh generation in 3d engines such as Unity are attainable depending on real-time requirements.

Generating accurate nav-meshes currently still requires post-processing, namely applications must still project occluders on to the floor to ensure that navigation doesn't pass through clutter/tables and so on. The most accurate way to accomplish this is to project the world mesh data, which is provided if the scene is computed with the EnableWorldMesh flag.

While spatial mapping visualization can be used for real-time feedback of the environment, there are many scenarios where the simplicity of planar and watertight objects provides more performance or visual quality. Shadow projection and grounding techniques that are described using spatial mapping may be more pleasing if projected on the planar surfaces provided by Quads or the planar watertight mesh. This is especially true for environments/scenarios where thorough pre-scanning isn't optimal because the scene will infer, and complete environments and planar assumptions will minimize artifacts.

The violent scene on Wednesday was captured by courtroom video showing Clark County District Court Judge Mary Kay Holthus falling back from her seat against a wall as the defendant flung himself over the judge's bench and grabbed her hair, toppling an American flag onto them. The judge suffered some injuries but was not hospitalized, courthouse officials said.

A new approach to storytellingScenes includes a set of pre-defined illustrations that can be physically or digitally combined in scenes to create a visual story. These Scenes building blocks are grouped in the following categories:

Implement the Alexa.SceneController interface in your Alexa skill so that users can activate or deactivate multiple smart home devices that are grouped together into a scene. For details about smart home skills, see Understand Smart Home Skills.

You can't create scenes that include device types that have security or safety considerations. If your smart home skill includes scenes with restricted device types, your skill won't pass certification.

Every device and scene that your skill controls appears to the user in the Alexa app. For a user-friendly experience, don't include more than 12 default scenes in your skill. Users can configure as many custom scenes as they want.

With the scene.apply service you are able to apply a scene without first defining it via configuration. Instead, you pass the states as part of the service data. The format of the data is the same as the entities field in a configuration.

Saltburn star Jacob Elordi shares his thoughts on the strong reactions to the film's most shocking scene. Serving as writer/ director Emerald Fennell's follow-up to Promising Young Woman, Saltburn stars Elordi as Felix, who invites fellow student Oliver, played by Barry Keoghan, to his family's estate for the summer. The film, which has proven somewhat divisive, includes one particularly gross scene depicting Oliver drinking Felix's bathwater after the latter character ejaculates into it.

"I was just really excited when I read that scene, because you don't really see things like that in sort of mainstream movies a lot of the time, so it's just great that [Emerald Fennell] was allowed to kind of push those boundaries and expose people like that."

Despite the generally positive reviews, however, there's no question that Saltburn is not a movie for everybody. Shocking scenes like the bathwater-slurp and another involving a grave site may understandably prove too graphic for some viewers. Even though the Saltburn cast comprises a group of immensely talented actors and Fennell paints with a bold, compelling brush stylistically, there have been other criticisms of the film as well.

A. A person commits interfering with a crime scene investigation if the person knowingly disobeys a peace officer's reasonable verbal order to remain off the premises of a possible crime scene or otherwise interferes with a peace officer's crime scene investigation.

D. For the purposes of this section, "crime scene" means an area where a crime has possibly occurred and a peace officer who is on-site has determined that it is necessary to restrict the public's access to the area until any potential evidence of the crime at the scene is identified and preserved, victims and suspects are identified and, if necessary, any emergency medical care and ambulance transportation is requested.

Finally, USD provides a handful of scenegraph-level features that can greatlyexpand the types and scale of datasets encodable in USD. The two mostprominent are native prim Instancing for verycompactly encoding (and processing) large numbers of instances/copies of areferenced asset or prim, applicable when the copies do not need to be deeplyedited; and Value Clips, which allow timeSamples for a set ofprims to be distributed across many files, and (re-)sequenced and retimednon-destructively.

Crime Scene Specialists are provided with state-of-the-art forensic tools and equipment. These agents are extensively trained in the use of this equipment to allow them to identify, collect, forensically examine, interpret, and preserve physical evidence discovered at crime scenes. Included in the equipment issued to the Crime Scene Specialists are forensic light sources, blood spatter interpretation kits, trajectory reconstruction kits, and assorted cameras and lenses for specialized crime scene related photographic techniques. Crime Scene Specialists or the case agent determines which evidence is submitted to the crime lab for further analysis and comparison. 006ab0faaa

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