I apologize in advance, I have not played this game since I was very young, and only just got back into it. I put down a wooden roller coaster named 'Ugly Twisters,' but then realized that I cannot see inside it properly. It appears to possibly be two roller coasters in one, if not a racing coaster. It has built in paths protruding on the left and the right side. I am not sure if it is all one path or if I need to put down two separate entrance and exit paths for it to connect to the walkways. I know it has two stations, but I'm not clear on what that means. I cannot find any schematics of it online, or at least I have not been looking in the right places.

Welcome to my comprehensive guide to the excitement rating on rollercoasters in rollercoaster tycoon 2. In this guide, I will treat every method of increasing excitement that I know of in great detail. This guide will consist of three main parts: The coaster itself, everything around the coaster, which I will call decorations, and a few examples at the end. I hope you enjoy reading this guide and that it helps you build better coasters in the future.


Download Roller Coasters Rct2


Download Zip 🔥 https://byltly.com/2y3L2J 🔥



Every type of rollercoaster is different and needs to be built in a different way to achieve the highest excitement rating possible. However, while different coasters get different amounts of excitement from different stats, the excitement bonuses will generally max out at the same point for all coasters. In this section, I will first discuss the penalties coasters get if you fail to meet certain requirements. After that, I will discuss the stats that are shown on the stats page, and I will finish with a couple of things that aren't shown on the stats page.


Excessive intensity

If the intensity rating of your coaster is at or above 10.00 (bar the standup twister and floorless coasters, which don't get penalties until 10.40 intensity for some reason), your excitement will be reduced quite a lot. There are four more penalties for higher intensity ratings: 11.00, 12.00, 13.20, and 14.50. Because your intensity points are limited, I like to view intensity as currency you spend to get excitement points. Some stats are more expensive than others, and some stats come for free. You also get penalties for having excessive lateral G-forces. For information on that, see the paragraph about lateral G's.

 

Stat requirements

There are six main stats that coasters can get penalties for is they don't meet certain requirements: highest drop height, number of drops, max speed, length, negative G's, and lateral G's. Not all coasters get penalties for all those six stats, and not all penalties are the same. The requirements to prevent a penalty are also not always the same. For instance, the max speed requirements range from going at least 18 km/h to 42 km/h. For a full list of which coasters require which stats, click here. There are two other penalties that are not on that list. The lay-down, flying, multi-dimensional, and heartline twister coaster will get a very severe penalty to excitement if they do not have any inversions, the reverser coaster will get a harsh penalty if it doesn't have a reverser segment, and the water coaster will get huge penalties to excitement if it doesn't have at least one piece of water track. If a coaster fails to meet a requirement, the stats will get a pretty severe penalty. Usually, the excitement, intensity, and nausea are all divided by 2, but there are a few exceptions. Some penalties only affect the excitement rating, and some will divide the excitement rating by more than 2.


Maximum speed

For most coaster types, the maximum speed stat doesn't give a lot of excitement. There are some coaster types, like the giga coaster, that get a bit more from it, but it's still not a lot. High top speeds are usually achieved by having high drops, although some coaster types have boosters, which are a faster way to get up to speed.

 

Average speed

Average speed is usually not a stat that noticeably contributes a lot to the excitement rating. However, this is because most coasters will have a decent average speed by default. If your average speed is really low, you will get a noticeable drop in your excitement rating. Launched coasters and coasters with boosters have an easier time achieving a high average speed because they don't have to traverse a slow chain lift.

 

Ride time

Ride time gives excitement points, up to a certain point. I don't know how many points it gives or what the cap is, but I do know there is a cap. It is possible that the cap is around 5:50, which is around the time that guests start to think "I want to get off this ride". It is not very advisable to put a really slow part at the end of your coaster to make the ride take longer though, as that will decrease the average speed, which will in turn probably lead to a net decrease in excitement. If you want to increase ride duration, you should do it by increasing the ride length.

 

Ride length

This is the only stat that increases the excitement without increasing the intensity or nausea rating. You get excitement points for a length of up to 6000 meters, and this bonus is quite significant. In scenarios where money and space are not a concern and you need that extra excitement for the park goal, this is easily the best way to get that excitement. If your coaster has two or more parts and two or more separate ride lengths are given, the combined length counts as the total length.

 

Maximum positive vertical G-forces

Positive G-forces usually aren't very influential on the excitement rating, but it can be a useful stat to spend your last points in intensity on because as far as I know there's no cap on the bonus. Vertical loops and small steep-to-level pieces are the easiest ways to gain high positive vertical G's.

 

Maximum negative vertical G-forces

Negative G-forces are a bit more important than positive G-forces for two reasons. They produce air-time (which I will explain in-depth later on) and they can prevent a stat penalty for not having high enough negative G-forces. Any negative G's below -2.5 do not give an excitement boost, so try to keep them above -2.5.

 

Maximum lateral G-forces

Lateral G's are a tricky thing. Some coaster types need at least a certain amount, but if they are too high you get harsh penalties quickly. The excitement bonus for lateral G's stops after 1.5 G's. Keeping your lateral G's below 1.5 G's is something you should always aim for if possible. However, you don't get penalties until 2.81 G's (note that 2.80 G's are already in red on the stats page, but you don't get a penalty until 2.81 G's). If you have lateral G's of 2.81 or higher, you will get a large boost in intensity and nausea. If they are also above 3.10, your excitement will be halved and you will get an even larger boost in intensity and nausea.


Drops

The excitement bonus for drops maxes out after nine drops. Some coasters, like the wooden coaster, get quite a lot of intensity per drop, so be careful when you go over 9 drops with them. When you have a coaster with too much intensity and the cause isn't easily identifiable it's a good idea to take a look at how many drops it has. If it's over 20, it is often a good idea to remove some.

 

Highest drop height

This is usually not very influential on ride stats. You do get points for it in all three stats, but not a lot. However, it is often still useful to have a high drop, as that can be helpful to increase other stats, like max speed and G-forces.

 

Inversions

A select number of coasters has access to inversions, which are often a great way to increase your excitement. Bar a few coaster types, like the wooden coaster, inversions give a lot of excitement per intensity point. Don't include too many though, as the bonus is capped at six inversions.


Turns

You get points in all three stats for 4 different types of turns: flat turns, banked turns, sloped turns, and helixes. Flat and banked turns both have three different varieties: turns that have one track piece, turns that have two track pieces, and turns that have three or more track pieces. I believe there is no cap for these bonuses, but since they also contribute to intensity and nausea, you can't get infinite free excitement from them. Sloped turns have one more variant, they go up to four or more track pieces. While flat and banked turns don't have a cap, sloped turns do. four+ element sloped turns cap at 4, three and two element sloped turns cap at 6, and one element sloped turns cap at 7. four-element sloped turns are the only sloped turns that contribute to nausea, and it's capped at 8. Sloped turns do not give intensity. The last type of turns, helixes, are capped at 9 for the excitement boost and at 11 for the intensity boost. For the nausea boost, the first 5 helixes give no points and it caps at 15.

 

Train length

The first car of the train doesn't give any points, but all the other cars give some excitement points. Be aware that longer trains go faster, so they will increase some other stats, which can mess up a coaster if you're very close to an intensity or lateral G's penalty.

 

Interaction with own track

You get extra excitement points for passing close to the station and also for passing next to and below the track of the coaster. I don't know what the cap on this is, but you can get a decent excitement boost from this. Coasters with vertical loopings can interlock their loops with themselves or with other coasters, which gives a significant boost to excitement. This bonus caps at one interlock. Going through your own vertical looping also gives a boost, up to two times, but the same can be achieved by going through the loopings of another coaster. Note that this only works with vertical loops and not large loopings. The last thing that can give some excitement is headchopper pieces of your own track. A headchopper element is an element where there is something above the track that is very close to the track, giving the illusion that you will hit your head against it. In rollercoaster tycoon 2 this is achieved by having something closer than 2 unit above the track. This is only possible in a few ways, here are some examples. The boost from this caps at 5 pieces. 2351a5e196

green energy powerpoint template free download

selfie pulla song download

air attack full version free download

hong kong hong kong 1983 full movie download

locus maps karten download