Road Rash debuted on the Sega Genesis in 1991. The game takes place in California, on progressively longer two-lane roads. The two-player mode allows two people to play alternating. There are 14 other opponents in a race. A port of the game was released for the Amiga, and various scaled-down versions were made for Master System, Game Gear, and Game Boy. The Game Boy version is one of two licensed games that is incompatible with the Game Boy Color and newer consoles in the Game Boy line.[2] A SNES version was planned and then canceled.[citation needed]

Road Rash was released in 1994 for CD-based platforms such as 3DO, Sega CD, PlayStation, Sega Saturn, and Microsoft Windows. It features a number of changes such as the ability to choose characters (with various starting cashpiles and bikes, some with starting weapons) before playing, fleshed-out reputation and gossip systems and full-motion video sequences to advance a plot. The game features all-California locales: The City, The Peninsula, Pacific Coast Highway, Sierra Nevada, and Napa Valley. The roads themselves feature brief divided road sections.


Download Road Rash Games Pc Full Version (25 Mb)


Download File 🔥 https://urllie.com/2y3Iof 🔥



Road Rash 3D was released in 1998 for the PlayStation. The game is mostly not based on sprites. The race courses were pieced together from an interconnected series of roads. The game has less emphasis on combat in exchange for a stronger emphasis on the racing.

Road Rash: Jailbreak was released in 2000 for the PlayStation, with a handheld port released in 2003 for the Game Boy Advance with the same title.[3] New features include an interconnected road system and two-player cooperative play with a sidecar.

Race courses are littered with everything from hills to traffic to roadside obstacles that can hurt a competitor or the player, and since the races run in real time, crashing is costly. The racer is ejected from the bike after a crash or if the racer runs out of stamina (shown in the bottom-left corner of the screen) from fights with opponents. In this event, the racer automatically runs back toward the bike, though the player can alter their course and avoid incoming traffic with and or stand still by holding . Stamina recovers over time. Opponents are likewise ejected from their bikes if their own stamina is depleted (shown in the bottom-right corner of the screen).

The bike has its own "damage meter" between the racer's and opponents' stamina meters, which decreases every time the racer suffers a crash. The bike is wrecked if the meter fully depletes, which ends the player's participation in the current race and deducts the cost of a repair bill from the racer's balance. Motor officers make sporadic appearances throughout the game's tracks, which can also end the player's participation if they apprehend the racer following a crash, also deducting the cost of a fine from their balance. If the racer lacks the funds to cover either a repair bill or a fine, the game ends.

The Master System version of Road Rash retains the vast majority of content over its Mega Drive counterpart, though most of the graphics were re-drawn for the smaller resolution and fewer colours given by the hardware. On the Master System, the top speed is lowered, and much of the road-side scenery has been removed, and there appears to be fewer racers on the track at any given time. While the track layouts are broadly the same, hills are less pronounced on the Master System, and take longer to complete due to the aforementioned speed issues.

All digitised sound has been removed, as has the rev counter in the HUD. The Game Gear port is much the same as the Master System conversion, but has to reduce the size of its HUD further in order to fit all important details onto the screen. This also means less of the road is visible to the player.

Road Rash on the Megadrive was accompanied by a stirring tale of competition and confrontation between two mean riders over a girl - they ended up facing each other on a treacherous highway for a ho hold barred race without rules. The girl swooned over the winner, the race was brilliant etc etc, and it was decided that it should be held every year to find the best 'rasher', or some such gubbins. Well, we've all grown up a bit since then, and EA suffice with telling Amiga owners that 'nice guys come last', and leave it at that.

The policemen and women who constantly patrol are a nice addition, and the occasional cow on the road adds a touch of humour. But what we really need from a racing game is speed - if there's no speed it just doesn't feel like a race. And frankly Road Rash doesn't.

Much like motorcycle riding itself, motorcycle games have always been a it or miss on the Amiga, and none more so than Electronic Arts' bizarre new racing beat-em-up, Road Rash. Mile upon mile of open road, plenty of fast, furious motorbiking action and a liberal dose of unnecessary violence thrown in for good measure.

But how do you mix aggression with the reflex-honing activities you normally associate with racing games? Simple. Here you get the chance to punch and kick your biker opponents off the road, into trees, or worse, into the path of oncoming traffic.

It can't be denied that Road Rash is good fun, even if it is just a converted console game. Road Rash is a pretty simple racing challenge. There are five levels of race difficulty, with the length of track or the number of twisting turns and crossroads being the main variations.

At each level there are five separate courses, each with its own scenery, roadside objects and obstacles. You have to race on each course and finish in the top four on each one in order to make it to the next difficult level. A system of rather long-winded post-race passwords enables you to leave or enter a specific race when you feel like it, without needing a save-game disk.

Road Rash is going to annoy everyone from the police road-safety crew to the Mary Whitehouse anti-violence brigade - and quite rightly so. After all, if people didn't  get wound up about mindless, inconsequential things like computer games, then they wouldn't be half as interesting to play, would they?

Could stunning graphics be the big hook, then? Nah. The sprites are fine, but the animation's less than amazing, roadside scenery is minimal and unimpressive, and the bike doesn't actually look like it's connecting with the road.

Speaking of drawbacks, being converted perfectly means that the skiddy and unrealistic control of the Mega Drive game can now plague Amiga users too. Oh yeah, and one other thing doesn't seem quite right - on the Mega Drive you could get some really spectacular crashes, with your man flying over the bike handle

PUNCH HIS LIGHTS OUT

Whereas most motorcycle games are played in the spirit of sportmanship on nice safe tracks, this game gets down and dirty on the back roads of the USA as the competitors do whatever they can to win. No holds are barred as the competitors punch, kick, and barge their way to the finish lines, and the glory of being the fastest in the world.

Rather than have the usual bunch of nebulas riders, EA have added a cast of characters as your opponents. They're on hand to give you friendly advice, or gossip, before each race. For instance, one might tell you who's going to be armed in the next race, or who they think you should avoid. Sometimes they just come out with really sarcastic comments about your previous races, which gives you a good excuse to run them off the road.

Should you alienate any of them by, for instance, ramming them off the road, they won't be so friendly next time you meet. Some, like Helldog, aren't concerned with the happenings of the other riders, so there's no point in being friendly, just cause him as many problems as possible.

The roads themselves are loaded with hazards. Bends and hills conceal other vehicles, and taking a hill at speed will leave you hanging in mid-air. There are also plenty of road-side obstacles such as houses, trees and even cows which prevent you from cutting corners and overtaking on the verges.

Should you come off your bike as the result of a blow or hitting a roadside object, you then control the rider who has to be guided back to his fallen bike. The other riders aren't very sympathetic to dismounted racers and will often go out of their way to run them over. This really does slow you down as it tends to bounce you further away from your bike. Getting hit by an oncoming car has the additional effect of stunning your rider, so you need to be really careful on busy roads.

Getting caught by any cop means race over. The easiest way to avoid a run-in with the law is to speed on past them, alternatively you can try and ram them off the road. This is tricky as they ride big, heavy bikes which are quite resilient to an impact from a light-weight Japanese speed machine. The only way they can catch you is if you pull level with them at the same speed. Getting caught entails an instant jail sentence and the end of your career as a Road Rash demon.

The only criticism I can level at Road Rash is that it is a little slow. While immensely playable, it doesn't deliver the feeling of charging down a road at 120mph. As a fan of the Megadrive version (which is already well over a year old) I was hoping Electronic Arts would do a bit more with this. Road Rash 2 on the Megadrive is nearing completion, and has such extra features as more weapons, including a vicious chain, improved bikes and more characters.

The licensed rock music alongside the high-octane full motion video and stylised menu screens make a bold first impression, and you can still appreciate the smooth drawing of the in-game backdrops and how they contribute to a more realistic feel in the racing action. Road Rash (1994) uses messy digitised sprites like Road Rash 3 does, although they do look better here. Alongside 3D buildings hugging the track is the occasional polygonal tunnel and fork where the road splits into divergent routes. 2351a5e196

download office program

zombie shooter exe download

venmo font download

5d mark 2

download icon folder pack