Driving a train, I discovered, is largely about remembering things. Getting the thing rolling involves activating a series of switches, levers, and buttons in a very specific order. I drove that train for almost 2 hours, up and down a track somewhere in the Kent countryside, but I've already forgotten the sequence. Hell, I forgot it a few times while I was doing it. Luckily I had a patient instructor in the cabin with me to help when my mind suddenly went blank. Every time I forgot something I felt like I'd failed him, but he didn't seem to care. He told me he's done this hundreds, maybe even thousands, of times, and nothing surprises him anymore. That made me chill out a bit.

Train Sim World 3 is an attempt by Dovetail Games to make train simulators more approachable. Once upon a time these games were largely exclusive to PC, making use of every key on the keyboard. But you can comfortably play this one on the sofa, on an Xbox or a PlayStation, thanks to an intuitive controller-driven UI. Starting one of the game's trains involves just as many steps as it did for me in real life, but in the game the HUD tells you what to press and in which order. There are a bunch of new rookie-friendly tutorials as well, in which the guy who played Vesemir in The Witcher 3 explains the ins and outs of making these big, complicated feats of engineering go.


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Once the train was moving, my priority as the driver shifted to carefully monitoring my speed. I had a strict limit of 15 miles per hour, and whenever I started to creep over it I had to nudge the brakes to slow down. It was a strangely relaxing experience trundling along, watching the scenery go by, listening to the clatter of the wheels on the track, and periodically squeezing the brake to keep my speed legal. Occasionally I'd have to slow down for a level crossing, or to pull in at a platform, which meant knowing exactly when to slow down to get the train to stop precisely where I wanted it. It was thrilling being in full control of an actual train, even at this comically slow pace.

There's a brand new weather system, with wind that can rock your carriages and rain-slicked tracks, making braking more difficult. The lighting system has also been overhauled, to impressively realistic effect, and there are fluffy volumetric clouds floating in the sky now. It's basically the ultimate train set. You can even paint your own liveries. I'm a casual sim player, and not really into trains if I'm being honest, but there's something bizarrely compelling about this game and other such simulators. I find them immensely peaceful and atmospheric, like a screensaver for your brain. Train Sim World 3 is out now on PC, PlayStation, and Xbox if you want to hit the rails yourself.

I cannot answer your questions (don't you just hate that, when the first reply is just someone gabbing but not providing a solution or answer?) but I watched this whole thing and was very edified by the narration. The visuals were fun, too, but I actually learned a lot from just listening to how the train was assembled, where the crews changed, et ceteras. I didn't see anything in the "in color" portion that I thought might be real footage.

Being fan of the NYC, I was already aware of the operations regarding the change of motive power at Harmon and also the configuration of Grand Central Terminal (not Station as it is often called). I was also aware of the very limited number of stops the 20th Century made in route and its daily "drag races" with the Pennsy's Broadway Limited in Englewood just south of Chicago.

The one clip that initially fooled me was the train pulling out of the Park Avenue Tunnel. I saw the Model As moving in the background and at first thought it was historical footage and wondered if it had been colorized. It was only after I saw the other scenes that I realized it had all been created with the simulator.

I was well aware of the daily eastbound drag races out of Englewood. If I remember right, both trains departed Chicago at 4:00 Central Time and would have arrived in Englewood on the southside about the same time. I think both trains were scheduled to depart Englewood at the same time so that made for the competitive races between the two rivals who would later merge in an effort to save both.

I wasn't aware that both westbounds were scheduled to arrive in Englewood at the same time but given how tightly both trains were kept on schedule, it would not surprise me to learn they raced at least part of that 6 mile stretch heading westbound into Englewood. Naturally both would have to slow down for their stop there so the race would end before they got there.

You could also get a desktop throttle system (RailDriver) that replicated a modern locomotive control. Much of this was based on the technology that also brought us the popular Flight Simulator programs. You could get a yoke and pedals to replicate aircraft.

I toured a BNSF training facility in Overland Park, Kansas back then and they were using a pro-version of train simulator for training operating crews. It was pretty convincing and the "cab" was on a gimbal system that tilted on the curves and if you applied the brakes it tilted forward to give you the feel of "G force" as ther train slowed. Pretty sophisticated stuff. At that time I think they had about 85% of the BNSF system recorded and they could pull up any division and simulate all the grades, geography and signal systems.

I hadn't kept up with the "Sim World" stuff recently but now with AI and those fancy headsets I'm sure you could get a nearly real-world experience. You could use graphics programs to design your own geography and make new "skins" for cars and locomotives.

I recall some sessions of MSTS where you really had to be on the ball. If you forgot to open the sanders at a certain spot, before a grade for instance, you would soon hear the wheel slip alarm and your train speed would gradually decrease until you stalled. You had to watch your fuel, amperage (load) and brake pipe pressures and even the alerter would have to be acknowledged or you would get a penalty brake application.

The TrainZ Simulator is pretty good if you simply enjoy watching a train roll by, or being the engineer along the preplanned routes. It's known for its "eye candy". For "serious" train simulation Run 8 is a vastly superior simulator. It's a sandbox style world with regions for Southern California, Donner Pass, A-Line in Florida and Georgia, and Central New York around Selkirk. I own, and use the SoCal region. The SoCal BNSF routes extend from LA through Needles to Seligman, AZ to the east, and to Fresno to the north via Barstow, Mojave, Cajon Pass (UP trackage rights) to Bakersfield and back to BNSF to Fresno. The UP routes include the Alhambra Sub, the Palmdale cutoff to Mojave and on to Bakersfield over Tehachapi Pass. There's also the UP Lone Pine Branch and the Trona Railroad.

Run 8 concentrates on replicating the dynamic physics of train operation, and has relatively poor scenery graphics. The route is a mile for mile true representation of the route with no options to speed up time, so it takes hours to run a train from Seligman to LA. Fortunately, you can save and break the trip into reasonable operating sesisons.

One of the latest Run 8 releases added an AI Dispatcher, so you can have computer AI trains on the routes while you run your train, or local. The program can generate AI manifests with industy destinations. You can take those AI trains to the hump yards (Barstow and Colton) in SoCal and break them down into locals, and then run the local to switch the industries.

All that being said, it still doesn't compare to "real" model railroading. I have my container on order, so should be able to start my new layout in the not to distant future. Run 8 and TrainZ will have seen their last runs.

MSTS (and it's successor in OpenRails), along with the newer Train Simulator and Train Sim World(s), are enjoyable, and allow mile-for-mile virtual modelling of places like Horseshoe Curve, Tehachapi, Sand Patch, Cajon Pass, etc...

My April 1957 timetable indicates the 20th Century Limited ran on a 14 hour, 45 minute schedule from New York to Chicago. It left Grand Central Terminal promptly at 6:00pm ET and was scheduled to arrive in Chicago the next morning at 7:45am CT. The train always had top priority and stops were limited to make sure it stayed on schedule. Going eastbound it left LaSalle Street Station at 3:45pm CT and arrived at GCT at 9:00am. This is for the dieselized 20th Century Limited which didn't need to stop for coal or slow down to scoop water from the track pans. The simulator shows the 1939 schedule for the steam powered 20th Century which I believe was on a 16 hour schedule. I'm not sure but I think that left GCT at 5:00pm.

Run 8 is a realistic prototypical computer simulation of train operations found in the United States (featuring railroads primarily in the Southwest, Florida and the Northeast) The major railroads found in Run 8 are BNSF, UP, SP, NS and CSX. (For complete details of the routes and trainsets available see Run 8 studios)

Run 8, in addition to its realistic sounds, routes and signal operation also features the option to work in a multiplayer setting (on a server) and perform prototypical yard operations with other people who are also running a copy of the simulator. (Note: I would highly recommend learning the basics of the sim and train operations before venturing onto a server.) Of course, yard operations, AI train and player train movement can be performed in single-player mode.

Run 8 also includes an in-game switchboard, complete with signals and switches giving you the player the opportunity to manage multiple trains or just one if you so choose. Of course whether you choose to run multiple AI trains, run alone or with others is entirely up to you!

I hope more people vote this as well. Trains are really needed. Flying in Italy or France or Germany or UK, High Speed trains and regional trains would add a lot of realism and fun. In Tokyo and Japan, you really need trains as they are everywhere and you probably see more trains than cars. E.g. Yamanote Line, Chuo Line but also the Shinkansen HSR. And China as well and Korea. Please add these, and I am sure people and the community would even enhance this! 152ee80cbc

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