Note: Several other languages have mechanisms for lazy evaluation and deferring a computation, which they also call "promises", e.g. Scheme. Promises in JavaScript represent processes that are already happening, which can be chained with callback functions. If you are looking to lazily evaluate an expression, consider using a function with no arguments e.g. f = () => expression to create the lazily-evaluated expression, and f() to evaluate the expression immediately.

The methods Promise.prototype.then(), Promise.prototype.catch(), and Promise.prototype.finally() are used to associate further action with a promise that becomes settled. As these methods return promises, they can be chained.


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An action can be assigned to an already "settled" promise. In that case, the action (if appropriate) will be performed at the first asynchronous opportunity. Note that promises are guaranteed to be asynchronous. Therefore, an action for an already "settled" promise will occur only after the stack has cleared and a clock-tick has passed. The effect is much like that of setTimeout(action, 0).

To interoperate with the existing Promise implementations, the language allows using thenables in place of promises. For example, Promise.resolve will not only resolve promises, but also trace thenables.

Note that JavaScript is single-threaded by nature, so at a given instant, only one task will be executing, although control can shift between different promises, making execution of the promises appear concurrent. Parallel execution in JavaScript can only be achieved through worker threads.

Takes an iterable of promises as input and returns a single Promise. This returned promise fulfills when all of the input's promises fulfill (including when an empty iterable is passed), with an array of the fulfillment values. It rejects when any of the input's promises reject, with this first rejection reason.

Takes an iterable of promises as input and returns a single Promise. This returned promise fulfills when all of the input's promises settle (including when an empty iterable is passed), with an array of objects that describe the outcome of each promise.

Takes an iterable of promises as input and returns a single Promise. This returned promise fulfills when any of the input's promises fulfill, with this first fulfillment value. It rejects when all of the input's promises reject (including when an empty iterable is passed), with an AggregateError containing an array of rejection reasons.

This example shows diverse techniques for using Promise capabilities and diverse situations that can occur. To understand this, start by scrolling to the bottom of the code block, and examine the promise chain. Upon provision of an initial promise, a chain of promises can follow. The chain is composed of .then() calls, and typically (but not necessarily) has a single .catch() at the end, optionally followed by .finally(). In this example, the promise chain is initiated by a custom-written new Promise() construct; but in actual practice, promise chains more typically start with an API function (written by someone else) that returns a promise.

Note that the function troubleWithGetNumber() ends with a throw. That is forced because a promise chain goes through all the .then() promises, even after an error, and without the throw, the error would seem "fixed". This is a hassle, and for this reason, it is common to omit onRejected throughout the chain of .then() promises, and just have a single onRejected in the final catch().

To better picture this, we can take a closer look at how the realm might be an issue. A realm can be roughly thought of as the global object. What is unique about realms is that they hold all of the necessary information to run JavaScript code. This includes objects like Array and Error. Each settings object has its own "copy" of these and they are not shared. That can cause some unexpected behavior in relation to promises. In order to get around this, we track something called the incumbent settings object. This represents information specific to the context of the user code responsible for a certain function call.

Note: Several other languages have mechanisms for lazy evaluation and deferring a computation, which they also call \"promises\", e.g. Scheme. Promises in JavaScript represent processes that are already happening, which can be chained with callback functions. If you are looking to lazily evaluate an expression, consider using a function with no arguments e.g. f = () => expression to create the lazily-evaluated expression, and f() to evaluate the expression immediately.

An action can be assigned to an already \"settled\" promise. In that case, the action (if appropriate) will be performed at the first asynchronous opportunity. Note that promises are guaranteed to be asynchronous. Therefore, an action for an already \"settled\" promise will occur only after the stack has cleared and a clock-tick has passed. The effect is much like that of setTimeout(action, 0).

Note that the function troubleWithGetNumber() ends with a throw. That is forced because a promise chain goes through all the .then() promises, even after an error, and without the throw, the error would seem \"fixed\". This is a hassle, and for this reason, it is common to omit onRejected throughout the chain of .then() promises, and just have a single onRejected in the final catch().

To better picture this, we can take a closer look at how the realm might be an issue. A realm can be roughly thought of as the global object. What is unique about realms is that they hold all of the necessary information to run JavaScript code. This includes objects like Array and Error. Each settings object has its own \"copy\" of these and they are not shared. That can cause some unexpected behavior in relation to promises. In order to get around this, we track something called the incumbent settings object. This represents information specific to the context of the user code responsible for a certain function call.

A Promise is an object representing the eventual completion or failure of an asynchronous operation. Since most people are consumers of already-created promises, this guide will explain consumption of returned promises before explaining how to create them.

With promises, we accomplish this by creating a promise chain. The API design of promises makes this great, because callbacks are attached to the returned promise object, instead of being passed into a function.

Note how the code looks exactly like synchronous code, except for the await keywords in front of promises. One of the only tradeoffs is that it may be easy to forget the await keyword, which can only be fixed when there's a type mismatch (e.g. trying to use a promise as a value).

These make it possible to offer fallback error handling for promises, as well as to help debug issues with your promise management. These handlers are global per context, so all errors will go to the same event handlers, regardless of source.

However, if you add that process.on listener but don't also have code within it to handle rejected promises, they will just be dropped on the floor and silently ignored. So ideally, you should add code within that listener to examine each rejected promise and make sure it was not caused by an actual code bug.

If one of the promises in the array rejects, Promise.all() immediately rejects the returned promise and aborts the other operations. This may cause unexpected state or behavior. Promise.allSettled() is another composition tool that ensures all operations are complete before resolving.

In an ideal world, all asynchronous functions would already return promises. Unfortunately, some APIs still expect success and/or failure callbacks to be passed in the old way. The most obvious example is the setTimeout() function: 2351a5e196

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