I took a slightly different approach. In my app, I have the user input 3 values. (1) the width of the plinko board, (2) the height of the plinko board, and (3) the slot that they drop the puck in. Based on these inputs, the probability distribution of plinko board is returned.

Had to employ some R code to simulate the probabilities because I used a nested for loop to iterate through each row and column of the plinko board individually and handle the various cases. Unfortunately could not figure out a way to do this with native Alteryx tools but Im sure there is.


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Very nice challenge, I tried to take the formulaic approach. I came across several sticking points and had to think of different approaches to usual so it was a great challenge for slightly out-of-the-box thinking.

The idea is there would be a board and a ball would be dropped at the top, it would clink-clink-clink all the way down until it lands in a spot that would normally be a money amount, but in this case it would be a Knowledge check question that they would now have to answer.

Unfortunately that's not as easy in Storyline, so I would actually go for something easier. First create enough individual videos of the plink dropping down different paths using some.animation tool or after effects etc.

If you're up for it, also have a look at the step by step Plinko tutorial (Part 1 & 2, under videos) at -js/wiki/Tutorials using the matter.js library. Also check out -js/ for more info. This could make a very cool Plinko simulation. Note, I haven't used this inside SL, but it may be worth exploring.

I wanted to try out matter.js, so I cobbled together this basic demo of Plinko on a Storyline slide. This uses a web object to display the Plinko board. You can click at the top to drop chips and watch them fall. when they reach the final bin, the count is updated on the slide. You can therefore detect which bin gets the chip and trigger a question in Storyline accordingly.

The web object contains all the code, and it is included in the attachment (not a coder, so forgive the hodgepodge approach). As long as it is hosted on the same site as your Storyline files, you can communicate with the player and its variables.

Thanks for the suggestion, Andrew! With time, this would be a fun way to put it together. I'm at the prototype stage and actually ended up putting something very simple together with a plinko board image, a storyline shape moved along a slow motion path, and then a glow effect that appears around the destination slot when the motion path ends. A question can pop up at this point, or it can be activated with a click. Still in beginning stages, so we'll see how it unfolds...

Hey, not bad! Thanks for the demo, Tom! I like that the timing is more random... makes it more believable. I've never used the mouse cursor feature, so 'll have to experiment with it. The only drawback I could see with this so far is that it can't be used on a layer, so I'd have to go to a new screen each time the learner clicked a plinko chip.

Shela - I would love to see this! I was thinking about doing the same thing! I spent a day last week looking up a good image to use, and then trying to determine the best way to use motion paths to make it believable! I am looking forward to seeing your ideas!

Wow, this is awesome! Thank you so much for sharing your efforts! I'll be taking a deeper dive into this and seeing if I can make it work for what we need. If not, I'm sure plenty of people will appreciate this head start. Thanks again!!

This thread was started before GSAP 3 was released. Some information, especially the syntax, may be out of date for GSAP 3. Please see the GSAP 3 migration guide and release notes for more information about how to update the code to GSAP 3's syntax.

For the most part, GreenSock is designed for animations that have known start and end states. With a plinko game the movement of the ball is always changing based on: x velocity, y velocity, gravity, friction and angle of collision with other objects. These types of animations are better suited for a physics engine which is what matter.js is. Your plinko demo uses matter.js and from what I can tell it is the right tool for the job.

Last month, I put out a call to have other therapists share creative ideas using crazy cubes. I did this because I saw a lot of potential for these little toys to work on fine motor skills and hand strengthening, but I thought that there should be more to them that the basic pushing and shooting. I played with them with some students, thinking that they may come up with some creative uses for them, but we just shot them through slots, trying to hit the pigs from angry birds. It was fun, and a good activity, but I wanted something more interesting.

I thought long and hard about what we could shoot them at that could incorporate other aspects of therapy, and I came up with a plinko game that I made out of a box and some cut up straws that I glued in place using hot glue. At the bottom of the box, there are sections, and I wrote some letters on pieces of paper and placed them in each section.

To play the game, we had to position the plinko box at the right angle so that when we shot the crazy cubes at it, they would stay in the box rather than bounce out. The students then took turns shooting their crazy cubes into the plinko box, and the little balls would bounce around and eventually land in one of the slots at the bottom. The letter in the landing slot was then the first letter of the word that my students had to write.

This game was quite fun, and worked on a lot of different skills. There was quite a bit of turn taking going on, finger strengthening while using the crazy cubes, visual motor watching the ball go down the plinko board, and fine motor with writing the word required. It turned out to be a great activity that I will do frequently. I did this again with another student, and forgot the crazy cubes, so we just used marbles. We achieved most of the skills, although the crazy cubes are another layer of fun and challenge.

There has been a lot of activity on "updating"; work done incollaboration withJamesDanckert and theDAAG lab. Wehave been doing work to identify cortical structures active at themoment of a perceptual updating event, as well as exploring a novelbehavioral task that is giving us a lot of data for probing theprobabilistic cues that weight evidence for or against an environmentalchange. Elisabeth Stttinger headedup the fMRI task, while Alex Filipowicz isleading the Plinko Team. Most of this work is still in the poster phase.You can find links to those on the Conferences page.

Alex Filipowicz has built a Plinkodemo. This is a self-contained version of the python code for runningplinko and getting a datafile. Instructions are included. Download itand give it a try. Let us know what you think. 152ee80cbc

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