PlayStation emulation has been available since the late 1990s, and was generally better than the comparable Nintendo 64 offerings despite the use of a plugin system. The plugins and emulators were often closed-source, rarely updated, and of questionable accuracy, but new offerings emerging starting in the mid-2010s offer high accuracy, many enhancements over the original hardware, or both.

Also available for the Nintendo 64, Densha De Go! is a Japan-only train simulator released by Taito that is compatible with an optional special controller.[4] No emulator is known to support it.


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The i-mode Adaptor cable (SCPH-10180) allows to connect an i-mode compatible mobile phone to the PlayStation's controller port; granting a mobile internet connection to japanese games. More info: [1], [2]. Currently no emulators support it.

MAME supports this variation, but the full-motion video won't be shown in the game because the DVD video decoder is yet to be emulated. However, A fork of MAME reads mpg videos as background animations from iidx_videos folder under the root folder of MAME (like how LaserDisc game emulators work), which would solve the issue of lacking full-motion video at the sacrifice of orthodox emulation.

When perspective correction isn't applied to textures, certain viewing angles can make them distorted, more so when an object is near the edge of the camera up close. Tenchu: Stealth Assassins is particularly infamous for texture distortion, most noticeably in the training level where floor textures appear wavy at oblique angles; developers typically mitigate this by adding polygons to walls, floors, and other scenery, though at the cost of filling the PlayStation's geometry rate. This has been solved in at least one emulator.

Many PlayStation games dither to varying degrees due to having a low color depth. On most TVs, this dithering would blend in order to make new colors and smooth gradients. Plugin-based emulators usually have graphical plugins that use a 32-bit color depth, which removes dithering, while software-rendered plugins and emulators tend to retain it. While higher color depth can be considered an enhancement since it results in less noise and smooth gradients, some think of dithering as seen on real hardware as added shading and texture, especially on untextured polygons. The emulators that use software rendering and can increase the internal resolution of games can retain dithering for the shading and texturing aspect, and it's made more subtle by shrinking the artifacts.

ZXE-D: Legend of Plasmalite requires the use of a special peripheral to play the game. It is a robot with connectable parts that plug into the memory card slot, which is then replicated in the game. No emulator has ever focused on it, probably due to a number of reasons:

Certain image formats and CD dumping methods don't support this format correctly and end up with the CD-DA tracks missing or corrupted, hence no audio. The ISO format in particular only stores the content of a CD-ROM filesystem and cannot store CD-DA tracks at all. So it's generally a very bad idea to use ISO for PS1 games (even though it should work for single-track games). Even running an ISO file based on a PS1 game (i.e., Ridge Racer, Tomb Raider 1-2) with CD-DA audio may often cause an emulator such as ePSXe and other peers to freeze and/or hang up, especially during loading of a saved data or in-game levels and transactions.

The PlayStation emulators below are free and legal to use unless otherwise noted; however, it's unlawful in the United States to download or distribute copyrighted software. You can create your own backup copies of games you already own, but you cannot legally share them or download games others have copied. Nonetheless, there's no shortage of places on the internet where you can find ROMs and disc images of popular PlayStation titles.

Some emulators require you to have the appropriate PlayStation console BIOS, which is illegal to download or distribute. The only way to obtain one legally is to transfer it from your console onto a memory card, but doing so might void the console's warranty. See the specific instructions that come with each emulator for help getting started.

Apple doesn't allow emulators in its App Store, so they're harder to find. One option involves jailbreaking your iPhone to allow it to download from external sources, but doing so voids your warranty and may damage your phone.

I was reading an older post in an emulator forum where someone was asking for a Playstation 1 (PSX) emulator written in C#, and the replies went on and on about how C# and .NET are not suited for emulation, C# is far too slow, negativity, blah blah.

"Yes you can, but you shouldn't. There are a lot of other more capable emulators out there. This is a work in progress personal project with the aim to learn about emulators and hardware implementation. It can and will break during emulation as there are a lot of unimplemented hardware features." This is a great codebase to learn from and read - maybe even support with your own Issues and PRs if the author is willing, but as they point out, it's neither complete nor ready for consumption.

Very cool stuff! Reading emulator code is a great way to not only learn about a specific language but also to learn 'the full stack.' We often hear Full Stack in the context of a complete distributed web application, but for many the stack goes down to the metal. This emulator literally boots up from the real BIOS of a Playstation and emulates the MIPS R3000A, a BUS to connect components, the CPU, the CD-ROM, and display.

An emulator has to lie at every step so that when an instruction is reached it can make everyone involved truly believe they are really running on a Playstation. If it does its job, no one suspects! That's why it's so interesting.

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Purchasing legitimate game copies, through the PlayStation Store or through acquiring game discs, and using those copies with RPCS3 is the best way to ensure you will have a clean copy that will work with the emulator. You can use your legal copies with RPCS3 by following the instructions in our Quickstart guide.

I was wondering if you guys have any experience using a PS emulator on Arch Linux? I have one game I would love to play from my childhood and am not sure if anyone has been able to get a specific emulator program to work on Arch Linux?

Both pSX and ePSXe are in AUR and work great. ePSXe is plugin based and so allows for more customizability (and frustration at times), whereas pSX aims at providing an experience as close to the original playstation as possible (this means no video smoothing, etc). Personally, I prefer pSX because of its simplicity. I suggest trying them both out and seeing which you like better.

I already tried all snes emulators, they all give the same result -> back to home screen. Maybe it are my roms. if I try them with mednafen on my regular linux PC they work, but yesterday I tried with retroarch and they give me the same result as in retroplayer -> back to the retroarch menu.

I am looking for a good recommendation for a PS1 emulator. I tried retroarch's beetle core, but it won't seem to work with the majority of the files I have in. They are in .bin format. I have ePSXe but the video quality is meh and some of the games are choppy.

Found that. Can't seem to get it to work at all. That core only seems to work with 1 game file that is .cue. The others are .bin and that core doesn't seem to like them. On top of that, when I try the one game from Big Box it won't load. The .bin files will only allow a SwanStation core associated with them for playstation.

The default format for PSX games is .bin, along with a cue file. The bin files are essentially tracks on the disc that the console reads and the cue file tells the system how many there are and in what order to read them. This is the same for emulators such as mednafen/beetle-psx.

Some users convert those bin and cue files into one single image, usually an ISO which many emulators can read such as ePSXE. ecm is similar to ISO but i believe it is more compressed. If you want to clean up your collection and convert all your games into single files, i recommend chd. It is supported by mednafen and it is very small in comparison.

These days, Sony is a little less rabid about people emulating its original foray into the gaming market and many Playstation emulators have since become available. The most recent emulator to grace the scene is from psx4all and it is for the iPhone/iPod Touch. While not yet ready for public consumption, the emulator is approaching the beta stage. The developer estimates that 75 percent of Playstation games will be compatible by the time he is done, but he still has a lot of code optimization to do.

The Virtual Game Station (VGS, code named Bonestorm[2]) was an emulator by Connectix that allows Sony PlayStation games to be played on a desktop computer. It was first released for the Macintosh, in 1999, after being previewed at Macworld/iWorld the same year by Steve Jobs and Phil Schiller.[3] VGS was created by Aaron Giles. The recompiling CPU emulator was written by Eric Traut.[4]

Released at a time when the Sony PlayStation was at its peak of popularity, Virtual Game Station was the first PlayStation emulator, for any platform, that enabled games to run at full speed on modestly powerful computer hardware, and the first that supported the vast majority of PlayStation games. It was advertised as running at full speed on the original 233 MHz iMac G3 system (relying on its built-in ATi graphics hardware), and in some cases it was able to run on 200 MHz 604e systems reasonably well.[citation needed]

VGS proved to be extremely popular, as it cost less than half the price of a PlayStation and did not require any extra hardware. VGS was later ported to Microsoft Windows. It was slightly less popular there due to competition with other emulators such as bleem!, though it did have better compatibility.[citation needed] e24fc04721

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