I'm very busy and my schedule is always packed, but I wanted to try MTG: Arena for the first time and bought some gems so I can play some events. I particularly want to try a Quick Draft with a Bot so that there's less pressure for a noob like me to play draft.

However, as I said above, I'm a very busy person and I have small 30 min - 1 hour windows in my day. Once I used my gems to participate in a Quick Draft, does that mean I have to finish all the games until I win 7 games or lose 3 games, or can I space out my games whenever I want. Like playing 2 games over my morning break, and then a few games in the afternoon, and finish the rest in the evening?


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The game relies heavily on quick play, but these issues make it less enjoyable when playing with randos. There are better ways. Just make the host the deciding factor. The host should choose whether books are a priority and be able to remove anyone from the lobby at any time.

Yes, QP in Vermintide 2 is a pain. I try to avoid them as much as I can and prefer to play only with bots. Almost every time I make up my mind and start QP, the first to join is an elf that destroys the entire run (or at least causes the loss of grim).

DRG is much better in this - no elves there.

My personal issue with QP would be that players tend to fun ruining weapons. So I often have to disconnect the lobby and join another one. It is also extremely unfun if you get an air-w@nker which happens about every second legend or cataclysm game.

Obviously a better solution to both these issues is to let hosts untick a box when starting a lobby. Just have books ticked by default. Then, in quick play options let people choose an option between connecting to lobbies with books, no books or both.

However Quickplay is also a hellhole as even though Comp with a rank tied to every game is too much for me I want to aim to try to win and try my hardest in QP and with 4-5 DPS, 2 Snipers, Zero Synergy, People who frequently ignore the Group Up Call, People who have clearly given up from the Spawn Room its just Stomps and blowouts, levelling up solely from defeats is painful.

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Quick play is meant to be a more easy way to get into a game compared to existing ways to jump into a game. This isnt true: Getting into a ranked game is as easy as quick pley. If i had to describe Ranked, it would be something similar to this text. So quick play doesnt make it easier to jump into a game. And the above text doesnt really explain why the devs add this mode to the game.

Ranked matches players on elo, so you play against about equally skilled players. Quick play matches at random. Untill know there is always a big skill gap between players. I have played some 1v1s using Quick play, but the average elo gaps seems about to 500 elo.

In ranked you can play RM or DM. In Quick play you can play RM, EW or BR. So RM can be played in ranked ad Quick play. DM can only be played at Ranked queue. EW and BR can only be played in quick play. So quick play added EW and BR to match making. Is adding EW and BR a good reason to create a new match making system? I dont think so. It was also possible to add EW and BR to the ranked queue. That would be fine as well. I would go a step further: The better step for the devs would have been adding EW and BR to ranked if they would add those modes to match making.

It is possible to queue for RM and DM at the same time in ranked. It looks like this is not possible. You have to pick one of the three game modes in quick play. You cant just sign up for 2 or 3 games modes.

The win condition in Ranked is Conquest. In Quick play this is Standard. This means you can also win on Quick play by wonder victory or relic victory. In practise still 99% of the games will be decised by conquest rules. So this isnt a huge difference.

You want to try out some new strategies against a human (Not AI) and you wont want to tank your elo. My question to those players: What kind of conclusion can you get from a game with 500 elo between the 1v1 RM rating of both players. One player is just much, much better and clearly win. Note: 500 elo is an average. So you can be lucky and you play against someone of your level. But you also can be unlucky and there is a 1000 elo gap. In that case, the better player can go for any troll strategy and probably still win. So in my opinion Quick play isnt the place to try out new strategies.

People just want a quick game, but are scared of the name Ranked. Now they will get the option to play in quick play. That sound nice, but after some games, they will found out that teams are unbalanced and they even can face up pros (in their eyes). They will quickly go back to the lobby.

You just want a quick game, but you dont care about very unbalanced match up. In this case, quick play is possible as option. But in the end you are still better off with ranked games. You will get into a game as quickly as quick play. So in the end you are still better of with Ranked games.

You want to play EW or BR. Quick play is a good option, but you might find more balanced games in the lobby. Finding a good game in the lobby might take a while, so i can understand if you will use quick play for this kind of games.

This is not really a reason to play QP or Ranked, but an argument why it is bad to have both existing. It will split the player base between QP and Ranked. Less people in the queue for QP or Ranked, which lead to increased queueing times in the end. So splitting match making will make it less easy to get into a game in both QP and Ranked. Splitting the player base is only fine if the player base is large and i dont think the player base of AOE II DE is really large enough to be split.

We add EW and BR to the ranked queue. They will get both their own ladder. We can even split EW in 1v1 and TG. This way you can still play EW and BR easily using match making. The end result will be more balanced games. I dont know if there are really enough players to create an own ladder for those modes, but even if these modes arent that popular, matching based on these ratings will result in smaller skill gaps between players.

The quick play queue could have functionality in existing next to ranked. BR already uses some of that functionality. IMO it should implement an opt-in system for maps. Mirror Random should function differently in quick play than it does in the Normal queue. Having an extra queue could also allow us to play with a data mod, which could be voted on in the same way as we vote for the map pool.

Ranked is for competitive play and Quick play is for casual play, as simple as that. Not everyone likes the competitive aspect of ranked matches, some people just want to play a fun casual game as quickly and with as least effort as possible.

So my biggest fear seems to become the truth: The new game mode is only meant to get in a new game quickly. It isnt meant to be get into a balanced game quickly. If you want balanced games, then you still need to play in the ranked queue. And if you dont want those settings, you still have to use the lobby to found equally skilled players. e24fc04721

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