It is offered as an upgrade to users who own the original version of Plants vs. Zombies and is available to PC and Mac users. A limited edition version of Plants vs. Zombies: Game of the Year Edition can be bought at stores which include the game as well as a limited edition collectible zombie, Dancing Zombie, or Sunflower figurine. It also can be bought on Steam, Pogo (Windows only), Origin or the Mac App Store (Mac only).

The Game of the Year Edition has 21 (20 in the Physical and non-Steam versions) achievements (with the Achievement sound effect coming from Peggle), access to the Zombatar mode, and some minor changes to the game. Most notably Level 4-10 Gold farming being patched out.


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The Dancing Zombie which resembled Michael Jackson has also been replaced by the new Disco Zombie. The Backup Dancers have also been replaced. Zomboni's Almanac entry has been changed. The Adventure Mode level button has been redesigned. There has been a Sunflower figurine included since June 2011. Also, in some stores, a Dancing Zombie figure is included instead.

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

Plants vs. Zombies was designed by George Fan, who conceptualized it as a more defense-oriented sequel to his fish simulator game Insaniquarium (2001), then developed it into a tower defense game featuring plants fighting against zombies. The game took inspiration from the games Magic: The Gathering and Warcraft III; along with the movie Swiss Family Robinson. It took three and a half years to make Plants vs. Zombies. Rich Werner was the main artist, Tod Semple programmed the game, and Laura Shigihara composed the game's music. In order to appeal to both casual and hardcore gamers, the tutorial was designed to be simple and spread throughout Plants vs. Zombies.

Plants vs. Zombies was positively received by critics and was nominated for multiple awards, including "Download Game of the Year" and "Strategy Game of the Year" as part of the Golden Joystick Awards 2010. Reviewers praised the game's humorous art style, simplistic but engaging gameplay, and soundtrack. Upon release in May 2009, it was the fastest-selling video game developed by PopCap Games and quickly became their best-selling game, surpassing Bejeweled and Peggle. By 2010, it had sold over a million copies worldwide and has since been considered one of the greatest video games of all time. In 2011, PopCap was bought by Electronic Arts (EA). The company laid off Fan and 49 other employees, marking a change of focus to mobile and social gaming. After the buyout, Plants vs. Zombies was followed by a multimedia franchise including two sequels, three third-person shooters, two comic book series, and several spin-off games, most of which have received positive reviews.

Plants vs. Zombies is a tower defense video game in which the player defends their suburban home from zombies.[5][6][7] The lawn is divided into a grid,[8] with the player's house to the left.[9] The player places different types of plants on individual squares of the grid. Each plant has a different style of defense, such as shooting, exploding, and blocking.[8][10] Different types of zombies have their own special behaviors and their own weaknesses to different plants.[8][9] For example, Balloon Zombie can float over the player's plants, but its balloon can be popped by Cactus.[8][11] Other examples of zombies include Dancing Zombie which summons Backup Dancers around himself; and the Dolphin Rider Zombie, which rides on a dolphin in the water to jump over a plant.[6][9]

The player can pick a limited number of types of plants through seed packets at the beginning of each level,[12] and must pay to place them using a currency called "sun". The player collects sun by either clicking on sun icons that randomly appear over the lawn, or by using certain plants that generate sun, like Sunflowers and Sun-shrooms.[8][9][10] Each type of plant recharges between each placement at various speeds. A shovel can be used to dig up and remove plants.[13] Positioned at the left end of each lane is a single-use lawnmower, pool cleaner, and roof cleaner; if a zombie reaches this end, these will activate and kill all zombies in that lane.[14] If another zombie reaches the end of that lane without any last line of defense, the player has to restart the level.[13]

There are five stages in the Adventure mode, each comprising ten levels.[13] At the end of nearly every level, the player collects a new type of plant to use in subsequent levels. On the first level of stage two (level 2-1), zombies begin to occasionally drop in-game money when killed. After level 3-4, the player can spend the money at an in-game store called Crazy Dave's Twiddydinkies.[9][13] Crazy Dave offers boosts that the player uses to upgrade already-placed plants and gardening tools for the player's Zen Garden,[8][9] which is unlocked after level 5-4[13] and allows the player to water and maintain a group of plants,[8] which are obtained as loot from killing zombies or purchasing them through his store;[13] in return, the plants generate money for the player.[8] Every stage's fifth level has a mini-game challenge, often utilizing a conveyor belt that gives various plants to the player.[7] On every stage's tenth level, the player receives plants from a conveyor belt.[13] Stages one, three, and the first nine levels of stage five occur in daylight, while stages two, four, and the battle with Dr. Edgar George Zomboss take place at night.[13][11]

During the nighttime stages, the player uses the lower-cost fungi plants due to the lack of natural sun generation at night.[7][10] Stages three and four take place in the house's backyard, which has six lanes (unlike the usual five lanes) and features a pool taking up the middle two lanes.[11][13] On the pool, plants are placed on top of Lily Pads which, unlike most plants, can be placed directly on pool lanes.[7] Stage four has fog that obscures most of the lawn.[13] Stage five takes place on the house's roof. This setting has the player use catapult plants, instead of the standard shooting plants, to account for the roof's upward slope.[13]

Adventure mode's last level pits the player against Dr. Zomboss, an evil scientist and the zombies' animator. He crushes the player's plants by having his Zombot crush the plants or throw vans at them, and can place fire and ice balls that roll across a lane. The player subdues these balls with Jalapeos and Ice-shrooms.[15] After completing the Adventure mode, the player can play it again, this time with plants unlocked during the previous play-through, and with three randomly selected plants to begin each level.[16][17]

In Puzzle mode, the player selects from two types of levels: "Vasebreaker" and "I, Zombie".[8][20] In "Vasebreaker", the player breaks open a set of vases, each containing a plant or a zombie. The level ends when all the vases are smashed and all the zombies are killed.[8] In "I, Zombie", the player places zombies to get past pre-placed cardboard cut-outs of plants, aiming to eat the brain at the end of each lane. If there are no zombies present in the lawn and not all five brains were eaten while having less than 50 sun (or for the case of its endless version, starting the next streak with sun count below 50), the player has to restart the puzzle (finite levels) or streak (endless version).[8][13]

When the game featured aliens, its working title was Weedlings,[23][27] but Fan thought the name a poor fit because of how many gardening-themed video games were being released at the time.[24] It was renamed Plants vs. Zombies as a placeholder after the enemies were changed.[28] The planned name for most of development was Lawn of the Dead, a pun on the title of the George A. Romero zombie film Dawn of the Dead.[29] Romero did not permit usage of the name, even after a plea from Fan, who sent Romero a video of himself dressed as a Zombie Temp Worker grunting and programming on a computer, subtitled with references to runtime errors.[28][30] There were many other candidate names, including Residential Evil and Bloom & Doom, the latter of which was used as the branding on the in-game seed packets.[28][31]

Plants vs. Zombies was initially designed by Fan alone.[27] Because Fan was a full-time employee at PopCap Games, the video game company helped build up a small team consisting of a composer (Laura Shigihara), a programmer (Tod Semple), and an artist (Rich Werner).[25] Fan was based in San Francisco, while Werner was in Seattle.[29] Stephen Notley is credited as being a writer for Plants vs. Zombies.[13] He wrote the plant and zombie descriptions in the in-game guide, the Suburban Almanac.[3][4] Fan found working in small teams to be easier than working in large teams.[23][27] According to an interview with Edge, while searching for an artist, Fan discovered Rich Werner, whose work Fan thought matched with his design intentions. Fan attributed the design's intrigue to its animation scheme; Tod Semple suggested using Adobe Flash, which Fan worried would generate an animation "cut out from paper" and too closely resembling South Park, but he was ultimately satisfied, crediting Semple and Werner's talent.[20] Plants vs. Zombies was made using PopCap Games's own engine: PopCap Framework.[13] Fan consistently posted updates of Plants vs. Zombies every four months in an internal forum within PopCap Games called Burrito, where he accepted feedback from the employees of PopCap.[23][25] 152ee80cbc

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