Horse mechanics have also been upgraded. Ezio can now take a horse through city districts rather than just the countryside, and can call for his horse at any given time while free-roaming. Combat on horseback now allows Ezio to utilize some of his ranged weapons, namely the Hidden Gun and the crossbow. Ezio can now also perform assassinations while on horseback, as well as assassinate enemies that are mounted on a horse in addition to being able to hijack them while on foot. Replacing the fast travel booths are the tunnels, which Ezio can access to go to fixed points in Rome.

Some time later, Ezio is able to recruit apprentices into his cause. Several civilians being harassed by the Borgia can be rescued by Ezio, and will pledge their allegiance to him once saved. While in Rome, Ezio can command several apprentices to incapacitate guards on his command, and can call forth an arrow storm once he has recruited enough apprentices. Ezio can also send apprentices to other countries in Europe and Asia to take on contracts, wherein they can gain additional experience, as well as money and trade objects for Ezio. Apprentices gain experience while under Ezio, gaining better equipment as they go along, until they can be fully initiated into the Order, wherein they gain superior equipment and armor and becoming fully fledged Assassins. Apprentices also occasionally take part in Ezio's missions, such as assassinating major targets and acting as his backup.


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Ezio then began to break down the Borgia influence in Rome by destroying several Borgia towers and their captains. He also sabotaged Cesare's forces by striking at their arsenal, their military funding, and their support from the French forces. To do so, he destroyed the war machines of Leonardo da Vinci, and assassinated two of Cesare's key generals, his Banker, Juan Borgia, and the French general, Octavian de Valois.

Afterwards, he was informed that Pietro Rossi, an actor and Lucrezia Borgia's plaything, possessed a key to the Castel Sant'Angelo. Knowing that he would need it in order to assassinate Cesare and Rodrigo successfully, Ezio tailed after Micheletto Corella, Cesare's personal assassin, who had been sent to kill Pietro. After Ezio had rescued him, both from being stabbed with a spear during his play, and from the ailments of poison, Pietro handed the Assassin the key to the Castello.

Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time) but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. The game also features various types of horse-related assassinations, such as horse-to-horse assassinations. To facilitate traversal, Brotherhood introduces merchandise lifts, which can be used to quickly climb up high buildings or structures.[7]

Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. The players are Templars in training at an Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of old Templars and acquire their skills using the "bleeding effect". There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort, and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena, and Mont Saint-Michel.[11] The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives. It also contains a variety of characters, most of which must be unlocked.

In Wanted, at least six players are on a map where they must find and assassinate each other. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's assigned pursuer or pursuers. Players are indistinguishable from some of the NPC's throughout the maps. If the player kills an NPC by mistake or otherwise breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter. Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets and a less accurate compass. There is generally more stealth involved in this mode than in basic Wanted.[17]

The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock-on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow to become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.

In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously.[11] The Advanced Alliance mode is a variant of Alliance mode, however, the players' compasses, as well as target engagement, becomes more difficult, similar to the Advanced Wanted mode.

In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins.[17] In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins. The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as an escort and once as assassins.

Players are able to choose one of the 21 available characters, including: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer,[18][19] Footpad,[20][21] Thief, Hellequin (a female Harlequin, which is available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. However, these two pre-order special characters are also included in The Da Vinci Disappearance downloadable content as are the formerly pre-order only Trajan Market and Aqueducts special locations. The pack contains 4 new characters, Dama Rossa, Knight, Marquis, and Pariah. Each character has unique assassination moves and a signature weapon.[22] Characters can be customized as the player levels up. These customization options include changing the color of the outfit and equipping different gear.

Over the next three years, Ezio cripples the Borgias' hold in the capital, sabotaging Cesare's resources and assassinating key people close to him, while slowly restoring Rome to its former glory. After returning the Assassins to full strength, Ezio is given the rank of Il Mentore (Italian for "The Mentor") and made the de facto leader of the Assassins in Italy. During this time, Ezio's sister Claudia (Angela Galuppo) is also made an Assassin.

Copernicus Conspiracy is a free downloadable content pack for Assassin's Creed: Brotherhood, initially released exclusively for the PlayStation 3 on the game's release,[36] later receiving official support on the PC via a patch on May 23, 2017, on both Steam and Uplay and later being automatically available in the Ezio Trilogy Collection on the PS4 and Xbox One. It focuses on the famed astronomer Nicolaus Copernicus, who gets into trouble with the Vatican, who do not want Copernicus educating the public about astronomy.[37] The pack consists of eight optional missions, ranging from courier, assassination and protection objectives.

These tenets permeate every aspect of the Assassins' daily life, as well as their fight for "peace in all things". The Assassins carry out their duties through political, strategic assassination in the hope that killing one individual will lead to the salvation of thousands. They also believe that they fight on the behalf of those who do not possess the abilities, resources, or knowledge to speak out against those who abuse their power.[1]

Ironically, in spite of the Assassins' optimistic view of humanity as a whole, they do not always retain the same faith for adversaries of human rights; this is the guiding force behind their operations, of which assassinations take primacy. Altar could not help but doubt the efficacy of persuasion, lamenting that many abusers were far too cemented in their ways to be redeemed through dialogue. Echoing Altar's sentiment, Rebecca Crane once explained to Desmond Miles that sometimes, "there's no other way." To protect the lives of innocents, the Assassins believe that realistically an ideal, noble resolution is not always possible, thus one may have to kill a perpetrator to save an innocent. For many members, compassion has acted as a key motivation, which has paradoxically translated into objectives very often revolving around murder.[1][9] Social justice is a powerful unifying theme among Assassins, and in this capacity they serve as a reactionary force against perceived oppression, tyranny, and abuses against humanity, becoming the mortal enemies of the Templars.[1][9][30][28] 2351a5e196

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