a combining form extracted from panorama, diorama, or cyclorama, occurring as the final element in compounds, often nonce words used in advertising or journalism. Though the semantic content of the compound is often lent solely by the initial element, the entire formation generally denotes a display or spectacle, or the space, such as a store or hall, containing these: audiorama; scoutorama; smellorama.

Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!


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If you will allow me, I would like to take this opportunity to make another comment. I'm trying to migrate to Pixelorama, but is not easy to import file. I have a single file with several equipaments for player.


When I import multiple frames into the first layer of a new project everything goes very well because there is just 1 empty frame. When the import is finished, I just delete that frame and that's it. Easy.

But when I try to repeat the process with another equipament of my character, it gets complicated. When we create a new layer in a project that already has a certain number of frames, the layer will be completely filled with empty frames. And because I don't have the option to import into another layer starting from frame 0, all my new frames for this layer will be inserted after the last previews frame.


I thought: well, then I just select all the frames and move them together to the starting position and delete the empty frames. However, Pixelorama doesn't allow us to move multiple frames at the same time. So I thought about copying or cuting them, but there are no such options. I thought about creating a layer in a different project and copying it into the project I want, but we also can't copy or cut layers.


It seems to me for now that the only solution would be to move each frame to all layers, which would be so much work that would make it unfeasible.


Move multiple frames wouldn't solve the problem itself, but it would be an alternative path. Ideally, we should be able to import an animation directly to where we want it. I can't tell you what the best solution is, but I thought one solution that would be more work for you than waiting for an update to move multiple frames, but I think it's better:


When we are importing frames we can choose the option "Replace cel". If we have multiples files to import and enable the option "apply to all" the result is: All files will be imported in the same frame, being overwritten and only the last one remaining!!! I don't think anyone would find that useful. So, maybe the imported files could replace another cels when "apply to all" is enable to make this option make sense and useful. And you could change the name of this option "Replace cel" to "Replacing cels" to make it more easily to understand. Doing this we could easily import a whole new animation without having to move frames. We could easily change an animation within a tag that was among other animations.


And let-me ask: where is the best place to report bugs and make suggestions? Here in the comments?


Thank you for your attention. Pixelorama is simply wonderful!

Thank you for the feedback! The comment section is fine for reporting bugs and making suggestions, but the best place would be Pixelorama's GitHub repository. Issues for bug reports, and discussions for feature suggestions.

Hello! You can import an image as you normally would (either by going to File, Open or by dragging and dropping it into Pixelorama's window) and then changing the "Import as" option to "New reference image". Then, in the Reference Images tab (by default it is found next to the Canvas Preview tab, on the top right of the interface), you can modify the reference image by moving it around, scaling it, changing its opacity etc.


As for the crashes, are they related to the reference images? Do you have any steps that we can follow in order to replicate these crashes?

Sorry for the trouble caused. It crashes in version 0.11.3, but not the previous version you were using? If it's easy for you, we would appreciate if you could send us Pixelorama's log files (you can see how to find them here -Docs/troubleshooting#pixelorama-cras...), in case the crashes output an error message.

I'm using the Linux version (tried on Manjaro and NEON) and I encountered an annoying bug. In KDE Pixelorama messes up the file associations of almost every file type, most of which are not even images. When trying to switch the file associations back to the preferred dedicated software, it doesn't work and it switches back. I have to manually remove Pixelorama from every file type association and it's awful to be honest. It does this for all the user profiles on the PC, and though I like having something to do in my spare time, fixing the file associations manually is not my preferred pastime. I think you should do something with this issue so that the new users wouldn't encounter this problem.

For now our main focus in working on the next big update, version 1.0 and improving the desktop experience even further. Then, an Android version is also planned. We'd love to publish on iOS one day, but it's hard for an open source software like Pixelorama to do so. Hopefully it will happen one day, but not any time soon unfortunately.

We're not sure why the launching from the itch.io app doesn't work, but downloading the binary from the itch.io file website should work. There is also the option of Flatpak. We do not manage any AUR packages for Pixelorama, so we can't guarantee how up to date they are and how well they work. To compile it, you need to download Godot 3.5.2 manually (either from their website or Flatpak) and run Pixelorama as a project, which can be found on GitHub. We have plans to update to Godot 4 soon.

The easiest way to add Orama to Qwik is using the pnpm qwik add orama command. This will install the required dependencies and create a new public route /src/routes/orama to showcase the Orama integration.

Please, no outside food or beverages allowed at Aut-O-Rama Drive-In. Our concession stand is open with a full menu of tasty treats to enjoy including gluten free options. We do allow bottled water only to be brought in as well as food for babies.Violators may be ejected with no refund.Please contact us in advance via email if you have dietary concerns:

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