Here checkbox_check is vector drawable when I run the program, xml inflating exception raised, and which goes off when I remove the android:button line in both component. so, my doubt is, how to use the vector drawable's in these components?

I've made my own version of an action bar across the bottom of the screen for my app, and have encountered a puzzling issue with icons placed in the buttons of that action bar. The layout is really simple.


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Important: While the Vector Security app supports Fire, Medical, Police, and Silent panics, it will only display those that the panel supports remotely. If the panel does not support any panic buttons, the app will by default display a silent panic button. Contact your local branch for more information.

You will see a 3 second countdown begin. If you tapped the panic button by mistake, you can tap Cancel. If you want help to be sent immediately, you can tap Send Now. Otherwise, after the 3 second countdown, the panic signal is sent to our central station.

When you hold any of the available panic buttons, a signal is sent from the Vector Security app to our central station, communicating the selection. Another signal is sent simultaneously to the panel to register the command and trigger an audible alarm, if applicable.

Our Google Identity Services SDKs render a Sign in with Google button that always adheres to the most recent Google branding guidelines. They are the recommended way to display the Sign in with Google button on your website or app. For cases where you are not able to use the Google-rendered button option, you can render an HTML button element, download our pre-approved branding assets or optionally create a custom Sign in with Google button.

Using our Google Identity Services SDKs or any of the other options covered in previous sections is strongly recommended as it enables Google users to more easily identify the Google brand. The more easily users can identify an action button, the more likely they are to interact with it.

To encourage users to click the button, we recommend the call-to-action text "Sign in with Google", "Sign up with Google", or "Continue with Google". It should be clear to the user that they are signing into your app or signing up for your app with their Google credentials, not signing up or registering for a Google account on your app.

The button font is Roboto Medium, a TrueType font. To install, first download the Roboto font and unzip the download bundle. On Mac, just double-click Roboto-Medium.ttf, then click "Install Font". On Windows, drag the file to "My Computer" > "Windows" > "Fonts" folder.

The Sign in with Google button should be displayed at least as prominently as other third party sign-in options. For example, buttons should be approximately the same size and have similar visual weight.

In the following tutorial you will learn how to create a simple ingot gold icon vector in Adobe Illustrator. In the first steps you will learn how to set up a simple grid and how to create a pixel perfect group of shapes. Using a basic 3D effect you will learn how to create the main ingot shapes. Finally, you will learn how to add color and subtle shading using basic blending and masking techniques, a bunch of linear gradients and the Appearance panel.

Hit Control + N to create a new document. Select Pixels from the Units drop-down menu, enter 600 in the width and height box then click on the Advanced button. Select RGB, Screen (72ppi) and make sure that the Align New Objects to Pixel Grid box is unchecked before you click OK. Enable the Grid (View > Show Grid) and the Snap to Grid (View > Snap to Grid). For starters you will need a grid every 5px, so simply go to Edit > Preferences > Guides > Grid, enter 5 in the Gridline every box and 1 in the Subdivisions box. Try not to get discouraged by all that grid, it will ease your work and keep in mind that you can easily enable or disable it using the Control +  keyboard shortcut. You should also open the Info panel (Window > Info) for a live preview with the size and position of your shapes. Do not forget to set the unit of measurement to pixels from Edit > Preferences > Units > General. All these options will significantly increase your work speed while making this gold icon vector.

Make sure that your group of shapes is still selected and go to Effect > 3D > Extrude& Bevel. Click the More Options button, enter all the properties shown in the following image then click OK.

Focus on the shapes that make up the top ingot of your gold icon vector. Select the shape that makes up the top side of the ingot gold icon vector and simply replace the existing fill color with R=39 G=170 B=225. Select the shape that makes up the right side of your ingot gold icon vector and replace the existing fill color with R=255 G=194 B=53. Select the shape that makes up the left side of your ingot and replace the existing fill color with R=0 G=148 B=68.

Focus on the Layers panel (Window > Layers) and simply turn on the visibility for the three, colored shapes. Select the shape that makes up the bottom side of your top ingot gold icon vector, replace the existing fill color with black (R=0 G=0 B=0) then make it invisible. Select the remaining two shapes that are part of your top ingot and simply remove them using the Delete button from your keyboard.

Make sure that the black shape made in the previous step stays selected and focus on the Appearance panel. First, select the existing fill, lower its Opacity to 20%, change the Blending Mode to Soft Light and go to Effect > Path > Offset Path. Enter a 1px Offset and click OK. Return to the Appearance panel and add a second fill for this shape using that same Add New Fill button. Select the newly added fill, lower its Opacity to 15%, change the Blending Mode to Soft Light and go to Effect > Path > Offset Path. Enter a 3px Offset, click OK then return to the Appearance panel and add a third fill for your shape. Select the new fill, lower its Opacity to 10%, change the Blending Mode to Soft Light and go to Effect > Path > Offset Path. Enter a 5px Offset, click OK then return to the Appearance panel and add a fourth fill. Select this new fill, change the Blending Mode to Soft Light and go to Effect > Blur > Gaussian Blur. Enter a 10px Radius, click OK then return to the Appearance panel and add one final fill. Select it, change the Blending Mode to Soft Light and go to Effect > Path > Offset Path. Enter a 10px Offset, click OK and go to Effect > Blur > Gaussian Blur. Enter a 15px Radius and click OK. Get back to the Appearance panel, make sure that the entire path is selected and go to Effect > Stylize > Rounded Corners. Enter a 5px Radius and click OK.

Focus on the shapes that make up your top ingot gold icon vector. Select the shape that makes up the top side of the ingot and simply replace the existing fill color with R=255 G=204 B=63. Make sure that this shape stays selected, focus on the Appearance panel and add a second fill using that same Add New Fill button. Select this new fill, change its Blending Mode to Soft Light and replace the existing color with the linear gradient shown in the following image.

Keep focusing on the shapes that make up the top ingot. Select the one that makes up the right side of the ingot gold icon vector and simply replace the existing fill color with R=255 G=214 B=73. Add a second fill for this shape, select it, change its Blending Mode to Soft Light and replace the existing color with the linear gradient shown in the following image.

Make sure that your three paths are still selected, focus on the Appearance panel and add a second stroke using the Add New Stroke button (pointed by the blue circle in the following image). Select this new stroke, replace the existing color with R=255 G=250 B=188, lower its Opacity to 40%, change the Blending Mode to Overlay and open the Stroke fly-out panel. Set the Weight at 2px and check the Width Profile 4 from the Profile section.

Reselect the group of three shapes that makes up your top ingot gold icon vector and duplicate it (Control + C > Control + F). Select this copy and simply click the Unite button from the Pathfinder panel. Make sure that this newly created shape stays selected and focus on the Appearance panel. Remove the top fill using the Delete Selected Item button (pointed by the blue circle in the following image) then select the remaining fill. Set the color at black, lower its Opacity to 30% and change the Blending Mode to Soft Light. Move to the Layers panel, simply double click on the shape made in this step and rename it recolor. ff782bc1db

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