The arcade version of Ninja Gaiden (released in 1988, in Japan, North America, and Europe)[5] was a Bad Dudes-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United States, to defeat an evil cult led by a descendant of Nostradamus, who is trying to fulfill his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a backflip.[6] The player can obtain power-ups by throwing characters into background objects, such as street lights and dumpsters. The player fights primarily with their bare hands, although a sword can be used for a limited time as a power-up; they can use overhead environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is remembered for its infamous continue screen, where the player character is chained to a table underneath a descending circular saw.[7]

The first Ninja Gaiden for the Nintendo Entertainment System was released in Japan on December 9, 1988, in the United States in March 1989, and in Europe on August 15, 1991. Set in a retro-futuristic version of 1988, a ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles Jaquio, an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on Ken Hayabusa.


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While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games feature Jason Voorhees lookalikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including cinematic cutscenes, the boomerang-like Windmill Shuriken, and the magical techniques called Ninja Arts. To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.

The third game, titled Ninja Gaiden III: The Ancient Ship of Doom features rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. It is the first game in the series to have limited continues. Additionally, most attacks deal 2 damage units to the player character (rather than 1 in the previous games), who still has only 16 health units. Additions include a sword extension power-up that increases the range of the player's attack until the end of the level or until death, new types of surfaces from which the player can hang, and automatically scrolling areas.

A Mega Drive/Genesis version of Ninja Gaiden was in development by Sega sometime in 1992.[15][16] It was planned to be a belt scroll-style beat-'em-up similar to the arcade version of Ninja Gaiden, instead of following the side-scrolling platform game format from the NES trilogy.[17] The plot would have involved Ryu traveling to the United States in order to track down a pair of sibling ninjas named Jin and Rika who have gone rogue by stealing the Secret Scrolls of the Huma (an alternate romanization of the name "Fma"). The Mega Drive version is not a port of the arcade game, but some of the stages (such as a casino) and enemy characters (like the hockey mask-wearing punks) are similar,[18] though the play mechanics are very different.

Ninja Gaiden: Dragon Sword was released in March 2008, for the Nintendo DS. The game is played in a diagonal top-down view with 3D graphics, and the player needs to hold the Nintendo DS sideways. Ninja Gaiden: Dragon Sword is played using the stylus. The story is set six months after the events of 2004's Ninja Gaiden. There is a new playable female ninja character, Momiji.[22]

Released in 2014 for PlayStation 3, Xbox 360 and Microsoft Windows, the game follows the exploits of the ninja Yaiba Kamikaze. The game received mixed reviews, with many magazines and websites criticizing the repetitive gameplay, difficulty and level design.

The arcade version of Ninja Gaiden (released in 1988 in North America and Europe, and 1989 in Japan) was a belt-scrolling style beat 'em up, in which the player controls a blue ninja, as he travels to various regions of America (such as San Francisco, New Jersey and Las Vegas) to defeat an evil cult. The player has a variety of techniques, such as a flying neck throw and a back-flip. The player can obtain power-ups by throwing enemies into background objects, such as street lights and dumpsters. The player fights primarily with his bare hands, although a sword can also be used for a limited time as a power-up; he can also use environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is mostly remembered for its infamous continue screen (where the player character is tied to the ground underneath a descending circular saw) and high difficulty due to its checkpoint system.

The first Ninja Gaiden for NES was released in Japan on December 9, 1988, in the United States in March, 1989, and in Europe on August 15, 1991. A ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken (J in the Japanese version), telling him to go to America and meet with an archaeologist Dr. Smith, Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world - if united. Ryu ends up in South America and battles Jaquio, the evil mastermind responsible for the attack on J Hayabusa.

The game introduced many of the series' staples, including the cinematic cutscenes, the boomerang-like Windmill Shuriken and the magical techniques called Ninja Arts (or Ninpo). Like many games in the series, it is noted for its difficulty (particularly the infamous Stage 6-2). Specifically, if you get to the final stage, you had three boss fights to complete the game; if you were killed during any of the boss fights, you were sent all the way back to the very start of the final round and had to fight your way back. To use the ninja arts, users had to collect power-ups. Each art used up a certain number of power-ups.

The third game, titled Ninja Gaiden III: The Ancient Ship of Doom and set between Ninja Gaiden and Ninja Gaiden II: The Dark Sword of Chaos, has what some considered to be a rather convoluted and, at times, contradictory story featuring rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. This game is often considered to be the most difficult of the original trilogy, as continues are limited this time.

The Dragon Village, home of the Dragon Clan and the ninja Ryu Hayabusa, has been brutally massacred. The last survivor of the village tells Ryu that the sacred Bushido has been stolen, a scroll with strong powers that allow control of the world. Ryu must embark on an adventure in order to regain the Sacred Scroll of Bushido from the hands of the Dark Samurai and his minions.

As was the case with the other Ninja Gaiden games developed by Sega, it featured a storyline and characters which were not connected to the rest of the series. Ryu Hayabusa is pursued by certain enemies who try to steal his Dragon Sword, a blade which can be mind controlled by his ninja owner. Searching for answers, Ryu is embarked on a quest which ultimately will lead him to the responsible of the situation, the evil Siragane.

Revealed in 2012 as a cooperation between Team Ninja, Spark Unlimited and COMCEPT's Keiji Inafune, this game is the first game in the series to explicitly not star Ryu Hayabusa, but instead stars Yaiba Kamikaze a ninja killed by Hayabusa. Even before release the game was criticized for its crude humour, and more simplistic gameplay.

Ninja Gaiden[a] is an action adventure hack and slash video game developed by Team Ninja and published by Tecmo for the Xbox. It was released in March 2004. Set in the futuristic version of the 21st century, players control Ryu Hayabusa, a master ninja, in his quest to recover a stolen sword and avenge the slaughter of his clan. It was inspired by Tecmo's Ninja Gaiden series, and is set in the same continuity as Team Ninja's Dead or Alive fighting games.

Ninja Gaiden develops its narrative thread through the actions of its player-controlled protagonist, Ryu Hayabusa. Viewed from a third person over-the-shoulder perspective, in typical action-adventure fashion Ryu starts the game with basic, low-level abilities and weapons that can be upgraded as he progresses, by discovering or buying items. In keeping with his ninja persona, his character can interact with the game environment to perform acrobatic feats, such as running along and jumping off walls, swinging from pole to pole, or running across water.[2] The game world is made up of several distinct regions,[3] most of which are connected via the city of Tairon, which functions as a hub.[4] Access to these regions are obtained by fighting enemies, finding keys, or solving puzzles, inspired by the mechanics of The Legend of Zelda video games.[2][5] Dragon busts scattered throughout the regions provide the means to save player progress, permitting gameplay to be resumed at a later time. 006ab0faaa

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