Was watching Cowboy Bebop and on ep 17 there is a bird sound effect that is the same one used for the Chidori sound effect, but I don't know if this is the first time that sound effect was used. Also, as a coincidence, this is an episode that Jiraya's VA also participated.

The former headquarters of Otogakure at least up until the Chnin Exams, the stronghold was built below a tree.[6] It has two markings on it reminiscent of a snake and what appears to be a snake's skull on the top-most part. This is where Orochimaru returned to after Hiruzen Sarutobi had sealed his hands and he remained here while he experienced the adverse effects of his rotting hands. This is also where Orochimaru kept the hand with his Akatsuki ring which Itachi Uchiha had severed. In the anime, when Naruto, Sakura, and Jiraiya infiltrated the hideout, they fought against Arashi, which lead to the hideout being destroyed.[7]


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Sound is probably the best feature of this game. The sound bites from the characters and the other varied sounds manage to give this game a bit of life. From the get-go, Naruto yelling out "Naruto! Clash of Ninja!" makes you smile. As mentioned before though, some sound effects are generic.



Issei no Jutsu (Shout Technique)

By focusing chakra into the vocal chords, the user may amplify his or her voice. This may serve many purposes, such as suddenly giving off a loud cry to startle or distract enemies. It also might be useful to give off your location to allies, although any enemies in the area may overhear as well.


Hibiki no Jutsu (Noise Technique)

This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.


Myaku (Pulse)

Using a minor amount of chakra to strengthen their lungs, the user can release a ball of compacted air that travels quickly up to 15 feet. When the ball impacts something, it hits with force equal to the user's punch. This jutsu is used to teach the basics of air manipulation.


Yobiko (Whistle)

Unlike Shout, this jutsu actually imbues sound waves with chakra. At this level of skill, the user is only able to affect a very narrow range of frequencies, the frequency of a whistle just happening to fall in that range. The user manipulates the wave, increasing amplitude and frequency slightly, in order to make the whistle unusually loud and piercing. This jutsu is usually used to teach the basics of sound manipulation. 




Kaze no Ransu (Wind Lance)

In this new incarnation of the Kaze no Sen, the user creates a single, long air bolt of extreme density and power. It then is launched at high velocity toward a target. As it approaches the target, the user may choose to have the lance separate into several hundred needles much like those described in Kaze no Hari.


Jigoku Himei no Jutsu (Hell Shriek)

An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.


Nihyakuwari Zankuuha (200% Air Cutter)

Concentrating an incredible amount of chakra into the arm cannons, the user expels an extreme blast of wind with power equal to a category five hurricane (155+ mph). This incredible destructive force is more than capable of leveling nearly any obstacle. A person that is directly hit by this technique will be seriously injured, so much so that he or she will be unable to participate further in the battle unless they are treated by a medical nin of basic jounin level or higher. In order to build up enough power, the user must charge chakra into his arms for one post prior to releasing the attack, during which, he or she may move, but cannot use chakra for any other purpose.


Kyoushin no Onpa (Resonance Wave)

In this jutsu, the user works to achieve resonance behind the eardrum, severely damaging the inner ear. This causes such imbalance in the victim that he or she will be unable to stand until treated by a medical nin of basic jounin level or higher (or until the thread ends). This jutsu does not cause any other side effects, save for the considerable amount of pain caused by the rupturing of the inner ear.


Jishinha (Seismic Wave)

This jutsu sends sound into the ground and causes a seismic wave that is similar to a earthquake in the surrounding area (about a 30 foot radius). Usually done to off-balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai, as it gives double the imbalance. However, the user must put at least one hand onto the ground. The jutsu will end, should the hand(s) be removed from the ground.


Kyuuon no Jutsu (Sound Absorption Technique)

Description: Using the air cannon to draw environmental sound into the glove, the user can make his entire area lacking of any sound at all. Voices will not be heard. The sounds of explosions will vanish. There will be complete silence for a short amount of time, usually just enough to kill in silence...

Rules: Genin can use this in a radius of 15 feet for a time of two posts. Chuunin can use this in a radius of 25 feet for a time of three posts. Jounin can use this in a radius of 50 feet for a time of five posts.



Kaze no Hitoame (Rain of Wind)

The user once again compresses air using sound waves, only in this case, several Kaze no Ransu are created. The usual form of this jutsu involves the creation of these Ransu above the target's head and bringing them down on top of him. This form of attack is incredibly destructive to whatever it hits, and also gave the jutsu its name. In spite of this, the user may create and aim the Ransu anywhere, however they must all travel in the same direction.


Kuuatsu Bunshin (Air Pressure Clone)

A powerful bunshin formed from Zankuuha Arm Cannons. Its strength though is directly proportional to the highest powered Zankuuha they are able to create. Having no Zankuuha techniques means the clone is at 10% the physical stats of the user. Zankuuha gives 25%, Zankuukyokuha gives 50%, Nihyakuwari Zankuuha gives 75%, and Boufuu Kyuutai gives 100%. They are like ordinary fighting clones, (no chakra) but when defeated they explode with the force of that Zankuuha. Only one clone may be created at a time.


Kekkai (Rupture)

The user pours chakra into their vocal cords and screams, using more chakra to manipulate the sound to only travel in a cone forward. The intense fluctuations in pressure caused by the hyper-amplified sound will cause microscopic weaknesses in the skin of any enemy caught in the blast to shear apart, creating thousands of tiny surface wounds. Internal tissues are affected as well at ranges less than 20 feet, creating numerous internal wounds that can take weeks to heal without a shinobi medic's intervention.


Boufuu Kyuutai (Storm Sphere)

An ultimate defense. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.


Sakuhen (Splinter)

Focusing their chakra in much the same manner as Kekkai, the user takes great care to produce nothing but a single frequency of sound that resonates perfectly within the calcium formations that make up a human skeleton. At this precise frequency of vibration, the marrow within the skeleton begins to expand and contract, putting extreme pressure on the bones. If exposed to this sound for a fraction of a second, a target will simply have their skeleton weakened such that it can barely support their own weight. Further exposure (on the order of 1 second total) will cause the target's skeleton to splinter apart within their body. In most circumstances, this will cripple a target, but in extreme cases, bone fragments have been known to enter the heart or brain, killing a target outright.




Different fonts are used throughout the book, sometimes simulating sound effects as in the manga, or to give emphasis to certain lines. It is used sparingly but to great effect. The lines highlighted are often key to the story and may help in comprehension. Art from the original manga is also used as the illustrations, so they fit with the corresponding scenes perfectly, and sometimes includes the lines from the manga.

This is one of the rare Naruto games to exclude voice acting of any kinds. Even the GBA games featured voice clips here and there. Shinobi Rumble never does. In light of that, the only things to talk about in the sound department are the music and the sound effects.

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