Become a young student in a Japanese school in the action adventure game High School Simulator 2018, and do practically whatever you want. it's up to you if you want to go to class, go to the salon, play football... or get a weapon and wreak havoc in the city.

High School Simulator 2018 is set in a school, but you can also roam the streets of other parts of the city. While you wander though the city you can interact with other character in two differnt ways: starting conversations, or attacking them. If you choose to attack them, you have loads of weapons at your disposal: hammers, swords, pistols, etcetera.


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Unlike many similar simulators, you don't have to worry about being stealthy in High School Simulator 2018. Normally you can attack any character that crosses your path without many consequences. That being said, the police will appear on crime scenes and attack you if they suspect you committed the crimes.

High School Simulator 2018 is a third person action game, that offers many ridiculous but fun scenarios. And, you can personalize you character with tons of differnt 'skins' that can be bought in the clothing store or salon.

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I'd like to blame my school's layout on poor planning, but that would assume there was any planning at all. As I do in every other game where you build stuff, I just sort of built stuff, which is why children arrive to start their lessons by walking through an area designated for garbage and winding up directly beside another area designated for garbage. Will these fresh-face tots feel their hearts swell with school pride when they walk in the front door each morning and are greeted by the sight of a janitorial closet, a bathroom, another bathroom, and a third bathroom?

Beginning with just some grassy terrain and a handful of expectant workers, I lay down tile floors, build brick walls, and zone for classrooms, a cafeteria, and a kitchen. I initially forget to put in bathrooms, though I'm sharp enough to notice that my students keep running outside to pee in the bushes. Let the trauma and embarrassment of school life begin!

I add the required fittings for each room: desks and chalkboards, toilets and sinks, fridges and ovens, tables and chairs. There's no power lines or water piping to deal with (at the moment at least), so you just plunk something down and it works. I hire staff members: teachers, custodians, cooks, and a few extra laborers.

Kids come to school, they mill around in areas like the 'club' room or computer lab, they go to class (in fact, oddly, they get there before the teachers do). They track dirt everywhere, they leave litter lying in the hallways, they complain about being hungry or bored. Especially hungry. After a few days pass I notice kids are sitting in class thinking about burgers, and then they go to the cafeteria and think about burgers, and then they go back to class where they think about burgers. I glance at a kid using the toilet. His thought is: burgers.

Clearly something is wrong, and not just the fact that I'm sitting here watching a high school freshman take a dump while reading his mind. It looks like my cooks aren't cooking and there are food deliveries piling up outside. I fire my cooking staff, replace them, but everyone in the school is still thinking burgers without ever getting any burgers. Finally, I check the Steam forums which say it's a known bug and restarting the game may help. Once I restart, the kitchen staff hops to, brings in food, cooks it, and serves it. The kids go back to thinking about science and books.

I continue building, adding more classrooms to accommodate a crowd of transfer students, I rezone some rooms for sophomores, juniors, and seniors, and I add a statue at the school's entrance which I hope will pull the eye away from two large garbage areas that I can't be bothered to relocate. I build a place for the faculty to hang out and commiserate over their low pay, and I'm even kind enough to take a moment to rescue the school medical staff, several workers, and two teachers who have been trapped in a wing of the school I forgot to build doors on.

Despite my various blunders, my school remains profitable for the most part. I've satisfied the requirements of all the grants available (as in Prison Architect, these are little challenges that earn you additional money), and I've currently got 80 students on my way to 100, once I build a few more classrooms (hopefully at least a couple with doors on them). My kids aren't especially thrilled with my school, but apart from littering and having impure burger-related thoughts, they're all behaving.

At this point in Academia's development, it doesn't feel like there's much depth to the simulation, but I'm going to keep my eye on this game. I love Prison Architect, and If enough layers are added to Academia it could be as interesting and compelling a game as PA, though I'm also hoping Squeaky Wheel has plans to distinguish themselves from Introversion's prison sim with some new and different gameplay systems. It's off to an enjoyable start, anyway.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own."}), " -0-7/js/authorBio.js"); } else { console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); }Christopher LivingstonSocial Links NavigationSenior EditorChris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

CounselorCost$4,000Salary$444/dayDescriptionGets to the bottom of delinquent students' issues without yelling at them. If you have lots of delinquents, hire more counselors!Guidance Counselors correct delinquents and turn them into regular students over a period of time represented by a green bar in the Delinquency section of the Reports menu.

A student scheduled for counseling with free time during lunch or recess will go to the Guidance Counselor for a session. Over sessions students will work through their issues and learn to behave in school, removing the delinquent trait and red tint.

SAKURA School Simulator is a game where you take on the life of an average student at Sakura Town high school. Located in a tiny rural town, there is no end to the number of zany antics you'll come up with. Thankfully, no one dies, but if anyone gets hurt, they pass out and wake up the next day hating whoever attacked them.

SAKURA School Simulator has simple controls. With your left thumb, you move your character around each scenario, and your right thumb takes care of taking out specific actions by way of handy action buttons, including: attack, talk and activate your jetpack.

Each match starts out with your character leaving home, but you can take them anywhere you wish. Run all over Sakura Town as you please, talk to tons of different characters, visit their homes, and do anything you want. Are you game for visiting one of your classmates? Go ahead. Or conversely, would you prefer to wreck havoc in your town? That's all up to you.

One aspect that's particularly fun in SAKURA School Simulator is that you can completely customize your character any way you want. Pick whether you'd prefer to be a girl or a boy, swap outfits, haircuts, eye color and much more. You can even unlock additional content by watching ads.

SAKURA School Simulator is an excellent 'High School SIM game' that has charming graphics and tons of alternative possibilities. Players can do practically anything they want within the beautiful (and wild) vicinity of Sakura Town.

To find work in SAKURA School Simulator, you need to collect lots of coins. If you want to work, you'll need to invest 2,500 yen to qualify for the position. Displaying ads is the most effective way to increase your budget. 152ee80cbc

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